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Get to know ProPuke...  
Full Name Luke 
Nickname ProPuke 
State/Province, Country Devon   United Kingdom
GD Gathering City Barnstaple, Devon, United Kingdom
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Homepage URL http://www.31i73.com 
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Rating 1230  (Rate this user)
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Member Since 11/1/2003 6:59:13 AM
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Some recent topics started on our forums
An alternate graphical style? Hi guys. Been a while since I've been on these forums. Aaand I'm posting outside the programming forums :D (although I did consider putting this in the graphical programming one) Lets talk about graphical styles in gamesWe're @... 
Posted October 6, 2010 5:45:24 PM
Faster/manual ChoosePixelFormat While looking @ trimming down my initialisation code I've noticed ChoosePixelFormat blocks for between 0.5 & 2 seconds when called. Could anyone offer any advice on selecting pixel format manually, or skipping non-essential (internal) lookups... 
Posted July 2, 2010 7:23:27 PM
Premultiplied alpha with GL_*_SMOOTH I recently switched my renderer across to exclusively use & handle premultiplied alpha. Unfortunately I also use fixed functionality line & polygon smoothing As far as reading the docs & querying people on irc can discern, there is no way of t... 
Posted September 23, 2009 3:55:49 AM
GLSL depth texture access I have bound a DEPTH_COMPONENT texture to an fbo (with CLAMP, CLAMP, NEAREST, NEAREST, TEXTURE_COMPARE_MODE=NONE, DEPTH_TEXTURE_MODE=LUMINANCE) Binding in GLSL as Sampler2D I am attempting to access the stored depth values I was not expecting... 
Posted June 23, 2009 9:35:16 AM
specify template parameters for ctor __ ____ ____ ____ ____ _|__ _|__ _|__ _|__ _| |____|_C++|____|____|_ __|____|WALL|____|____| |____|____|____|____|I have a situation where a templated ctor is required The type itself needs to allocate an abstract type upon initialisation, so t... 
Posted September 10, 2005 8:22:43 PM
tcp consecutive connect() timeout I'm having problems reconnecting nonblocking tcp sockets bound to the same source port... (winsock using standard Berkeley calls) sorry I'll backup & try & make more sense: When the socket is first created I allow winsock so assign me a free port... 
Posted June 23, 2005 8:20:05 PM
STORE WARS Spontaneous laughter reflex 
Posted June 16, 2005 4:03:05 PM
Story game - 2 words Heh just say it in another forum & it provided lots of chuckles Lets see if we can get something cool going guys? :] Rules: 1] Each person is to post 2 words which are to continue the story 2] No consecutive posts (by the same person :P) 3] Pl... 
Posted June 7, 2005 5:10:34 PM
class specialisation global template inheritance Okay guys, time to get your hands dirty Who here can help me get around this little prob? I warn ya, this is some heavy shizz I've got a base templated structure like this: template<typename Type> struct Structure{ /* contents... */ }... 
Posted May 23, 2005 8:58:01 PM
What keeps you going? Here's a question I've been meaning to pose for while: @ the end of the day what keeps you going? What would you say is the one thing that offers enthusiasm for whatever you're doing? For code, life, work - what is the reason you keep doing... 
Posted May 19, 2005 11:30:24 PM
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Some recent replies made on our forums
An alternate graphical style? swiftCoder: Hmm.. Love is both a good & bad choice in my mind. I completely admire him for holding to his guns & really being able to say he created something that was his own, but the look is not without it's frustrations @ times. It's both an attr... 
Posted October 6, 2010 9:47:47 PM
Drawing only what you need? Another minecraft-inspired game, eh? okay if you're calling a render() function for every cube this is absolutely not what you want to do. (if just because of the function overhead, alone. Do your processing inside the loop, instead) Okay,... 
Posted October 6, 2010 7:46:05 PM
An alternate graphical style? Mmm.. The game examples were good. All nice 2d games, thou. But that's alright :] (Truth be told despite mentioning 3d games I much prefer 2d styles) Cell shading's also a good idea, & is reasonably easy to implement. It goes nicely with fla... 
Posted October 6, 2010 6:45:08 PM
[C++] Char array into FILE object A possible option might be doing the reverse - you could memory map the files (a good technique if you are not familiar. Look it up) & pass them in everywhere as data. (You could create a memory-mapped file class that had a operator const char*()c... 
Posted October 6, 2010 5:56:02 PM
Reflection - one pass approach? To directly answer your question - maybe. But I can't think of any ingenious way of doing it. What's the slowdown from re-rendering the scene? If it's polygon or shader complexity then you could render @ a lower lod or skip some details (simplify... 
Posted September 24, 2010 6:41:11 PM
Opengl and Scenes Sorry Munro. It's hard to gauge where people are. Normally when you have a "scene" you define some way of storing or representing that scene so that your game can loop through and handle all of that content for you. You don't use individual lines o... 
Posted August 8, 2010 6:51:00 PM
Why DirectX 10 doesn't support Targa files? The targa format is a simple one & only offers simplistic rle (compresses adjacently repeated colours) compression at best. It has the advantages that it can store an alpha channel & is very simple to read. But that's about it, really :] ... 
Posted August 8, 2010 12:51:29 PM
Faster/manual ChoosePixelFormat Brief tests seem to indicate that (@ least in windows 7 under the latest nvidia drivers) all information is fetched & cached upon the first call to any *PixelFormat function. No further substantial delays occur after this first call. This, however,... 
Posted July 5, 2010 4:10:16 PM
Faster/manual ChoosePixelFormat Thanks for the responses so far guys. Sources online seem to indicate wglChoosePixelFormat is a system function used internally by ChoosePixelFormat & should not be called directly. (t may be unsafe to do so, or not always return reliable res... 
Posted July 3, 2010 12:12:45 PM
Advice on making a dating sim Quote:Original post by Kwizatz Seems you're thinking about hard coding your dialog, don't. Instead write code that reads text formatted in such a way as to keep the flow of your game, for example you could use XML. Actually Kwizatz could be right... 
Posted January 3, 2010 9:15:25 PM
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