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Some recent topics started on our forums |
Efficiency
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On the subject of Efficiency
As you look at all this text you might be wondering why I'm rambling in a IOTD post rather than eliciting some witty prose pasted from my indulgent design document or getting myself all moist recounting the various power... |
Posted May 3, 2008 1:30:56 PM
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Some recent replies made on our forums |
Interpolating several rotations
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I had a similar problem recently.
I opted to do a weighted blend of pairs of matrices to create a final result.
to decide the weights of the intermediate matrices (A and B in my diagram below) I just use the sum of the weights of the matrices t... |
Posted June 24, 2009 3:41:52 AM
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air resistance over time
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It's not perfect but I often use this sort of thing. It's got a few slow function calls in it but at least it's resistant to changes in frame size
void Object::update(float timeDeltaSec)
{
float currentSpeed = this->velocity.Length();
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Posted May 21, 2009 5:48:36 AM
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how to create a tree?
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L-Systems are commonly used for such things. |
Posted May 18, 2009 4:19:19 AM
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Are you a Programmer or an Artist?
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Quote:Original post by eedok
Have you always been decent at art & music or did you build your skills up from a MS paint like level?
I've been doing art since I was really young, for a long time I was intending to become an illustrator. Then I g... |
Posted May 6, 2009 2:34:33 AM
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Are you a Programmer or an Artist?
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Show-off blows own trumpet too loud .... kills whole thread, oops. |
Posted May 5, 2009 10:49:02 AM
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Are you a Programmer or an Artist?
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3 - I guess.
I've been working for 9+ years in the games industry as a programmer (specialising in procedural visual effects these days) and in my spare time I do this sort of thing.
DeviantArt Gallery
there was no number for it but o... |
Posted May 5, 2009 9:26:12 AM
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[C++] Unique ID's over multiple enums?
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Quote:Original post by Decrius
I got some idea's from DarkPsychosis method though, I won't use time, but the idea of generating ID's this way sounds nice :)
I'm glad it sparked something. As ever, I think it's always best to use ideas and concept... |
Posted April 2, 2009 11:15:04 AM
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[C++] Unique ID's over multiple enums?
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Quote:Original post by owl
That's crazy. What if your clock is wrong?
I think if my clock (and/or) calendar is out by an entire day then I have other issues I need to worry about first.
Now, if your worried that the code you wrote in London j... |
Posted April 2, 2009 10:04:39 AM
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[C++] Unique ID's over multiple enums?
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Quote:Original post by Rewdew
Your #define UID is really just a "cheap" version of GUIDs...
That's the idea. cheap (and simple) is good.
Quote:Original post by Rewdew
Wouldn't it be simpler to just stick this is textureid.h:
If your co... |
Posted April 2, 2009 9:40:42 AM
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[C++] Unique ID's over multiple enums?
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Quote:Original post by Red Ant
No, you're right. Little brain fart on my part.
No problem... I have those so often that I wonder weather or not I should seek some sort of medical help :-) |
Posted April 2, 2009 8:52:33 AM
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