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Some recent topics started on our forums |
Active X
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I wrapped around MOGE engine an active X
X-gbt
and works just fine.
I spent couple o hours dropping the processor time from 98% to less 2% inside IE. On Mozilla browser having 'activeX for mozilla' I did not have the timing problem.
Next...... |
Posted December 11, 2006 11:49:47 AM
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Open GL based Active X
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There are not too many Open-GL based active X controls that
renders realtime a scene on a browser.
I decided to wrap around MOGE
Engine code an active X. I spent couple of hours dropping the processor
usage inside IE from 98% to less tha... |
Posted December 11, 2006 11:33:59 AM
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C++ Help Site
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Help Community, Help Yourself.
c++ |
Posted December 6, 2006 11:31:45 AM
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Melax BSP Shifting planes
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Did anyone successfully implemented Melax collision
http://www.melax.com/bsp/
that works in an environment as shown ?
I have implemented and in this scenario the sphere is stuck
couse ends up on back Of C' (C shiftet on front) and &... |
Posted October 4, 2006 5:40:32 PM
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Melax BSP collision !!??
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Problem solved.
[Edited by - Marius on October 3, 2006 4:28:00 PM] |
Posted October 2, 2006 11:09:36 PM
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BSP collision 'Melax'
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Moved to theory...
[Edited by - Marius on October 2, 2006 10:08:26 PM] |
Posted October 2, 2006 3:09:00 PM
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Getic / Moge 2.03 is out
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I dont know where else to ad. it.
Getic 3D and MOGE Engine
has been updated to version 2.03 respective glimpse-2 |
Posted October 1, 2006 11:52:32 PM
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ODE in BSP environment
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I took 2 aproaches.
First was building an ODE collision 'world, space' from BSP data
For small BSPs up to 5000 triangles worked fine.
Second I build a collision 'world, space' world for each BSP leaf
This works when the leafs in the BSP are small... |
Posted September 18, 2006 3:46:53 PM
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Leafy BSP collision
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I am implementing collision for Getic BSP
and because Getic is Leafy BSP I inspired myself from:
Quake bsp collision, Genessis bsp (they even have the
same comments and functons ), Arnold engine, Apocalix, Duke,
and so on... all having... |
Posted August 25, 2006 4:58:34 PM
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Moge 3D was updated today.
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Moge 3D Engine 2th glimpse.
MOGE |
Posted August 11, 2006 4:58:05 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Beveling a BSP For dynamic plane shifting
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Beveling!!!.
About thet elypse I have the same feeling. Is much more heavy than
plane shifting. I also find a nice algorithm on the genesis source code
As a dirty and fast solution using polygons... (I am still thinking about
using plan... |
Posted January 22, 2007 12:22:06 PM
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Beveling a BSP For dynamic plane shifting
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I implementd the collision after a while and I think I
did it correct... base on the Stan's fuzzy-document.
I used a map with no sharp edges. >=90
I build a simple map on where the midwalls are sitting
on the same plane (C & G).
... |
Posted January 19, 2007 4:26:42 PM
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Multicast
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NO multicats is not possible over internet.
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Posted December 12, 2006 5:13:43 PM
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For help.
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Read some before coding.
LPTSTR * is TCHAR**
class YourDamnFrame
{
...
char Name[256]; // delete this
BSTR Name; // add this;
TCHAR* Name; or this;
};
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Posted December 12, 2006 5:03:23 PM
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How do you handle mapping keys to names
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Key mapping:
struct UIInputMap
{
int keyAction; // move up side down fire
int dikKey; // key code SCAN code or DInput code
TCHAR name[16];
};
Maped keys
UIInputMap mykeys[] =
{
{1,VK_... |
Posted December 12, 2006 4:50:20 PM
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Another problem with the goddamn pointers
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Are you sure that your pointers
are screwed after GetMessage() because make no sense.
I would suspect they go away after
DispatchMessage(&msg); because from DispatchMessage(&msg);
you get your WindowProcedure called.
It seems while you pr... |
Posted December 12, 2006 4:28:33 PM
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Needed: A level editor with the following capabilities. Do you know one?
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Getic 3D
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Posted December 8, 2006 3:36:31 PM
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Web Bots
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http://directory.fsf.org/network/tools/larbin.html
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Posted November 2, 2006 2:36:41 PM
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Level design and building
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Hi,
I am using Getic 3D.
I made Getic 3D and I recomand it for a new engine. |
Posted September 19, 2006 5:29:35 PM
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Game Dev Team
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'no one person can create a decent game, games take large teams of people'
I think he is right...
Can anyone point me to see playable game made by someone.
When I say playable I mean a game having:
Sound
Configurable user controls
Dece... |
Posted September 18, 2006 12:20:33 PM
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View All Replies Made By This User
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