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Some recent topics started on our forums |
ShiVa 1.6.2 released : unleash the 3D power of the iPhone... for free !
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ShiVa 1.6.2 released : unleash the 3D power of the iPhone... for free !Posted by: Nicolas Peri at October 10, 2008 3:45:46 PMThe new 1.6.2 version of the ShiVa game development platform offers iPhone and iPod Touch support, without any additional lic... |
Posted October 10, 2008 3:45:46 PM
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ShiVa 1.6 3D Game Development Platform released
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ShiVa 1.6 3D Game Development Platform releasedPosted by: Nicolas Peri at July 1, 2008 7:38:05 AMShiVa is an all-in-one development tool, dedicated to 3D games creation. The engine is cross platform, and runs on Windows and Mac OS X (Linux and i... |
Posted July 1, 2008 10:38:05 AM
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StoneTrip ShiVa 1.5.1 released
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StoneTrip ShiVa 1.5.1 releasedPosted by: Nicolas Peri at September 11, 2007 6:27:12 PMStoneTrip released the version 1.5.1 of ShiVa, its 3D game development platform.
This release mainly includes bugfixes, but also add some new features and examp... |
Posted September 11, 2007 12:27:12 PM
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StoneTrip ShiVa 1.5 released
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StoneTrip ShiVa 1.5 releasedPosted by: Nicolas Peri at July 4, 2007 10:27:28 AMStoneTrip today announced the release of ShiVa 1.5, a 3D game development software including several tools dedicated to level design, AI scripting, material editing, perfo... |
Posted July 4, 2007 4:27:28 AM
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ShiVa 1.5 - Demos
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ShiVa 1.5 included demos screenshots.
ShiVa is a 3D game development platform, including several tools for level design, AI scripting, material editing, performance profiling, and much more. ShiVa produces contents that can then be launched throug... |
Posted July 4, 2007 7:35:34 AM
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StoneTrip STDK v1.0.2 Released
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StoneTrip STDK v1.0.2 ReleasedPosted by: Nicolas Peri at March 27, 2006 12:10:07 PMThe StoneTrip Development Kit is a 3D multimedia applications creation software, specially designed for games. Every application created with the STDK can run on... |
Posted March 27, 2006 12:10:07 PM
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Some recent replies made on our forums |
ShiVa 1.6.2 released : unleash the 3D power of the iPhone... for free !
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Quote:Your site doesn't make very clear that Apple has to approve every Application before it is made available on the App Store either.
You are right, we have to make it more clear. As we precise in the requirements that developers have to get... |
Posted October 11, 2008 8:21:34 AM
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When rendering wire frames culling doesn't work
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xissburg I understand well your problem : I have the same one.
My goal is to draw meshes outlines, by rendering the wireframe version on top of the solid version, with inverse back face culling.
Pass 1 : draw solid mesh, dethwrite:o... |
Posted September 21, 2007 7:36:55 PM
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Realtech releases a cross-platform OpenGL extension viewer
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Cannot download it for Mac OS X... got a "550 no such directory" error... |
Posted September 16, 2007 4:50:51 AM
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Modifying texture colour dynamically.
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Changing texel data at runtime (with glTexSubImage2D) is very costly (because you will do hudge CPU -> GPU uploads every frame), and should only be used to display movies or similar. In your case, I suggest you to use a grayscale image and ch... |
Posted November 10, 2006 2:22:33 AM
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