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Get to know Supercell...  
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14  
Member Since 6/5/2007 2:32:57 AM
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Some recent topics started on our forums
Rendering the moon in a day/night cycle Currently I'm using a view oriented point sprite for the moon, which works ok when it's low in the sky. When it's high in the sky or overhead, however, since it's view oriented, it doesn't rotate with the rest of the sky like it should. Any ideas ... 
Posted November 18, 2009 8:10:54 PM
First Person Shooter Test This is a testbed project I created for learning how to make a FPS, character animation, and ragdoll. I'm using my own engine that I created. C++ DirectX PhysX Blender for modeling and Texturing. Alien character was generated using Make Human... 
Posted June 5, 2009 8:41:55 AM
Programmatically moving the bones of a skinned mesh for ragdoll I've successfully integrated the hardware skinning code from the DirectX SDK into my project. Keyframe animation works fine, now I would like to know how to move individual bones programmatically, specifically to create a ragdoll, I already know how... 
Posted April 18, 2009 5:17:37 PM
Tornado Simulation This is a tornado simulation I created as a testbed project to learn DirectX and Physx. I'm using my own engine that I created. C++ DirectX Physx Blender for modeling and Texturing. 72 FPS on a quad core with Nvidia 8800 Ultra. I crea... 
Posted December 9, 2008 11:29:44 PM
Vehicle wheel mesh rotation problem I'm working with vehicles in Physx and I'm having a problem rotating the wheels correctly. Physx gives you a world matrix for the wheel as if the wheel was a fixed part of the vehicle's body and it's up to you to rotate your wheel mesh to the correct... 
Posted November 30, 2008 5:34:43 PM
Shadows of billboards In my scene I have a tree object, I used a mesh for the trunk, and billboards with textures that have an alpha channel for the leaves. I have implmented code to do shadow volumns, which works fine for the trunk, but I'm not sure how to do the leaves.... 
Posted June 5, 2007 2:58:21 AM
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Some recent replies made on our forums
First Person Shooter Test Quote:Original post by Moe I'm assuming that you are using PhysX for you collision detection? How well is that working for you? PhysX works great, and it's easy to use. 
Posted June 10, 2009 1:34:58 PM
First Person Shooter Test Quote:Original post by dpadam450 Whats the timeline for the project. How are you exporting the data out of blender/ No timeline, I don't know if I will develop this further. As far as exporting from Blender, Blender comes with a DirectX ".x" expo... 
Posted June 6, 2009 12:56:27 PM
First Person Shooter Test Quote:Original post by Ravuya Oh no! Not the Tim Hortons! You alien scum are gonna pay for taking my Timbits. LOL!  
Posted June 5, 2009 1:21:57 PM
Programmatically moving the bones of a skinned mesh for ragdoll Thanks, that helps. 
Posted April 18, 2009 7:11:16 PM
Cloudy I got the code to work, I had to make some changes to get it to compile, but so far it works correctly. Thanks for posting this code, this is just what I have been looking for. 
Posted February 3, 2009 5:39:53 PM
Cloudy The screenshots look great, but it doesnt work for me, it just shows a black screen. Nvidia 8800 Ultra. Any chance you would share the source code? 
Posted December 18, 2008 4:23:00 PM
Tornado Simulation Quote:Original post by Crusty LOL :D it looks really good. Do you create any game at this graphic style? :) No games yet.  
Posted December 11, 2008 9:22:35 PM
Tornado Simulation Quote:Original post by moose517 thats pretty good, although hows come the house and barn didn't get pulverized? I wanted to do that, but I haven't figured out how yet. Suggestions?  
Posted December 10, 2008 12:49:45 PM
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