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Some recent topics started on our forums |
iPhone Release : Slam!
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I've finally managed to knock out my first iPhone / iPod Touch game - with the awesome pixel talents of Pixeldad...
It's a simple "match-em-up" - initially set across 50 levels - that stretches your memory, reflexes, and pattern recognition to th... |
Posted March 21, 2010 11:04:07 PM
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Freelance jobs through "the Hub"
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Hi all,
I've decided to try my hand at something I've long thought would be useful in the games industry - some kind of "game dev centric" job networking site - along the lines of www.freelancer.org, but just for games.
I've got a survey I'd l... |
Posted May 19, 2008 1:37:33 PM
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Gemstars
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Finally, years of spare time coding have resulted in something I'd happily show the WWW! So I thought I'd post an IOTD here, to show everyone the results of my time spent browsing gamedev.net and NeHe's site...
I've been working on my own eng... |
Posted March 16, 2008 7:56:45 PM
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Plugins - how to approach coding them?
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I’ve knocked up my own model editor - and to round it off I’d like to add importers using plugins so I can just pop em off as and when.
Can anyone point me somewhere that would help? I’ve never used/coded plugins before, and I&rs... |
Posted August 16, 2002 11:52:59 AM
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Normals & Lighting...
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A Newbie to OpenGL writes...
Having spent a few days and 6-8 hours going through the tutorials, I am now loading my own text-file defined models and textures into my little engine and I am well chuffed.
However - I am now calculating my own Nor... |
Posted August 11, 2000 3:09:37 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
iPhone Release : Slam!
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Lawks! I thought this one was long dead :)
Thanks for the positive feedback - I still like this game myself. A video can be found on youtube ; http://www.youtube.com/watch?v=WTxhWtgn3JI&feature=player_embedded
I'm still chiselling awa... |
Posted September 5, 2010 9:30:24 AM
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Gemstars
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Cheers ChugginWindex :)
Somehow in my huge posting, I neglected the language! You guess correctly - C++
It is indeed ideally suited to XBLA, and PDA's / Mobiles etc. My hopes are that if it proves worthwhile, I'll dig into XNA and begin porting... |
Posted March 18, 2008 4:57:35 AM
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Infinity's planetary engine
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Usually, I don't bother commenting on others work - usually because others have done a good enough job already. This is an exception, for an exceptional piece of work.
I've been following Ysaneya's Infinity for some time and always been amaze... |
Posted December 21, 2005 2:08:36 PM
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Finishing my engine (problems with motivation)
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As a Software Engineer with OCECD (Obsessive Compulsive Engine Coding Disorder) I can say with (a little) authority, that everyone so far has offered sage words of advice - heed them well!
When I look back at my own engine, I could almost cry at t... |
Posted March 28, 2005 12:20:49 PM
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Hey all you would-be article writers
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Apologies if this has already been mentioned - time is short at the mo so I haven’t read the entire thread :D
What about an Article & Resource path for tools programming? (I mentioned this in my recent thread asking about plugins...)
I kn... |
Posted August 18, 2002 9:43:23 AM
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Sharing data between classes
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Or - just make your resource manager class a singleton - ie CTextureManager.
Your new class asks it to /make sure/ the resources it needs are loaded.
CTextureManager then checks its own lists/array (whatever) for the resource, if it isn’... |
Posted August 18, 2002 9:36:51 AM
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Access SQL Problem...
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Use CONVERT instead of CAST
This may be no help - I know this is how to do it in Microsoft SQL - but as for Access... afraid I don’t have it installed (cos it is just above "Mostly Useless" for databases... )
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Posted August 18, 2002 9:29:42 AM
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Plugins - how to approach coding them?
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Okay chaps - thanks for the pointer
Also managed to skulk around the web and found this link http://www.codeproject.com/dll/ which may prove useful for others who tread this path...
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Posted August 16, 2002 6:06:25 PM
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Normals & Lighting...
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Guys - thanks!
GA - pasted the new bit of code in and it didn’t work!
Think there is something fundamentally wrong with my function somewhere.
Harry - Don’t despair - your effort won’t be wasted. I’ll restructure my co... |
Posted August 13, 2000 7:12:46 AM
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Question About Moving A Vector in 3d Space
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Sigh - sad isn’t it?
Mr. Anonymous 1 - take your dick envy and go away.
Mr. Anonymous 2 - well said Sir/Madam!
TipTup - don’t put up with this lamer from the past - go shoot him, or challenge him to a code fest!
Mr. Anon#1 - hee... |
Posted August 11, 2000 3:20:12 PM
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View All Replies Made By This User
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