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Some recent topics started on our forums |
GIT - How does this work?
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Hi there!
Today I tried to use the GIT version control system. But I'm having problems with the basic understanding...
My Szenario is the following:
I have a PC, a Notebook and a home server.
I created a GIT Repo and copied it to all three de... |
Posted November 7, 2010 7:54:45 AM
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AUtomatic XML generation
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Hi guys!
I'm having a simple problem and am sure that you can easily point me in the right direction.
What I'd like to do:
I'd like to create some game content in form of a database/excel sheet/whatever. For example unit names, their hitpoints,... |
Posted February 12, 2010 5:51:52 AM
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GalaxyHopper - OpenGL Game for WindowsMobile
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Hi guys!
I'd like to introduce my latest game "GalaxyHopper" for Windows Mobile to you.
Links:
The game's homepage
Direct Download
About the game:
It is a puzzle game, based on a very old principle. You have an UFO and some asteroids &... |
Posted December 18, 2009 2:48:41 AM
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Simple 2d billard physics: when 2 balls collide
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Hi guys!
I'm stuck on a very simple problem which makes me quite angry ;-)
Imagine a 2D world with two colliding balls, like in the billards game. These balls are given as:
Vector2 position;
Vecttor2 velocity;
Now after detecting a coll... |
Posted December 5, 2009 3:38:34 AM
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Risk Clone - Can I do that?
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Just a quick question:
Could one create a commercial Risk-Clone? Maybe with changed name, World map etc.?
Thanks for your advice! |
Posted December 4, 2009 3:18:08 AM
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Easiest way to simulate cubes
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Hi folks!
I'm looking for a way to simulate the following scene:
Theres a big box (consisting of 6 planes) and a number (e.g. 5) of cubes inside the box. Then the box can be shaken, and the cubes should bounce around properly.
(That means collis... |
Posted November 12, 2009 6:15:55 AM
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Should be simple: Air hockey AI
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Hi guys!
The game:
The game I'm working on is nothing special: just another air-hockey game ;-)
The world is very simple: 2 players (each moving a bat) and a puk on a rectangular playing field (yeah, just like pong).
What should the... |
Posted October 23, 2009 2:29:56 AM
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Moorhuhn - What can I do?
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Hey guys!
Just a quick law-noob question:
I was planning on writing a commercial Moorhuhn-clone-game. What I'm not sure about is how close to the original I can get. What about:
- the name "Moorhuhn"
- the graphics style (like the... |
Posted October 12, 2009 7:18:30 AM
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Automating Payment / Serial code generation
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Hi there!
I've been selling small self made games in my little online shop for quite some time now. But since a few weeks I'm selling more games than before (yay!) which leads to a huge problem:
For every order/payment I get (via PayPal) I h... |
Posted September 6, 2009 8:03:59 AM
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Jumba
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Hi guys!
After a long time of abstinence I finally started developing games again.
Since I didn't have to much spare time on my hands I decided for something small and simple: a mobile game!
I also chose to make this project commercial to hel... |
Posted August 26, 2009 8:42:23 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
GIT - How does this work?
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Huh, ok. Thanks :-)
Now I've got a repository on my local PC and my network storage.
But how can I update the remote-repository?
I tried the push command (passed 192.168.1.100/GitFolder as an argument), but git won't access my network sto... |
Posted November 7, 2010 2:29:43 PM
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Smart Artificial Intelligence Game
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So if your question is not AI related: Why not post it in the "help wanted" section? |
Posted April 15, 2010 2:57:49 AM
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SolarADVANCED released for IPHONE
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Some screenshots would be nice :-) |
Posted December 18, 2009 2:39:26 AM
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windows mobile & C#
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There's no engine/framework I could recommend. But using OpenGL ES is pretty easy and gives good results (for 2d as well as 3d).
If you want to keep it simpler just use GDI. |
Posted December 14, 2009 3:51:25 AM
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Simple 2d billard physics: when 2 balls collide
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Great, thanks for your patience. With your help I got it working now.
Awesome! :-D
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Posted December 13, 2009 9:31:15 AM
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Simple 2d billard physics: when 2 balls collide
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I took that idea from this page:
http://www.billardgl.de/technik_physik-de.html (It's in German, but has lots of images)
It describes a billard game, so I thought it would be physically correct...
This is driving me SOOO nuts. I just spent anot... |
Posted December 10, 2009 1:35:26 PM
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windows mobile & C#
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Well, I've been in WM game development for quite some time and think that C# is very well suited for mobile dev.
Of course C++ is a little more efficient, but not that much. And the comfort gain when using C# is priceless :-) |
Posted December 10, 2009 6:22:40 AM
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Simple 2d billard physics: when 2 balls collide
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Hi guys!
I'm still working on this problem... here's what I got so far:
Vector2 batToPuk = puk.pos - bat.pos; // Vector from bat to puk
Vector2 batToPukN = new Vector2(batToPuk); // Normalized vector from bat to puk
batToPukN.Norm... |
Posted December 9, 2009 1:10:31 PM
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Simple 2d billard physics: when 2 balls collide
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Hi Antzy, thanks a lot. Your approach works fine :-)
But now I have another question (if I may?):
What, if one of the balls is moved by hand, while the other one is rolling around on his own? Let's say during collision the ball in... |
Posted December 6, 2009 1:59:42 AM
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Risk Clone - Can I do that?
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OK, thanks :-)
I think this answers my question with YES:
"5. What if the only thing I want to borrow is the gameplay - say, the idea of jumping on things and collecting coins?
Fine. Don't worry about it. " |
Posted December 4, 2009 3:47:48 AM
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View All Replies Made By This User
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