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Get to know jay2...  
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Member Since 3/12/2009 1:24:21 PM
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Some recent topics started on our forums
Lighting Shaders Not long ago, I had a demo featuring Phong lighting. Then I felt it was natural to have other lighting models such as Cook-Torrance, Ward ... I got some help from the online book you can find here. The book contains many lighting model and the s... 
Posted May 4, 2009 10:19:02 AM
Phong Shader Demo with a GUI This is a Phong Shader demo. There is nothing special to it. However, we have spend a lot of time building a GUI so we can make great user interfaces for our tools. The GUI was build from the ground up in Cpp and it is rendered with OpenGL. What you... 
Posted March 12, 2009 4:58:11 PM
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Some recent replies made on our forums
Lighting Shaders "this application cannot be started, the configuration may be incorrect. Re-install this application may resolve this problem" The demo was build with Visual studio 2008 and it uses the Runtime DLL from VS 2008. This error happens if you don't hav... 
Posted May 5, 2009 8:03:13 AM
Phong Shader Demo with a GUI @Rompa I am glad it works fine! Thanks for spotting the typo in the interface! 
Posted March 13, 2009 8:35:00 PM
Phong Shader Demo with a GUI No worries taby. We are happy that many apps do some great things so we can learn from them. If it shows in our GUI then it means we have succeeded in some ways. We will use our GUI to create our tools and hopefully people will be familiar with the t... 
Posted March 13, 2009 2:00:53 PM
Phong Shader Demo with a GUI @taby, PolyVox Yes, there is some inspiration from Softimage XSI, Blender and other apps in our GUI. @soconne We capture everything in a texture (FBO) and render only when it is necessary. We don't render the complete window every frame. At... 
Posted March 13, 2009 1:06:33 PM
Phong Shader Demo with a GUI A fix is now available for this error "No support for OpenGL 2.1" when the program is starting. 
Posted March 13, 2009 1:43:40 AM
Phong Shader Demo with a GUI @soconne You are right, I can reproduce the problem. It is related to the library we use to load OpenGL extension: GLEW. The version of GLEW (version 1.5.0) in the code is unable to recognize OpenGL 3.0 if the card supports it. Even worst, it refuse... 
Posted March 13, 2009 12:41:11 AM
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