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Get to know herc...  
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State/Province, Country Nordrhein-Westfalen   Germany
GD Gathering City bielefeld, Nordrhein-Westfalen, Germany
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Homepage URL www.coreloop.com 
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Rating 1021  (Rate this user)
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24  
Member Since 6/15/2005 4:46:33 AM
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Some recent topics started on our forums
Blockout II ( 3D Tetris ) Jean Luc Pons released this perfect Clone of Blockout, the well known 3D Tetris from 1989. It is the first Blockout Clone that is not only very playable, just like the golden classic, but also includes very well done Online Highscores with a... 
Posted July 14, 2007 1:56:47 PM
stack based string class my post should be rather added to this thread Memory Allocator for string class but its retired. (admin: maybe reopen it and add my following as a reply) ------- if you have many small string, that serve just the purpose to deliver some... 
Posted August 14, 2007 3:03:07 AM
article needed: something like "the truth about game programming" around 1999 dear game devs, i got a tip from a person i met on a gamedev conference to read a very cool article that appeared some years ago that talks about the brutal truth of beeing a game developer. i forgot the correct article name and the location... 
Posted February 16, 2007 3:46:59 PM
wanted: TINY jpeg(2000) lib or something similiar i know... there is this rock solid libjpeg from the independent jpeg group. but: it is fairly huge, a complete overkill for my smaller game projects. the code size is not ignorable, this adds some 80 kbytes or so to my app. what i am searching... 
Posted December 16, 2006 7:17:01 AM
3D Tetris Blockout using Flash Dear Developrs, i wanted to show you a 3D Tetris entirely programmed in Flash by Serge Victorov. Serge did an amazing job on keeping the original Blockout Spirit and playability. you can play it online in your browser here www.3dtris.d... 
Posted July 17, 2006 7:55:46 PM
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Some recent replies made on our forums
Any reason not to change the stack size? @all: thanks for your interesting insights why one shouldnt make the default stack size too big. very interesting indeed.  
Posted August 15, 2007 5:30:16 PM
Any reason not to change the stack size? i think one interesting question keeps open (for me at least): assume that some programmer - probably me - loves stack based allocation, because it perfectly suits his needs (speed and such), what would be the problem with increasing the st... 
Posted August 14, 2007 4:58:48 PM
stack based string class thanks, this is great news! most of my small strings are never longer than 16 chars. 
Posted August 14, 2007 9:18:26 AM
stack based string class Quote:Original post by Zahlman 1) Many implementations of std::string are optimized for the case of short strings, by adding a small char[] buffer to the data struct and using that when the string will fit. interesting! i will check that with m... 
Posted August 14, 2007 8:48:35 AM
stack based string class for std::string, you people are completely right. that string class is so much more complex regarding the interface than the simple vector class. i would say that my stack based vector implementation is simpler than a custom memory allocator. by the... 
Posted August 14, 2007 8:44:18 AM
stack based string class i am aware of ALL your points, i know that it MIGHT be that lists and strings use a pool-allocator, depending on implementation. in fact, at least for lists, i somewhere have read that microsoft stl implementation does use pool allocation. ... 
Posted August 14, 2007 7:44:29 AM
Blockout II ( 3D Tetris ) yeah! blockout really was an addiction for me, too. i played quite a lot in highscool (instead doing homeworks ;-) ). can you give a link to your clone? even though it might be inclomplete, i would really like to know, because i am trying to coll... 
Posted July 15, 2007 3:36:25 PM
good C++ class for sparse matrix ? a very fast and mature library is blitz++ also, you might check www.boost.org . they have ublas. 
Posted December 19, 2006 3:42:55 PM
wanted: TINY jpeg(2000) lib or something similiar Quote:Original post by lonesock Well, neither of these 2 links are exactly what you want, but: Hamed's small JPEG Library implements the (supposedly) most commonly used subset of the JFIF. This Image-SCZ code shows a simple (lossy) processing... 
Posted December 16, 2006 1:06:04 PM
wanted: TINY jpeg(2000) lib or something similiar @s1ca: fine. but: i want cross-platform portability. i do not want to code for every possible platform interfaces to the native libs. so far, i plan to port my game to win32, linux and osx. that means: 3 different interfaces... so i would rather like... 
Posted December 16, 2006 11:34:14 AM
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