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Get to know mk1x86...  
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State/Province, Country    Germany
GD Gathering City Bonn, , Germany
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Member Since 5/16/2007 11:03:22 AM
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Some recent topics started on our forums
Inheriting from registered class? Maybe I'm just stupid but is this even possible? Deriving a script class from a registered class 
Posted November 14, 2010 6:02:49 PM
feature (that won't be implemented) What would really help me is custom string literals (which were introduced with the new C++0X standard). I need this to easily convert IDs to resources. print(4); // returns 4 print(4r); // returns resource with id 4 I don't think you are goin... 
Posted November 5, 2010 10:43:08 AM
tokenizer Just wanted to point out that float consts can't be written without a leading zero. I.e. float f = 0.4f; // works float f2 = .4f; // doesn't work  
Posted August 29, 2010 10:06:37 AM
comparison of uint& and uint I have a C++ class "prop" which has the attribute uint id and an accessor method const uint& getId() const; registration of the method: r = engine->RegisterObjectMethod(type, "const uint32& get_id() const", asMETHOD(T, getId), asCALL_THISCALL)... 
Posted August 26, 2010 5:49:15 AM
add functions to module IIRC you cannot add script sections without recompiling ALL the code, can I? Is there any way to add single functions to a module without recompiling it? This is very critical to me because I don't know beforehand if I need all the functions avai... 
Posted August 13, 2010 6:11:06 AM
Registering inherited classes Hello there. I have some base class and inheritance (in C++) class Base { public: Base() {} virtual ~Base() {} virtual void foo() { std::cout << "foo"; } }; class SubClass : public Base { public: SubClass() {} ~SubCl... 
Posted July 29, 2010 9:54:37 PM
registering operators for template specialization In C++ I've got a template class vector3d<T>. I'd like to expose vector3d<int> to AS. r = _scriptEngine->RegisterObjectType("Vector", sizeof(core::vector3di), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_A); assert(r >= 0); r =... 
Posted July 28, 2010 6:18:07 AM
Angelscript save context Hello, I'm new to Angelscript. Here is my problem: I want to use angelscript to control characters in my game. The script is able to call c++ methods like "walkTo(int x,int y)" and "say(string str)". in script: void foo(Character@ alice) { ... 
Posted March 16, 2010 11:14:37 AM
Chaos3000 After almost a year we hereby officially announce our new game "Chaos 3000". You may have already seen some screenshots here... Chaos 3000 is a vertical shooter, a Danmaku to be precise. In contrast to normal Danmakus we focused on fast pac... 
Posted June 23, 2009 2:15:44 PM
Chaos3000 Three pictures of the upcoming Danmaku "Chaos3000" (working title :)) We are using a modified version of the Irrlicht Engine (http://irrlicht.sourceforge.net) to fit our needs. Chaos3000 is a Danmaku, a vertical shooter which motto is rather "s... 
Posted March 16, 2009 8:45:33 PM
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Some recent replies made on our forums
add functions to module I see. Regarding the global function the only way I see is to use a global var in C++. Would it theoretically be possible to add this functionality to the AS API? 
Posted August 13, 2010 10:58:02 PM
registering operators for template specialization This helps. I can't find anything on this special &in though, could you explain, how it works? 
Posted July 28, 2010 10:42:21 AM
registering operators for template specialization Correction, it compiles. Now the console returns: Script Engine: System function (1, 26) : ERR : Only object types that support object handles can use &inout. Use &in or &out instead Whatever that means. :-( 
Posted July 28, 2010 10:13:19 AM
registering operators for template specialization Works, just missed it. thanks 
Posted July 28, 2010 10:09:00 AM
Using SetArgObject Is the function id valid? Also I'm not sure about that but when building code maybe you should already have registered your object type? 
Posted March 18, 2010 9:17:55 AM
Robots Always Obey I like the gameplay and graphics, consistent art style. I don't like the music and sounds, not enough variation. Also you should speed up the robot movement. Nice work so far 
Posted November 6, 2009 2:23:19 AM
Star Sentinel Tactics Really like the look of the game, the UI is overbloated though. Is this 2D only gameplay wise? I'm working on a TBS too and would like to share knowledge eventually, especially on the use of LUA 
Posted September 28, 2009 3:13:12 AM
Chaos3000 Thanks for all your comments. A lots of zeros in the scores? Yeah, maybe, but this is just a fast done test level, i.e. I've got almost no multiplier. The scores will go up very fast later on. Are the any other levels? Yes, there is o... 
Posted March 22, 2009 11:51:28 AM
meshes ingame Basically I'm looking for a wide spread file format that is capable of bones and morphing animation and an easy to implement library for d3dx meshes. Thanks for your help anyway 
Posted June 5, 2007 6:28:42 PM
D3DXCreateTextureFromFileEx This is called batching? Thanks for your info. 
Posted June 1, 2007 2:23:42 PM
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