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Sparse Voxel Octree Ray-Casting
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These images come from a real time voxel engine I am working on with my supervisor in the context of my PhD thesis on very large voxel scenes rendering for video games. The engine is based on sparse voxel octree rendering and provide r... |
Posted December 2, 2008 10:58:38 PM
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Some recent replies made on our forums |
Sparse Voxel Octree Ray-Casting
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Quote:Original post by spacerat
The results look great!
Especially the sponge scene has a very high compexity - If this runs well on the next generation hardware like GTX280, its really a promising result.
Do you have any plans to release... |
Posted December 15, 2008 7:11:01 AM
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Sparse Voxel Octree Ray-Casting
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Quote:Original post by robotichrist
I just want to say that I think this is very cool and certainly one of the best IOTDs posted in a long time.
Though I am a bit curious as to how you managed to fit the whole voxel tree into the GPU. Do yo... |
Posted December 8, 2008 7:37:23 AM
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Sparse Voxel Octree Ray-Casting
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Quote:Original post by taby
Totally great stuff! I look forward to reading the papers.
Also, did you do any post-processing on the voxel data used for the 3D Julia fractal? It looks like a creature took some small bites out of it. Just curio... |
Posted December 8, 2008 7:32:53 AM
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Sparse Voxel Octree Ray-Casting
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Thank you, I am happy to see you appreciate this work :-)
Quote:Original post by Toji
What causes the "cloudy" edges when you get really REALLY close? It's actually a cool effect, but I don't recall reading anything about it in the paper (of cour... |
Posted December 8, 2008 7:29:55 AM
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Sparse Voxel Octree Ray-Casting
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Quote:Original post by Toji
I remember John Carmack mentioning something about sparse voxel trees a while back. Is this similar to what he was referring to? Certainly seems like it, and I think the results look fantastic! What kind of performance (a... |
Posted December 3, 2008 9:31:12 AM
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