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Get to know DarkPsychosis...  
Full Name Andy Buck
Nickname DarkPsychosis 
State/Province, Country Tyne and Wear   United Kingdom
GD Gathering City Newcastle upon tyne, Tyne and Wear, United Kingdom
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Homepage URL www.DarkPsychosis.net 
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Current Occupation
Job Title Lead Effects Programmer 
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Rating 1049  (Rate this user)
Number Of Posts
In our forums
42  
Member Since 3/13/2008 1:52:44 PM
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Some recent topics started on our forums
Efficiency On the subject of Efficiency As you look at all this text you might be wondering why I'm rambling in a IOTD post rather than eliciting some witty prose pasted from my indulgent design document or getting myself all moist recounting the various power... 
Posted May 3, 2008 1:30:56 PM
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Some recent replies made on our forums
Interpolating several rotations I had a similar problem recently. I opted to do a weighted blend of pairs of matrices to create a final result. to decide the weights of the intermediate matrices (A and B in my diagram below) I just use the sum of the weights of the matrices t... 
Posted June 24, 2009 3:41:52 AM
air resistance over time It's not perfect but I often use this sort of thing. It's got a few slow function calls in it but at least it's resistant to changes in frame size void Object::update(float timeDeltaSec) { float currentSpeed = this->velocity.Length(); ... 
Posted May 21, 2009 5:48:36 AM
how to create a tree? L-Systems are commonly used for such things. 
Posted May 18, 2009 4:19:19 AM
Are you a Programmer or an Artist? Quote:Original post by eedok Have you always been decent at art & music or did you build your skills up from a MS paint like level? I've been doing art since I was really young, for a long time I was intending to become an illustrator. Then I g... 
Posted May 6, 2009 2:34:33 AM
Are you a Programmer or an Artist? Show-off blows own trumpet too loud .... kills whole thread, oops. 
Posted May 5, 2009 10:49:02 AM
Are you a Programmer or an Artist? 3 - I guess. I've been working for 9+ years in the games industry as a programmer (specialising in procedural visual effects these days) and in my spare time I do this sort of thing. DeviantArt Gallery there was no number for it but o... 
Posted May 5, 2009 9:26:12 AM
[C++] Unique ID's over multiple enums? Quote:Original post by Decrius I got some idea's from DarkPsychosis method though, I won't use time, but the idea of generating ID's this way sounds nice :) I'm glad it sparked something. As ever, I think it's always best to use ideas and concept... 
Posted April 2, 2009 11:15:04 AM
[C++] Unique ID's over multiple enums? Quote:Original post by owl That's crazy. What if your clock is wrong? I think if my clock (and/or) calendar is out by an entire day then I have other issues I need to worry about first. Now, if your worried that the code you wrote in London j... 
Posted April 2, 2009 10:04:39 AM
[C++] Unique ID's over multiple enums? Quote:Original post by Rewdew Your #define UID is really just a "cheap" version of GUIDs... That's the idea. cheap (and simple) is good. Quote:Original post by Rewdew Wouldn't it be simpler to just stick this is textureid.h: If your co... 
Posted April 2, 2009 9:40:42 AM
[C++] Unique ID's over multiple enums? Quote:Original post by Red Ant No, you're right. Little brain fart on my part. No problem... I have those so often that I wonder weather or not I should seek some sort of medical help :-) 
Posted April 2, 2009 8:52:33 AM
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