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Some recent topics started on our forums |
Probabilistic algorithms to approximate function result?
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Months ago I read a Game Programming Gem about the Bloom filter, and how it could be used to approximate a function result. I'm writing a Virtual Machine for my new computer language, and I have been thinking since then how I could integrate that ki... |
Posted February 12, 2008 11:29:40 AM
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The development strategy: fast vs big projects
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What's the best strategy for game development? Is it better to make a lot of fast-development games, like casual games, that could be completed in 1 month? Or is it better to get into a big project that could last years? The idea is to get the highes... |
Posted January 7, 2007 6:18:56 PM
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Question on hash tables
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I was looking for information on hash tables, and found quite a lot in Wikipedia and some books... but, I'm not very confident on the solutions everyone propose. I implemented a solution that works fine, but I don't want to keep the doubt,... |
Posted January 1, 2007 8:03:03 PM
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DirectX 7, Immediate or Retained?
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I'm using DX 9 to make my engine, but I need backward compat with DX 7 for the old machines. I found the SDK, and there are 2 modes for 3D graphics: immediate and retained... which one should I use? My applications are both windowed and fullscre... |
Posted December 11, 2006 2:57:49 PM
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Help with COLLADA skinning
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Hello!
First, I'm not using C++, so I can't use the libraries around to read COLLADA files. But made my own parser, and I'm able to load static 3D models.
Now I would like to read and apply the skinning information, and I'm having problems to m... |
Posted November 29, 2006 9:34:38 PM
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RoleWorld Builder 0.2b
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This is a project I've been working on for more than a year. It's an RPG construction set using block elements and sprites. The largest part of the development is making a reusable 3D/2D engine. Hope to have a running demo to show soon... |
Posted November 23, 2006 5:54:28 PM
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Camera position from D3DTS_VIEW matrix
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How can I get the position X,Y,Z of the camera if I have only the View matrix created with D3DXMatrixLookAtLH()? |
Posted November 10, 2006 12:18:33 PM
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D3DDEVTYPE_HAL and D3DCREATE_SOFTWARE_VERTEXPROCESSING faster??
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I found a weird problem. I made an application that loads a large amount of vertices, and tested in two machines. Both have NVidia cards: FX 5200 and TI 4200. When I setup the device in DirectX, I use these parameters:
D3DDEVTYPE_HAL and D3DCREATE... |
Posted November 9, 2006 4:31:46 PM
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Collada animation
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Hello!
Could someone tell me how to read the skinning from a Collada document? I created an interpreter for XML, and can read 3D models succesfully... but I can't find any information about how the data in Collada is related to animation, and how... |
Posted December 1, 2005 10:47:50 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
Atanua - real time logic simulator
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Wow, I love those graphics! |
Posted March 29, 2008 3:00:09 PM
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New programming language
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Quote:Original post by TheUnbeliever
Built in Either and Bignum types
What is the Either type? Sounds interesting, right now I'm writting a big number library, not using BCD, but a flexible big number format that allows 8, 16, 32 and 64 bit enc... |
Posted March 22, 2008 7:51:29 PM
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Superhuman cold resistance
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There are lots of human-calculators these days, what about a "human-compiler"? Or even better a human-game-console!! That would be cool to watch. |
Posted March 11, 2008 4:01:39 PM
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Probabilistic algorithms to approximate function result?
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Ok, maybe under the plain processing flow used by common programming languages, approximated-solution functions don't have a bright future with optimization. But what about mixing them with parallel processing?
For example, let's say we want to op... |
Posted February 12, 2008 3:13:13 PM
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Probabilistic algorithms to approximate function result?
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Quote:Original post by Antheus
None. Programming languages need to be deterministic.
But how could approximating a function result make a programming language non-deterministic? I think a programming language could bring a mechanism in which a... |
Posted February 12, 2008 12:19:44 PM
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book - "Masters of Doom"
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Of course is not for reading, but I have liked all the documentaries on video games in Discovery Channel, specially the one that starts with the first video game "Tennis for Two".
http://en.wikipedia.org/wiki/First_video_game
There i... |
Posted January 23, 2008 4:25:09 PM
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SunAge - finally final
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I don't usually post comments about other works, and although many projects have impressed me at Gamedev, I think this is the best 2D game I have seen at the moment. Amazing work!! I would buy one copy when available. |
Posted September 25, 2007 12:13:44 PM
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Delphi: Dynamically linking DirectX
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Clootie usually posts at http://www.pascalgamedevelopment.com/
You might be able to ask this question directly. |
Posted September 19, 2007 10:38:47 AM
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Nature in computer graphics
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It looks incomplete to me, are you still working on it? Where are the many other aspects of nature like lava, nebulae, earthquakes, hurricanes, and the list follows...
>> In summation: this paper has educate the reader on what need... |
Posted September 7, 2007 2:57:06 PM
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collision detection (circles + rectangles)
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Most intersection tests are not easy at all, and new algorithms are still being investigated to enhance and optimize them. You would do better looking for a collision detection library which someone have been developing for years. If you still want t... |
Posted September 3, 2007 6:29:53 PM
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View All Replies Made By This User
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