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Some recent topics started on our forums |
Scorched Planets
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Scorched planets is a turn-based, space-themed artillery game similar to Worms and Scorched Earth. This was our final project at Full Sail that took 5 months to develop. (2 months of pre-production and 3 months of development) and a team of 6 people.... |
Posted May 4, 2007 12:47:54 AM
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Scorched Planets - public release
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Screenshot gallery http://www.gamedev.net/community/forums/topic.asp?topic_id=446506
Download and check it out at
www.ScorchedPlanets.com
NOTE: Please help us!
There have been reported some compatibility issues with some PCs. We haven't been... |
Posted May 5, 2007 2:19:42 AM
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Procedural Catmull-Rom waypoints: How to clamp camera speed?
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Hello, I’m writing a procedurally-generated camera fly-by sequence based on a set of generated waypoints.
For the waypoint following I use the standard Catmull-Rom function equivalent to D3DXVec3CatmullRom() that takes the four input vectors... |
Posted March 4, 2007 12:15:52 PM
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Rotation difference between two quaternions?
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I am trying to implement a delta-compression technique for key-framed skeletal animation exporter.
The way it will work is: if the rotation difference between two key-frames of a joint is small enough, it drops the key-frame.
the problem:
give... |
Posted November 10, 2006 2:24:35 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Scorched Planets
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Quote:Original post by Chargoth
I have a similar problem.. The menus run ok for me, but as soon as I click to actually start the game play it crashes..
Damn. Can't reproduce this for the life of me...
I only have 3 PCs to test it on.... |
Posted May 5, 2007 2:05:19 AM
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Scorched Planets
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Anyone else having this problem? |
Posted May 4, 2007 10:20:33 PM
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Scorched Planets
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Quote:Original post by tok_junior
Looks fun. Not only does it have a cuddly look, but it's seemingly well polished as well, and i'd definitely like to play it (at work, so no time).
If the quality of this product accurately reflects the qualit... |
Posted May 4, 2007 6:13:28 PM
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Scorched Planets
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Quote:Original post by ussnewjersey4
How are you doing the stars / space dust / background ?
Very simple actually,
The background is a skybox with a star-field texture, and as an additional layer there are point-sprites of stars for the extra... |
Posted May 4, 2007 6:02:19 PM
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Procedural Catmull-Rom waypoints: How to clamp camera speed?
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Got it. Thanks for your help. |
Posted March 4, 2007 9:35:29 PM
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Rotation difference between two quaternions?
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got it, thanks! |
Posted November 12, 2006 1:01:17 PM
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Rotation difference between two quaternions?
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Thanks everyone, here is what I ended up doing and it seems to work, although not sure if it's correct. I'll test the other techniques you presented too and see if there is any improvement.
Given two quaternions q1 and q2
I convert both to axis... |
Posted November 11, 2006 11:37:19 PM
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Rotation difference between two quaternions?
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Quote:Original post by Sneftel
Given quaternions q1 and q2 representing two orientations, the quaternion q' = q-1q2 is the rotation that will rotate from the q1 orientation to the q2 orientation. Once you have q', you can simply convert q' to an... |
Posted November 10, 2006 2:38:25 PM
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Screen coordinates to 3D movement
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Assuming you have two vectors that represent the last mouse position and the current mouse position projected from screen space to world space, I'll denote them with V1, and V2.
And let's say you have a delta vector derived from them
D = V2 - V... |
Posted November 8, 2006 1:18:51 AM
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View All Replies Made By This User
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