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Some recent topics started on our forums |
Untitled
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Hi all,
After a few years of programming with shaders I thought it would be fun to do some old school graphics again. So I wrote this little demo. The current features are:
- Heightmap terrain with multipass blended terrain texturing with extra... |
Posted March 7, 2010 9:19:14 PM
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SSAO problem
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I`m currently working on implementing SSOA using the artical by Quilez(http://rgba.scenesp.org/iq/computer/articles/ssao/ssao.htm)
I use a RGBA16F to store the results from the first pass. rga for the colors and a for the linear eye space z d... |
Posted April 6, 2008 6:02:35 PM
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Improving terrain shader
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Hi all,
Currently I have a bit of a problem to figure something out for my terrain shader. First let me explain a bit about the current workings.
The system I am using a bit of a combination of texture spatting and using detail texturing. I ha... |
Posted February 2, 2008 1:48:36 PM
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Genesis Device Engine Project Searching For New Members
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Hi all,
First let me introduce myself a bit. I’m Luuk van Venrooij, 23 years old from the Netherlands. Currently I’m in my last few months of getting my degree in computer science. I do par time work as a database programmer for a small company.... |
Posted November 20, 2006 9:49:32 AM
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Some recent replies made on our forums |
Improving terrain shader
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Multipass rendering would work but would probebly be to costfull. Also the idear with the layers wont work because my I 3 textures per detail. A grayscale color image, normal map and heightmap.
The only problem I have is calculating the U of... |
Posted February 3, 2008 6:55:51 AM
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Desert Demo Updated (and little Improved)
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Looks very nice, any chance of releasing a demo soon? |
Posted January 8, 2008 6:39:15 AM
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