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Some recent topics started on our forums |
Transoid
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Hey GameDev,
Transoid is our recent attempt at developing for the iPhone. It is a classic Tower Defense game where the design twist is that units must be visible in order for your towers to shoot at them. The game uses a physics engine that allows... |
Posted November 3, 2009 9:18:14 AM
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Shader to Declaration
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I'm looking to convert the vertex shader inputs (HLSL) easily into a vertex declaration. At first I thought it would be easy since we declare the inputs similarly to the vertex declarations themselves:
struct VS_INPUT
{
float4 Position : P... |
Posted September 11, 2005 6:19:22 PM
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Worms / Liero clone
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This game has been sitting on my HD for a while, thought it was time to do something with it. First off, this is a worms / liero (more towards liero) type clone with some extended features:
- The 2D in 3D thing.
- Destroyable terrain (some terrain... |
Posted May 10, 2004 1:53:13 AM
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Third-Helix is looking for new team members (core engine finished)
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A lot to read, and for the impatient, there is a link to what we have done so far at the bottom of the page. To cut to the chase, here is what we are looking for specifically:
- 2+ more programmers (One for AI, another for GUI, and possibly, anot... |
Posted September 13, 2003 3:16:03 AM
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Some recent replies made on our forums |
Transoid
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I agree. I've gotten very similar comments along those lines. Without having played the game, the screen shots are very hard to make out. I was also contemplating releasing the game for free on windows, since it is cross platform and I figure it... |
Posted November 4, 2009 2:09:02 AM
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Wow, never realized qwerty was this annoying
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I use the dvorak keyboard layout. Here is a short list of some issues I've noticed while using it.
Cons:
* Managers at work don't like it when you leave the keyboard layout in dvorak.
* Screws up the crtl-x, -c, -v, -z combo. This REALLY disa... |
Posted October 19, 2006 3:25:24 PM
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Shader to Declaration
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I was afraid of that. Oh well, I am leaning towards the parsing option myself [smile].
Thanks for your input. |
Posted September 11, 2005 9:41:14 PM
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Flipping a sprite 180 degree's
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Try these... It's a sprite rendering routine for D3D, but it should perform all of the operations you need:
//*****************************************************************************
// Builds a transformation matrix from the arguments.
... |
Posted June 16, 2004 4:29:20 AM
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Worms / Liero clone
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ACAC - response below jack's.
Jack:
Nope, no more secret passages. =) You also make a valid point with the rocket / plasma combo. I'll have to see what I can do to entice usage of other weapons, like the superweapons and such (and especially... |
Posted May 16, 2004 7:33:55 PM
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Worms / Liero clone
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Jack: (Kind of a lengthy response, sorry)
- Terrain: Ya, the game actually has a lot of small details. Especially with terrain. You're right, there is A LOT of impenetrable terrain on openspaces (and the entire asteroid on asteroids is impenetrab... |
Posted May 15, 2004 4:06:20 AM
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-: Autumn Fog 2.1.0 Released :-
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I just got the chance to d/l it. Very cool.
Cool stuff:
- I really like how the AI stops and shoots at you if you are just parachuting in. Gives it a nice 'war' feel.
- The ever so cool smoke effects (thanks again for clueing me in on how to do... |
Posted May 15, 2004 3:25:17 AM
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Worms / Liero clone
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graveyard filla:
Thanks for the compliments. Multiplayer is hopefully coming soon =).
neonoblivion:
Hey, I'm glad that you like (maybe) my weapon editor . Most people just say it's WAY too complicated. Beware though, some features on the adva... |
Posted May 11, 2004 10:05:36 PM
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Program crashes in Release build only
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I also had a similar problem as you have (with maps) and blamed it on microsoft’s STL. As the case goes, however, everytime I think it is a microsoft problem, it ends up being something in my code. My problem with the map file was that I had t... |
Posted March 13, 2004 10:38:58 PM
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Shadows of Arborlon - Help Wanted
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While I’m a bit thrown off that you chose a MMORPG as your first project, your demeanour in handling the cliche MMORPG flames is commendable. This post is one of the more believable posts I’ve seen for a while on these forums,... |
Posted January 19, 2004 6:13:24 AM
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