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Some recent topics started on our forums |
EarthNet
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some screen dumps from my fun game EarthNet (Test mode)
I NEED TO UPDATE THE PHOTOS!! HOW?????????
[Edited by - katkiller on March 28, 2006 11:54:11 AM] |
Posted March 26, 2006 10:21:34 PM
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H L S L
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can anyone please tell me where can i get good introduction, reference
for the whole HLSL??
I need to add some realism to my scenes
I know without shaders Its impossible to do so!!
[Edited by - katkiller on March 28, 2006 2:40:33 PM] |
Posted March 27, 2006 5:38:46 PM
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Better Rendering Performancef
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Im starting this thread because im so frustrated and that because
After a while since I started DX , reading many articles
And books about DX , ppl are directing me to ABC answers
Or most the time to ABC how to spell and English grammar :-)
Ok I... |
Posted March 27, 2006 8:33:52 PM
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Orientation puzzle
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i posted this at the beginners section but with no luck
i just need a clear simple solution for my problem which is..
iam using c# with mdx , left hand coordinate system where
look=z axes + into screen and - out of screen
up=y axes(vertical)... |
Posted March 24, 2006 12:34:54 PM
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Exciting Challenge
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this is my nightmare:
i have the 3 vectors (look,up and right) and i rotate them the way i want
by using the (vector.TransformCoordinate)
now, how can i extract the (yaw,pitch and roll) angles out from the 3 vectors info i have?
im using those as... |
Posted March 24, 2006 8:55:51 AM
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Some recent replies made on our forums |
H L S L
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i just got these two ebooks
1-ShaderX2: Introductions & Tutorials with DirectX 9
2-ShaderX2: Shader Programming Tips & Tricks with DirectX 9
really great books for HLSL
can email them to whoever is interested :-)
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Posted March 28, 2006 3:39:23 PM
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Better Rendering Performancef
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Quote:Original post by Demus79
a- Minimize vertex size. I use several vertex sizes depending on the need. For example, a terrain vertex can be fit in 8 bytes. On the other hand, too many vertex formats is inefficient too.
b- Batching is... |
Posted March 28, 2006 12:38:18 PM
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Better Rendering Performancef
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Quote:Original post by kovacsp
-use texture atlases (this is connected to reducing the number of drawsubset calls)
sorry,i didnt get that :-o
can you explain that please :-)
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Posted March 28, 2006 12:27:16 PM
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Better Rendering Performancef
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Quote:]Original post by Arex[/i]
- Batch meshes
Theoretically, how do you do that?
lets say i have 10 Sam missiles,10 enemy jets which each launches a guided missile toward you , that what you are facing at certain stage at the current level... |
Posted March 28, 2006 12:18:41 PM
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EarthNet
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HOW TO UPDATE THE PHOTOS IN HERE?? ANYONE?????
[Edited by - katkiller on March 28, 2006 11:29:20 AM] |
Posted March 27, 2006 5:29:44 PM
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EarthNet
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Ok
This is as I mentioned a screen dumps of
The games test mode iam working on (Earth Net)
Tools:
C#,MDX,3ds Max,terragen,genetica and adobe PS (iam creating my owm models and textures)
Yes it’s a home made engine
-physics
-flight simula... |
Posted March 27, 2006 8:53:19 AM
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Orientation puzzle
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you are right there, its like making the wheel twice!
and here what im doing(my tiny physics/motion engine)
-billboarding
-chasing objects(rockets, missiles gun shells ..etc)
-simple flight simulation
-mobile(satellite) manipulation
-collide... |
Posted March 25, 2006 6:31:54 AM
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Orientation puzzle
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what can i say!!
you are the one :))))
you just made me smile big time :-)
FINALLY its working!!
one more LAST thing please
how can i extract the (yaw(y)/pitch(x) and roll(z)) out from
the constructed rotation matrix??
vector calcul... |
Posted March 24, 2006 5:14:54 PM
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Exciting Challenge
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that didnt work
is there a way i can construct a rotation matrix
from the 3 vectors i already have?
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Posted March 24, 2006 3:20:02 PM
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Orientation puzzle
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and how you do that with directx?
how can i construct a rotation matrix from the 3 vectors i already have?
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Posted March 24, 2006 3:14:34 PM
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