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Member Since 9/22/2007 5:45:57 PM
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Some recent topics started on our forums
object always visible Hey! So i have a 3D scene with some 3D objects scattered around. On the scene, there is a "special" object which i'd like to make "always visible". Meaning, even if some other object(s) partialy and fully obstruct(s) it and it normally wouldn'... 
Posted December 20, 2010 2:04:09 PM
edges on 3d mesh Hey! Before i start developing my own technique i'd like to ask you if you know any existing methods for determining "sharp" edges on 3d mesh. For example if i have a simple 3d cube model the result of this method would be a list of 12 edges.... 
Posted August 28, 2010 5:46:37 PM
projection transformation Hey! I'm drawing some objects on the screen in perspective projection. Now i'd like to transform perspective projection to ortho projection in few steps so it would look like a smooth transition from one projection to the other. How woul... 
Posted August 27, 2010 1:56:12 PM
[SOLVED] point on line Hey! This is the problem i have: I draw a 3D line in glOrtho. Now i click with the mouse on that line. How do i know which exact point on that line did i click? (object coordinates, not screen or window coordinates) [Edited by - ND... 
Posted August 7, 2010 1:27:44 PM
curve extraction Hey all. I'm looking for an algorithm which will solve this problem: Input into algorihtm is a list of 2D points. As seen here: Now i'd like to calculate a curve (as a list of points) which would look something like this: I can't use bez... 
Posted June 7, 2010 5:51:42 PM
32/64 DLL question Hey all! Is it possible to build a 64bit DLL using visual studio 2003 on a 32bit windows xp box? if yes, how? 
Posted May 13, 2010 3:41:30 PM
unknown matrix Hey all. Another question. Lets say i have a model A and model B. I know that model B is just a copy of model A, but transformed by some matrix (this matrix 4x4 contains rotation about custom axis and translation). Now i'd like to calculate th... 
Posted April 12, 2010 1:37:31 PM
matrix interpolation Hey all, this is the problem i have: I have 2 matrices3x3. One was created by multiplying several X,Y,Z rotational matrices. The second matrix is generated from angle and axis (rotation about custom axis). Now i'd like to interpolate f... 
Posted February 24, 2010 5:16:54 PM
applet Hey all! I'm developing something with java applet and jogl. I have a simple question to which i can not find an answer. Just before applet gets unloaded (in destroy() function) i'd like to show an applet message box which would pause closing... 
Posted February 21, 2010 2:42:55 PM
surface normals Hey all, I have the following problem. I read triangles from a file. The structure of the file is similar to this: vertices: x1,y1,z1 x2,y2,z2 x3,y3,z3 . . . triangle idices: ("pointers" into vertex array) a,b,c d,e,f ... Now... 
Posted February 11, 2010 6:51:13 PM
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Some recent replies made on our forums
object always visible hehe, thanks, totally forgot the 'clear depth buffer' thingy 
Posted December 20, 2010 2:26:51 PM
SliverSprite Problem is this a direct source copy paste? because if it is then you have a problem here: <Canvas< <game:Game1 Height="600" x:Name="game" Width="800"/> </Canvas> see the starting canvas tag  
Posted November 20, 2010 9:17:46 AM
projection transformation But is it even possible to interpolate between such matrices? (without weird in-between results) 
Posted August 27, 2010 3:05:29 PM
[SOLVED] point on line Solved! I used 2) which Defeatist suggested. Thanks all! 
Posted August 7, 2010 4:53:25 PM
[SOLVED] point on line @Defeatist i'll try the 2. since i prefer geometric approaches to this kind of operations 
Posted August 7, 2010 3:25:47 PM
[SOLVED] point on line if i convert them to 2D i will only get 2D coordinate of clicked point and that i can not use or in theory; i could: - take 2D coordinates where i clicked - convert to object coordinates using gluUnProject - (do some more inverse matrix... 
Posted August 7, 2010 3:23:34 PM
[SOLVED] point on line well it's not exactly 2D. i have a 3D line so coordinates of the line when it is displayed on screen are not equal to line coordinates (since the line coordinates get transformed from object -> world -> screen space) 
Posted August 7, 2010 3:04:01 PM
[SOLVED] point on line i have 2D (screen and world) representation of the line, projection matrices... i just need to convert mouse click coordinates to line coordinates. 
Posted August 7, 2010 2:29:50 PM
curve extraction Well this curve would be an approximation of a curve this points originally represented before i applied the noise. So i guess the criteria could be some sort of min(distance(a,b)). But if i connect closest points i will not get a smooth curve. 
Posted June 8, 2010 2:23:19 AM
unknown matrix thanks! 
Posted April 12, 2010 2:09:44 PM
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