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Some recent topics started on our forums |
How to load in bitmaps using a text file as a reference?
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Hey guys, it's been a while... but I need help once again. I wrote some code earlier, and it doesn't work, but I can't figure out why for the life of me... I want to write a class that loads in individual, uncompressed bitmaps by reading in the... |
Posted December 9, 2008 3:39:38 PM
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Text input in allegro
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I am making an OGG player, but OGG isn't the problem. My problem is, getline(); doesn't seem to agree with allegro, presumably because there is no console, but I still need a way for the user to type in the song name to play it. If you have a way t... |
Posted August 23, 2006 9:23:30 PM
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String not working???
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Okay, I have a simple program in allegro that reads and plays an ogg vorbis file that is specified by the user. (allegro is not the problem)
For some reason, this doesn't work:
#define ALOGG_DLL
#include <alogg.h>
#include <allegro... |
Posted August 22, 2006 11:21:10 PM
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Locating non-set numbers of files
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Ok, I am creating an OGG player, and I need to read all of the files in a folder so that the user will have a playlist. Either that, or have a way for them to choose the song.
All the OGG stuff is taken care of, but how can I list off all the file... |
Posted August 22, 2006 10:59:03 AM
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Allegro sound files (ogg to be specific)
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How do I build a DLL in dev?
I mean, the alogg dll.
I can't figure out the vague directions... |
Posted August 21, 2006 10:15:09 PM
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Health bars and such
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I have an RPG that will have a health bar along with a readout of how much health you have out of the maximum.
I am using allegro.
My code for drawing this bar is as follows:
healthpercent = playermaxhealth / playerhealth;
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Posted June 30, 2006 11:49:30 PM
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For loop Question
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Ok, I have a tile-based battle system for my game, and it is quite large, 22 x 9 to be exact, and I want to use the for loop to create solid-tile arenas.
I am using a 2d vector for this, and my code looks like this:
//Note the extra space b... |
Posted June 24, 2006 3:52:54 AM
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Allegro Timing
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I know that allegro has interrupt handlers, but I do not entirely understand them. I know that I can use these to slow down my program, but I do not know how to implement this.
I know that I need to put one before my rendering code to stop... |
Posted June 21, 2006 1:44:27 AM
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Allegro interrupt handlers
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I know that I sound like a n00b, but how can I use these to slow down my game? So far, I understand that I need to put one before my rendering code to stop the program at that point, and calculate the framerate, but what I should actually put t... |
Posted June 20, 2006 10:34:29 PM
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Another Time Question...
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Ok, I think I understand the separation of game code and draw code, but my game still runs funny...
Basically, what I want to do is stall the processor until a certain amount of time has passed, then run the whole game cycle, stall, run cycle, sta... |
Posted February 27, 2006 11:25:45 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
How to load in bitmaps using a text file as a reference?
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Sorry, I guess I was a little vague. I want the class to load in a text file, read in each line, which is the complete filename of a bitmap, load them and store them in an easy to access vector. What happens when I try to load them is that the call f... |
Posted December 12, 2008 2:56:58 PM
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How to load in bitmaps using a text file as a reference?
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Sorry, I forgot to mention that i'm using allegro 4.2.
I don't know why it wouldn't load in the bitmaps. I noticed that when I go to print the string, allegro leaves the newline in, so I chop it off in the loading function, but it still doesn't wo... |
Posted December 9, 2008 6:52:29 PM
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Procedural planet textures
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You should check out Ad Astra at www.a-astra.com, this is probably what you'll be using the planet generator for, eh? |
Posted December 6, 2006 10:53:46 PM
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Programing Questionduh!
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I don't know what you mean by that. My second game that I'm working on now is a large 2.5D RPG, and I've only been coding for about 6 months. Go ahead and try to make your MMO, but be aware that there are other costs involved (like the se... |
Posted September 1, 2006 10:14:52 AM
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Text input in allegro
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It took some manual reading, but I figured out that when I call install_keyboard(); it stops all OS keyboard functions. So all I need to do is not call it until the music starts!!!
EDIT:
Ok, that still doesn't want to work... Can someone at l... |
Posted August 23, 2006 9:56:50 PM
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[SDL] Class inheritance problems
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Isn't this the "diamond dillemma"??? |
Posted August 23, 2006 9:27:46 PM
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String not working???
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Allegro has it's own window, and doesn't run in the console. Could that be the problem?
getline(); crashes for some reason... |
Posted August 23, 2006 9:29:26 AM
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String not working???
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That didn't help at all...
I have no idea why it won't take in the input from the keyboard and store it in "song". Something isn't clicking right... |
Posted August 22, 2006 11:32:22 PM
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Allegro sound files (ogg to be specific)
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Whoops, turned out I had it right, wrong out put folder, silly me. |
Posted August 21, 2006 10:17:50 PM
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Health bars and such
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Awesome! It works, plus I learned more about C++! |
Posted July 1, 2006 4:00:13 AM
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View All Replies Made By This User
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