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Get to know katkiller...  Banned
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Nickname katkiller 
State/Province, Country MI   United States
GD Gathering City white cloud, MI, United States
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Member Since 3/24/2006 8:35:07 AM
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Some recent topics started on our forums
EarthNet some screen dumps from my fun game EarthNet (Test mode) I NEED TO UPDATE THE PHOTOS!! HOW????????? [Edited by - katkiller on March 28, 2006 11:54:11 AM] 
Posted March 26, 2006 10:21:34 PM
H L S L can anyone please tell me where can i get good introduction, reference for the whole HLSL?? I need to add some realism to my scenes I know without shaders Its impossible to do so!! [Edited by - katkiller on March 28, 2006 2:40:33 PM] 
Posted March 27, 2006 5:38:46 PM
Better Rendering Performancef Im starting this thread because im so frustrated and that because After a while since I started DX , reading many articles And books about DX , ppl are directing me to ABC answers Or most the time to ABC how to spell and English grammar :-) Ok I... 
Posted March 27, 2006 8:33:52 PM
Orientation puzzle i posted this at the beginners section but with no luck i just need a clear simple solution for my problem which is.. iam using c# with mdx , left hand coordinate system where look=z axes + into screen and - out of screen up=y axes(vertical)... 
Posted March 24, 2006 12:34:54 PM
Exciting Challenge this is my nightmare: i have the 3 vectors (look,up and right) and i rotate them the way i want by using the (vector.TransformCoordinate) now, how can i extract the (yaw,pitch and roll) angles out from the 3 vectors info i have? im using those as... 
Posted March 24, 2006 8:55:51 AM
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Some recent replies made on our forums
H L S L i just got these two ebooks 1-ShaderX2: Introductions & Tutorials with DirectX 9 2-ShaderX2: Shader Programming Tips & Tricks with DirectX 9 really great books for HLSL can email them to whoever is interested :-)  
Posted March 28, 2006 3:39:23 PM
Better Rendering Performancef Quote:Original post by Demus79 a- Minimize vertex size. I use several vertex sizes depending on the need. For example, a terrain vertex can be fit in 8 bytes. On the other hand, too many vertex formats is inefficient too. b- Batching is... 
Posted March 28, 2006 12:38:18 PM
Better Rendering Performancef Quote:Original post by kovacsp -use texture atlases (this is connected to reducing the number of drawsubset calls) sorry,i didnt get that :-o can you explain that please :-)  
Posted March 28, 2006 12:27:16 PM
Better Rendering Performancef Quote:]Original post by Arex[/i] - Batch meshes Theoretically, how do you do that? lets say i have 10 Sam missiles,10 enemy jets which each launches a guided missile toward you , that what you are facing at certain stage at the current level... 
Posted March 28, 2006 12:18:41 PM
EarthNet HOW TO UPDATE THE PHOTOS IN HERE?? ANYONE????? [Edited by - katkiller on March 28, 2006 11:29:20 AM] 
Posted March 27, 2006 5:29:44 PM
EarthNet Ok This is as I mentioned a screen dumps of The games test mode iam working on (Earth Net) Tools: C#,MDX,3ds Max,terragen,genetica and adobe PS (iam creating my owm models and textures) Yes it’s a home made engine -physics -flight simula... 
Posted March 27, 2006 8:53:19 AM
Orientation puzzle you are right there, its like making the wheel twice! and here what im doing(my tiny physics/motion engine) -billboarding -chasing objects(rockets, missiles gun shells ..etc) -simple flight simulation -mobile(satellite) manipulation -collide... 
Posted March 25, 2006 6:31:54 AM
Orientation puzzle what can i say!! you are the one :)))) you just made me smile big time :-) FINALLY its working!! one more LAST thing please how can i extract the (yaw(y)/pitch(x) and roll(z)) out from the constructed rotation matrix?? vector calcul... 
Posted March 24, 2006 5:14:54 PM
Exciting Challenge that didnt work is there a way i can construct a rotation matrix from the 3 vectors i already have?  
Posted March 24, 2006 3:20:02 PM
Orientation puzzle and how you do that with directx? how can i construct a rotation matrix from the 3 vectors i already have?  
Posted March 24, 2006 3:14:34 PM
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