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Some recent topics started on our forums |
STL map and SHA1 hash
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I'm trying to create a hash map using the STL map class and SHA1 for hashing objects.
SHA1 produces a 160bit/20byte hash (stored in an array of 5 unsigned ints).
The STL map requires me to write a "less than" comparison so that it knows where to in... |
Posted February 17, 2010 6:27:09 AM
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Trance Mission
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Here are some pictures of my Winamp visualisation plugin.
At the moment it features:
A character animated with a skeletal system that uses quaternions for smooth rotations
A custom 3DSMax plugin that exports bone positions and rotations to a small... |
Posted April 13, 2006 4:54:37 PM
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Some recent replies made on our forums |
Aah Little Atlantis XBLIG game
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Loving the retro look. Have you submitted it to TIGSource? I'm sure they'll like it.
Also like the time lapse video - very cool :) |
Posted June 16, 2010 4:13:05 PM
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STL map and SHA1 hash
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mattd - yes it looks like the hash_map is the more appropriate structure to use. Thanks for your detailed reply.
Ferneu - thanks for that code - will probably need it in the future. |
Posted February 17, 2010 7:26:25 AM
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[C++] Namespace problem
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Have you made sure you don't have anything else named the same as your namespace?
eg.
namespace Test
{
}
class Test
{
}; |
Posted February 17, 2010 6:42:54 AM
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[C#] Is there a key that allows me to step backwards (opposite to F11)
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You can right click on a line that you want to jump to and select "Set Next Statement". |
Posted February 11, 2010 10:09:30 AM
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Virtual Texture Demo
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Very impressive. Great work. |
Posted November 13, 2009 8:18:34 AM
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Tactical MMOG - second pre-alpha image
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Are you using lightmaps? SSAO too perhaps? |
Posted October 23, 2009 6:56:06 AM
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iL-engine v2.0
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Very cool! I like the SSAO effect on walls. Looks like everyone is using this effect now. |
Posted September 2, 2009 5:28:10 AM
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Real time rendering of Deformable Translucent Objects using GPU Splatting
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I'd like to see this used as a skin shader :) |
Posted May 12, 2009 5:13:42 PM
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XNA For Casual Games
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You could always use PopCap's freely available framework for casual games:
http://developer.popcap.com/forums/pop_index.php |
Posted January 29, 2009 10:21:41 AM
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Fungi
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I used the caustics generator on my game Divers:
http://uk.youtube.com/watch?v=GkDjKwhJbyI
It was really easy to use and very useful :) |
Posted October 24, 2008 5:15:46 AM
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