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Some recent topics started on our forums |
Haddd v2.0 C# MDX shaders 2.0 engine
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We are proud to present yo the Haddd v2.0 engine. It's a free C# , MDX .Net 2.0, shaders 2.0 engine, focused on high quality and easy of use.
Please take a look, and help us to improve.
Thanks.
www.haddd.com
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Posted February 14, 2006 12:39:54 PM
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Haddd v2.0 released
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Haddd v2.0 releasedPosted by: Haddd at February 14, 2006 3:45:19 AMHaddd v2.0 has been released. Haddd is a free use C# .NET 2.0 MDX shaders 2.0 based engine, featuring Newton physics and a lot of other goodies. You can download the projects, and ex... |
Posted February 14, 2006 3:45:19 AM
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Some recent replies made on our forums |
Ogg Vorbis
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Are you there?
We are using your library on our engine. I will like to talk with you, please send me an email to rhaddd@telefonica.net ( the email is no correct due to spam. Remove the first letter and you get the right email )
Thanks |
Posted May 8, 2006 11:50:00 AM
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Deferred Lighting in MDX
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Yes you can. With 4 MRTs you can output up to 16 16/32-bit floating point values. Use one of them to store the index of the desired material, something like the texcoord in a precomputed 1D texture of materials.
Hey, you are right. What a f... |
Posted May 4, 2006 3:42:04 AM
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Deferred Lighting in MDX
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Nice job. MDX Rocks!!!
But you will have problems with the GForce 6k series. Also, you should use floating point textures to store the position, and normal values, and i think that you should too to store the color, as the rendertargets must be t... |
Posted May 3, 2006 11:47:03 AM
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MDX Game Engine
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Fantastic work!!!
Are you using shaders 3.0 or 2.0 ?
How did you implement de self shadowing bumpys? |
Posted February 21, 2006 11:46:25 AM
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Haddd v2.0 C# MDX shaders 2.0 engine
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The engine is not public yet. We are working on documentation and improving some things. But you can download the projects and work with them. |
Posted February 14, 2006 3:06:22 PM
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