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Get to know neuroarena...  
Full Name  
Nickname neuroarena 
State/Province, Country Bratislava   Slovakia
GD Gathering City Bratislava, Bratislava, Slovakia
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Homepage URL www.neuroarena.com 
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Rating 1028  (Rate this user)
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In our forums
14  
Member Since 5/5/2009 8:59:43 AM
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Some recent topics started on our forums
RTS/tactical winning criteria Hi, I am working on a next version of our neuroarena game, which is a RTS/tactical and recently we (I and my friend working on this) got into conflict what the winning objective should be. I just want to collect your valuable opinions ab... 
Posted March 14, 2010 5:30:05 AM
Neuroarena - multiplayer online realtime strategy ... in FLASH ) This is how our cyberpunk realtime strategy looks like, check it out here: Neuroarena It's a fast tactics action - no base building or harvesting of resources. It's perfectly playable against AI as well. If you are on Windows or Mac, don't f... 
Posted May 7, 2009 10:26:43 AM
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Some recent replies made on our forums
Lisp: draw a triangle in 3D You should check cl-opengl repo here: http://github.com/3b/cl-opengl there are useful examples, and some tutorials here: http://3bb.cc/tutorials/cl-opengl/ With SBCL - if you stay away from threads (not yet production ready on Windows)... 
Posted October 24, 2010 8:03:31 AM
Convex Polyhedron unfolding I understand that you already have the 3d-object unfolded right? Then you want to break up the unfolded polygon into convex areas? If that's the case, look here for inspiration: http://valis.cs.uiuc.edu/~sariel/research/CG/applets/convex_decomp/D... 
Posted June 12, 2010 11:04:40 AM
Why port forwarding? On linux for example - some services (like Adobe Flash security mechanism) listens on 843 - ports below 1000. To serve these requests but avoid running as root (or having suid bit set on your server binary) - generally it's security issue... 
Posted April 11, 2010 3:20:12 AM
Advanced Flash/Silverlight games? Do they even exist? We made multiplayer RTS here: www.neuroarena.com but it's offline for now. We are working on it to be much better than the first version. 
Posted April 8, 2010 9:37:33 AM
RTS/tactical winning criteria Quote: I personally think that being forced to wander around a empty map in search of the HQ to destroy would be more aggravating than fun, even for the victor. In fact, I can see myself running under house rules that we'd declare victory if all uni... 
Posted March 16, 2010 2:03:50 PM
RTS/tactical winning criteria Quote:Original post by jbadams Suppose we have two friends -- we'll call them Jack and Jill -- playing your game. There are 2 minutes of game time remaining and Jill has destroyed all of Jack's units, but has not encountered and destroyed Jack's HQ... 
Posted March 14, 2010 8:47:03 AM
RTS/tactical winning criteria Quote:Original post by Dathgale Quote:Original post by neuroarena Is it a wrong game design decision to force the remaining player wander over empty map to locate the HQ, and call him winner after destruction of the lonely, passive HQ? I get the i... 
Posted March 14, 2010 6:19:00 AM
Neuroarena - multiplayer online realtime strategy ... in FLASH ) Quote:Original post by leet bix After playing it a few times, something things I've picked up are that loading times can be quite long, I know this is difficult to get around given the number of sprites and audio etc, although it is something that w... 
Posted May 9, 2009 6:08:34 PM
Neuroarena - multiplayer online realtime strategy ... in FLASH ) Quote:Original post by leet bix Wow, this is really really impressive, I'd love to see more people playing so we have a busier loby. me too :/  
Posted May 8, 2009 6:06:11 PM
Neuroarena - multiplayer online realtime strategy ... in FLASH ) Quote:Original post by errantkid Quote:Original post by staaf Quote:Original post by neuroarena Thanks a lot! Flash is just one side of the story, Common Lisp and Erlang are on the other side :) I was hoping to write about that later, w... 
Posted May 8, 2009 4:31:20 PM
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