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Get to know deadstar...  
Full Name Matt Phillips
Nickname deadstar 
State/Province, Country Greater Manchester   United Kingdom
GD Gathering City Manchester, Greater Manchester, United Kingdom
Contact Info
Homepage URL http://www.hysteriagaming.com 
ICQ ID  
AIM ID mattphillips6969@hotmail.com 
Yahoo IM ID  
Current Occupation
Job Title Bsc (HONS) Computer and Video Games 
Job Description Games Design, 3D Graphics Design, C Graphics Programming, Narrative Writing, Project Management 
Other Interesting Details
Rating 1232  (Rate this user)
Number Of Posts
In our forums
854  
Member Since 12/5/2007 8:27:22 AM
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Some recent topics started on our forums
68000 assembler - how do I define the entry point? Long time no see, GD.NET! I've been getting my hands dirty with 68000 assembler, and my weapon of choice is the Atari ST, using DevPac 3.1. I've got as far as being able to move some memory, change registers, handle pointers, jump around subroutines... 
Posted December 20, 2010 3:54:32 PM
It's either too loud or too quiet! Ideas needed for dynamic mixing techniques Hi all, I have a problem to solve: the overall mix of our game is way too loud. What seem like carefully balanced gunshots, ricochets, explosions, ambience tracks and music send the RMS meters through the roof when piled together in big fight scen... 
Posted June 3, 2010 5:51:31 PM
Visual C++ - determine size of object at design time? Is there a way I can determine the size of a C++ class/struct at DESIGN time in Visual Studio, through the immediate window or other means? It seems a trivial enough feature, and it's possible with C# and VB, but Google and MSDN have turned up not... 
Posted January 5, 2010 8:04:32 AM
Looking for an introduction to thread safety in C++ I've been Googling for a while, but having difficulty finding a simple introduction, or a list of "Dos and Don'ts" for writing thread-safe systems. All I can find are specialised docs for certain scenarios or people showing off their prized "thread-s... 
Posted December 14, 2009 4:01:00 PM
Two announcements, and a big thanks to everyone here! Hi all, Yesterday, I received my final year University result - a First class honours in Computer & Video Games! Today, I was offered the role of Junior Programmer at Travellers Tales! I owe a lot to this community, so I would like to offer... 
Posted June 18, 2009 6:57:09 PM
Quick vector question - confusion with a line from Newton's character controller Hi all, I'm implementing my own character controller using Newton Archimedia, and I'm reading through other character controllers for some research. These lines in Newton's character controller has me stumped, it's from a section that calculate... 
Posted May 4, 2009 2:43:07 PM
Games Grads UK cancelled Games Grads UK cancelledPosted by: Matt Phillips at April 2, 2009 1:06:25 PMThis year’s Games Grads - an annual UK event connecting fresh graduates and big studios - has been cancelled. An extract from their email explains: Quote:It is with... 
Posted April 2, 2009 1:06:25 PM
Abusing the 'this' keyword in C# Just a quick question: I'm working through some Silverlight tutorials, and it's come to my attention many times from other C# tutorials that people seem to be uneccessarily using the 'this' keyword in places that would seem completely unneccesary. ... 
Posted March 18, 2009 4:29:14 PM
GDNet Showcase - Flash arcade A small proposal - how about adding support for hosting Flash, Silverlight and Java-applet games on the GDNet Showcase? You already have full game download pages with images and descriptions. I think a Flash arcade, created solely by GDNet me... 
Posted February 25, 2009 2:39:58 PM
Exporting keyframe in 3DS Max SDK confusion Hi, I'm trying to get my head round a certain part of the 3DS Max SDK documentation for exporting keyframes: Quote: virtual bool IGameControl::GetFullSampledKeys ( IGameKeyTab & sample, int frameRate, IGameControlType Type, ... 
Posted February 15, 2009 10:13:43 AM
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Some recent replies made on our forums
My game - Defense Of The Fortress I braved it (virtual machine, couldn't care less for its wellbeing!) and this looks really, really polished! Just one thing... my turrets don't shoot! They're within range of the enemies, but they're not firing, what do I do? EDIT: Ahh I got... 
Posted January 2, 2011 3:56:35 PM
random number generation based on time in HLSL Why would you want to do that in HLSL? That's not really HLSL's job, you should pass in those kind of parameters to the shader if you need them.  
Posted January 2, 2011 3:50:43 PM
Need help with code? You need to 'seed' the random number generator before using it. Find some documentation for the srand() function to get you going. EDIT: That'll teach me to skim read, I see you're already seeding! Have you tried stepping each line using your debu... 
Posted January 1, 2011 7:45:35 PM
How long did it take you... Quote:Original post by boogyman19946 Quote:Original post by deadstar I managed to grasp the basics of programming very quickly, thanks to my Dad buying me a Commodore 64 for my 8th birthday. I had text and sprites on screen very early on,... 
Posted January 1, 2011 7:42:15 PM
How long did it take you... I managed to grasp the basics of programming very quickly, thanks to my Dad buying me a Commodore 64 for my 8th birthday. I had text and sprites on screen very early on, and set out to making something pong-like when my interest picked up a... 
Posted January 1, 2011 6:53:06 PM
Free MMORPG now open to all players! Played and liked! You've got a great foundation for a game there. A couple of suggestions to make it a little less tedious to get into: - A very quick tutorial for the controls, I had to ask some other players how to get going - Can't seem to... 
Posted December 31, 2010 12:20:32 PM
68000 assembler - how do I define the entry point? All sorted - it seems the source file I have open at the time is the "main source file", according to the docs (someone kindly sent me an OCR of the DevPac manual). As long as the 'include' lines are correct, the assembler figures the rest out for it... 
Posted December 21, 2010 6:58:24 PM
68000 assembler - how do I define the entry point? I quite like its simplicity - you type, you build, you run, you debug. Doesn't do much else. What's a linkloader, and how do I make one (or find out how to make one)?  
Posted December 21, 2010 7:49:42 AM
Iterator crash.. what the hell am i doing wrong here? You can't remove something from a list whilst iterating through it - when "it++" gets evaluated on the next loop, it won't exist!  
Posted December 20, 2010 6:33:10 PM
68000 assembler - how do I define the entry point? Aah so it's dependent on the assembler itself? I'll see if I can find the docs, all I have is the installer floppy. Here's what I have so far: TEST.S: jsr sys_init Backup stack and sys state, enter SU mode move.w bgcol,$FFFF8240 ... 
Posted December 20, 2010 6:04:38 PM
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