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Get to know chadmv...  
Full Name Chad Vernon
Nickname chadmv 
State/Province, Country CA   United States
GD Gathering City San Francisco, CA, United States
Contact Info
Homepage URL http://www.chadvernon.com 
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Current Occupation
Job Title Character Setup TD 
Job Description I let characters move in computer animated feature films. 
Other Interesting Details
Rating 1144  (Rate this user)
Number Of Posts
In our forums
166  
Member Since 4/2/2004 12:52:58 AM
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Some recent topics started on our forums
DirectInput .NET 2.0 Does anyone know where the DirectInput Device guids are located in .NET 2.0? They used to be SystemGuid.* but now I have no idea where they are. Thanks 
Posted December 18, 2005 6:32:15 PM
cvxporter 1.1 - Maya x file exporter Hi all, Since I've gotten a lot of emails requesting an update to my exporter, I finally got around to actually updating it. It's been converted to Python with numerous bug fixes and optimizations. Since it's in Python, it only works with May... 
Posted January 3, 2008 3:05:46 AM
cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! Hi there, I've updated my Maya x exporter to fix a few bugs and it's also now available for Maya 8.5. Download it here. Comments and feedback welcome.  
Posted March 4, 2007 5:41:35 PM
C++ to Python code Hello, How would I go about converting this C++ code to Python: DWORD d = 1044957488; float * fd = (float*)(&d); float f = *fd; DWORD * df = (DWORD*)(&f); I'm converting a Maya x exporter to Python and I'm not sure how to get pointers and a... 
Posted March 2, 2007 8:23:46 PM
cvXporter: X Exporter for Maya 7, please test Hi there, Since the SDK Maya x exporter isn't all I'd like it to be, I decided to write my own. I've just finished writing an x file exporter for Maya 7 and would appreciate some external testing. You can see from the screenshot that it supp... 
Posted August 14, 2006 2:13:18 AM
My maya x exporter bug I've written an X exporter for Maya. All seems to be working fine except for one bug. My test mesh is just a skinned box bending back and forth. When my mesh has skinning and uses one material, everything is fine as shown below: Howe... 
Posted August 12, 2006 9:38:40 PM
custom maya exporter writing decldata Hello, I'm writing a Maya .x exporter and I'm currently working on outputting the DeclData. I'm not quite sure how the data is supposed to be formatted. I have the tangents and binormals both in their own MVectorArray's (Maya API class for 3 fl... 
Posted July 20, 2006 6:30:05 PM
[MDX] FragmentLinker and shader model Hi there, I'm just getting started with shaders and the FragmentLinker. My pixel shader fragment is just a simple passthrough shader declared with ps_3_0: struct VS_OUTPUT { float4 Position : POSITION; float4 texCoord : TEXCOORD... 
Posted July 11, 2006 5:15:03 PM
[MDX] VertexDeclaration and .x files Hello there, I'm a bit rusty. I'm rendering a .x file with a simple diffuse lighting shader. The model is just a sphere with a red material. Everything renders fine with and without setting the Device.VertexDeclaration. So I guess my question is: Wha... 
Posted July 8, 2006 11:30:18 PM
C-Unit MDX Tutorials and Framework Hello, These are screen shots of some of the Managed DirectX tutorials I've written at my site C-Unit.com. They are created with a framework I've written in order to make various demos with. It currently uses the 2.0 assemblies of the December SDK. 
Posted February 6, 2006 7:31:51 PM
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Some recent replies made on our forums
cvXporter and Animation....revisited I used Maya 2008 to export the file so that shouldn't be a problem. 
Posted March 21, 2008 10:14:54 PM
cvXporter and Animation....revisited It exports and plays just fine for me: http://www.chadvernon.com/files/cylinder.x Are you doing export all? If you just select the cylinder with export selected, it will just export the cylinder and not the bones that are driving it. 
Posted March 21, 2008 1:15:39 AM
cvXporter / animations Are you using version 1.2? If so email me your maya file at chadvernon@gmail.com and I'll work out whats going on. 
Posted January 20, 2008 1:23:56 PM
cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! Thanks for the feedback. I'll work on updating the plugin to support multiple uv sets. I'll also need to compile a version for 64 bit. They should be up in the next couple of weeks. 
Posted March 24, 2007 10:24:27 PM
cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! Which version of the DX Viewer are you using? Because I know that the most recent one doesn't support it's own default shaders which are version 1_1. If you can get an older version of the DX Viewer (like Oct 2006) then it should work. In the... 
Posted March 17, 2007 2:47:50 PM
cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! I haven't received any other problem reports besides the one above. Anyone else having problems? 
Posted March 11, 2007 3:28:58 PM
cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! Yes I plan to add support for effects in the future. Also, about the error message loading the plugin, check out this thread: Try grabbing those dll's and see if that works. 
Posted March 6, 2007 7:45:13 PM
cvXporter: Maya 7.0, 8.0, 8.5 .X exporter version 1.01 released! That usually happens when you try to load a plugin compiled for a later version of maya. Are you sure you're trying to load the 8.0 version and not the 8.5 version? 
Posted March 4, 2007 7:15:37 PM
C++ to Python code I'm exporting the directx x file format. Specifically the DeclData template. This is where I output all the binormals and tangents of the mesh. These values are in floats but the specification wants DWORDS. There's an old post on gamedev th... 
Posted March 3, 2007 2:28:21 PM
C++ to Python code I'm writing a maya x file exporter for maya 8.5 and some of the data needs to be output that way. Unfortunately the Maya Python bindings are only version 2.4. Thanks all for the help! 
Posted March 2, 2007 11:46:01 PM
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