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Some recent topics started on our forums |
object always visible
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Hey!
So i have a 3D scene with some 3D objects scattered around. On the scene, there is a "special" object which i'd like to make "always visible". Meaning, even if some other object(s) partialy and fully obstruct(s) it and it normally wouldn'... |
Posted December 20, 2010 2:04:09 PM
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edges on 3d mesh
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Hey!
Before i start developing my own technique i'd like to ask you if you know any existing methods for determining "sharp" edges on 3d mesh. For example if i have a simple 3d cube model the result of this method would be a list of 12 edges.... |
Posted August 28, 2010 5:46:37 PM
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projection transformation
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Hey!
I'm drawing some objects on the screen in perspective projection. Now i'd like to transform perspective projection to ortho projection in few steps so it would look like a smooth transition from one projection to the other. How woul... |
Posted August 27, 2010 1:56:12 PM
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[SOLVED] point on line
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Hey!
This is the problem i have:
I draw a 3D line in glOrtho. Now i click with the mouse on that line. How do i know which exact point on that line did i click? (object coordinates, not screen or window coordinates)
[Edited by - ND... |
Posted August 7, 2010 1:27:44 PM
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curve extraction
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Hey all. I'm looking for an algorithm which will solve this problem:
Input into algorihtm is a list of 2D points. As seen here:
Now i'd like to calculate a curve (as a list of points) which would look something like this:
I can't use bez... |
Posted June 7, 2010 5:51:42 PM
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32/64 DLL question
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Hey all!
Is it possible to build a 64bit DLL using visual studio 2003 on a 32bit windows xp box? if yes, how? |
Posted May 13, 2010 3:41:30 PM
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unknown matrix
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Hey all. Another question.
Lets say i have a model A and model B. I know that model B is just a copy of model A, but transformed by some matrix (this matrix 4x4 contains rotation about custom axis and translation).
Now i'd like to calculate th... |
Posted April 12, 2010 1:37:31 PM
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matrix interpolation
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Hey all,
this is the problem i have:
I have 2 matrices3x3. One was created by multiplying several X,Y,Z rotational matrices. The second matrix is generated from angle and axis (rotation about custom axis).
Now i'd like to interpolate f... |
Posted February 24, 2010 5:16:54 PM
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applet
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Hey all!
I'm developing something with java applet and jogl. I have a simple question to which i can not find an answer.
Just before applet gets unloaded (in destroy() function) i'd like to show an applet message box which would pause closing... |
Posted February 21, 2010 2:42:55 PM
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surface normals
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Hey all,
I have the following problem.
I read triangles from a file. The structure of the file is similar to this:
vertices:
x1,y1,z1
x2,y2,z2
x3,y3,z3
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.
.
triangle idices: ("pointers" into vertex array)
a,b,c
d,e,f
...
Now... |
Posted February 11, 2010 6:51:13 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
object always visible
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hehe, thanks, totally forgot the 'clear depth buffer' thingy |
Posted December 20, 2010 2:26:51 PM
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SliverSprite Problem
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is this a direct source copy paste? because if it is then you have a problem here:
<Canvas<
<game:Game1 Height="600" x:Name="game" Width="800"/>
</Canvas>
see the starting canvas tag
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Posted November 20, 2010 9:17:46 AM
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projection transformation
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But is it even possible to interpolate between such matrices? (without weird in-between results) |
Posted August 27, 2010 3:05:29 PM
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[SOLVED] point on line
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Solved! I used 2) which Defeatist suggested. Thanks all! |
Posted August 7, 2010 4:53:25 PM
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[SOLVED] point on line
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@Defeatist
i'll try the 2. since i prefer geometric approaches to this kind of operations |
Posted August 7, 2010 3:25:47 PM
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[SOLVED] point on line
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if i convert them to 2D i will only get 2D coordinate of clicked point and that i can not use
or in theory; i could:
- take 2D coordinates where i clicked
- convert to object coordinates using gluUnProject
- (do some more inverse matrix... |
Posted August 7, 2010 3:23:34 PM
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[SOLVED] point on line
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well it's not exactly 2D. i have a 3D line so coordinates of the line when it is displayed on screen are not equal to line coordinates (since the line coordinates get transformed from object -> world -> screen space) |
Posted August 7, 2010 3:04:01 PM
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[SOLVED] point on line
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i have 2D (screen and world) representation of the line, projection matrices... i just need to convert mouse click coordinates to line coordinates. |
Posted August 7, 2010 2:29:50 PM
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curve extraction
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Well this curve would be an approximation of a curve this points originally represented before i applied the noise. So i guess the criteria could be some sort of min(distance(a,b)).
But if i connect closest points i will not get a smooth curve. |
Posted June 8, 2010 2:23:19 AM
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unknown matrix
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thanks! |
Posted April 12, 2010 2:09:44 PM
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