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Some recent topics started on our forums |
EXE and DLL's
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Afternoon all,
Got an issue making my exe available for use on others machines. I have created a C# windows application that has a panel which is hooked to a dll i have created that runs a map editor and some pathfinding algorithms. My proble... |
Posted October 20, 2010 11:53:13 AM
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drawing a fine lined grid [hlsl]
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evening all,
Got a little issue with a tool im making, Im trying to draw a grid over the viewport in the pixel shader, But the resulting grid looks patchy.
The problem is that each line isnt the same width and this looks odd. The code I use to... |
Posted July 17, 2010 12:00:32 PM
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Applying a second texture dx9
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Hi all,
Having a little trouble getting access to a second texture in a pixel shader in DirectX 9.
Ive checked that everything is loaded correctly and is functional. But it seems that any texture i add at stage 1 doesnt get passed through to t... |
Posted March 28, 2010 1:55:31 PM
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Running a plugin 3ds max
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Evening all,
Thought this would be the area where people would probably know the answer to this.
I have been developing a mesh exporter for 3ds max and it has successfully compiled and is now loaded in 3ds max 2010.
Just wondering, how I go... |
Posted March 15, 2010 6:14:52 PM
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Sharing the LPDIRECT3DDEVICE9 across a project
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Evening people,
I am currently revisiting my old renderer to optimise its performance and came across something i remembered was a sticking point back when i first designed it, the sharing of the device across classes in a project. I.e. loading me... |
Posted March 6, 2010 6:56:07 PM
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Upgrade of a GPU
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Hi guys,
I had my graphics card blow up yesterday evening as a result of one of the pins holding the gpu fan in place snapping. The graphics card was a nvidia geforce 8300 gs. My question is: How can i find out which cards will be compatible... |
Posted June 5, 2009 4:31:45 AM
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Polymorphism and templates
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Hi guys,
I was wondering if someone could shed some light on a problem im having.
The problem is that i am looking to create an abstract class, but am having some trouble in allowing it to have templates included on its methods.
cl... |
Posted March 4, 2009 11:02:39 AM
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Debugging issue
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Hi guys,
I was wondering if someone could suggest an existing technique in visual studio for determining the point in my application where a bug is keeps cropping up. ~80% of the time the application runs perfectly without the bug, but every now... |
Posted February 9, 2009 2:14:17 PM
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MFC: CEdit text to char*
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Hi all,
I've seemed to have hit a brick wall here, I have just started developing with the MFC for the past day or so. My problem is, that i am having issues, casting the content of the CEdit to a char*. The way i am doing it at the minute is thro... |
Posted February 8, 2009 1:26:50 PM
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Accessing implementation from .lib
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Evening all,
Just a quick question, ive started working with lib files only today in order to make things a little easier for myself when creating new apps.
I have the lib compiling nicely the problem i am having is obtaing the implementat... |
Posted January 18, 2009 7:56:25 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
EXE and DLL's
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Hi again guys,
I am still having an issue with getting this to work on another machine, so I was wondering if someone could walk through a setup I should have for the DLL project and the C# .NET exe I have created so I can ensure that I am do... |
Posted October 25, 2010 5:42:48 PM
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Class stays blind
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looks like your files are getting confused as they are tryinging to link to each other. Try removing
#include "Writer.h"
and replace it with
class Writer; |
Posted July 17, 2010 3:25:51 PM
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drawing a fine lined grid [hlsl]
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hi hodgman,
Thanks for the tip, it appears that this technique only works drawing the lines along the x axis. Do you know how i could apply this to the y axis also.
Cheers |
Posted July 17, 2010 12:53:01 PM
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Applying a second texture dx9
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How do i go about running the command line compiler and would this still work with a psh file. I am not using .fx files |
Posted March 28, 2010 4:53:47 PM
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Applying a second texture dx9
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I've never used a Texture object, i normally rely on the texture to be passed through the pipeline correctly and use a sampler2D object to return the colour at a specified position. The texture is loaded correctly as if i pass the texture throug... |
Posted March 28, 2010 4:20:54 PM
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Applying a second texture dx9
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Apologies, I dont get what you mean with register. Is there something that needs to be preped to use a second stage in direct x device? |
Posted March 28, 2010 3:31:37 PM
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Applying a second texture dx9
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haha, no worries mate. Anyone else any ideas? |
Posted March 28, 2010 2:43:25 PM
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Applying a second texture dx9
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In the past I've always used the device, as far as im aware the LPDIRECT3DPIXELSHADER9 doesnt have a set texture method |
Posted March 28, 2010 2:14:59 PM
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Polymorphism and templates
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Hi fellas,
cheers for the input, i know that the error message for once is pretty self explanatory,
I am aware of overloading the method, however, that would mean including a substantial amount of code to being duplicated, and thats not real... |
Posted March 4, 2009 11:15:54 AM
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Debugging issue
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Hi staaf,
I am unsure of what is causing the error, so placing a breakpoint is not an issue. I am looking to find a solution for stepping back through the program to see what variable is causing the exception to be thrown.
thanks tho |
Posted February 9, 2009 3:37:00 PM
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View All Replies Made By This User
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