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Some recent topics started on our forums |
Sigma Triad
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A few screen shots of the client I built for the project Sigma Triad. It’s a MMORTS game being built by a few of us who meet here on gamedev. Check out endgameinteractive.com for more. |
Posted October 9, 2005 4:15:24 PM
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Critique my networking plan
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This is my first shot of doing the networking side of a game and would love some feedback of my plan for a rts/rpg style game.
1) Both the server and all clients will run the game simulation in their own thread locked at 20 FPS.
2) Parts of... |
Posted October 15, 2007 12:10:17 AM
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Checking for server updates with TCP/IP without polling
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Sorry if this is a trivial networking question; I am making the jump from pure graphics programmer to starting on networking.
I'm looking to create a main server that handles messages such as basic chat. While its is quite obvious how to sen... |
Posted October 7, 2007 12:20:17 PM
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Line smoothing no longer working on modern hardware?
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I must admit that I haven’t used GL_LINES in years, but now that I need to use them, I cannot manage to get the lines to anti-alias. I’ve google’d around to make sure I’m not forgetting anything.
I do recall reading some glHints aren’t even used... |
Posted April 21, 2007 11:44:25 AM
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Raytracing via shaders
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Sorry if this has already been discussed in detail here, I could not find such a post on it. I’m thinking of creating a real-time ray tracer project and was hoping to get a little input; make sure I have a sound plan before starting. This woul... |
Posted March 16, 2007 9:38:28 PM
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Yet another terrain engine with water
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Yet another terrain engine with water.
A terrain engine I made about a year ago. I never finished it as I got distracted by work and my other 3d project. Can’t have the image of the day drying up, so I figured I would post a few screnies. Forgiv... |
Posted November 29, 2005 1:48:34 PM
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Hours in the game dev industry?
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What are some typical hours some of you who are working game dev lifestyle working? At some point in life I decided to sell my soul and become a consultant, ending up working some pretty ridiculous hours. As programmers, are we doomed to wor... |
Posted August 21, 2006 10:27:44 PM
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Mythros: Some more terrain
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A while back I posted some screen shots of a terrain engine I had worked on. The project then died a terrible death as I started working with all my spare time on a space game project. Well now our game dev team has decided to scale down... |
Posted April 30, 2006 7:46:23 PM
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Speeding up bone animation.
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Currently I got some skeletal animation running purely on the CPU and I’m not very happy with the results. I’m using quaternions for rotation and doing a spherical linear interpolation to get the quaterion between the 2 key frame quaternions.... |
Posted May 22, 2006 1:41:46 AM
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Mythros: Team vs Team RPG looking for webdesigner/3d character artist (SSs included)
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Team name: Endgame Interactive
We are a group that has been around for almost 3 years now. For those who frequent this board, you may have seen our previous project; the MMORTS Sigma Triad (In the list of teams that can). We had made great progre... |
Posted May 2, 2006 1:34:06 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
[closed]Need Programmer:cash,room&food,plane tickets- working holiday/gap year, China
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Quote:Original post by WanMaster
Quote:Original post by Blake Rieger
Not sure what you mean by less experienced...
Well I meant I fall into that 90K programmers that can't just walk away from their full time job category. Otherwise I'd be definite... |
Posted May 3, 2009 12:31:07 PM
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Critique my networking plan
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Quote:Original post by hplus0603
The devil is in the details, though :-)
Ohhh, i know, but you gotta start somewhere ;).
Quote:Original post by hplus0603
That's not true. A fixed frame rate is one of the most important considerations f... |
Posted October 15, 2007 8:26:19 PM
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Checking for server updates with TCP/IP without polling
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Quote:Original post by hplus0603
1000 TCP sockets is not a problem on modern hardware.
Ohh, well I must be reading outdated information. That solves all my problems then, thanks! |
Posted October 7, 2007 11:33:09 PM
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Checking for server updates with TCP/IP without polling
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Quote:Original post by Antheus
Then use UDP - the connection-less protocol.
Thousands of connections are not necessarily the problem, if there's not much traffic going over them. Idle connections will just need a keep-alive signal once i... |
Posted October 7, 2007 3:53:20 PM
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Checking for server updates with TCP/IP without polling
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Hmm, Well for the game I'm maintaining the connections, but for the lobby client to create/join games ill have far too many connections. Is there really an alternative to breaking connections if ill have potentially 1000's of connections to the lobb... |
Posted October 7, 2007 2:56:47 PM
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Checking for server updates with TCP/IP without polling
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I see, I was hoping to keep the server listening for connections, and having the client purely connecting to send and receive (and closing connection after). Thanks for the feedback. |
Posted October 7, 2007 1:53:41 PM
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Secret of Time
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Very impressive, great work. |
Posted June 7, 2007 9:28:12 AM
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Can Starcraft 2 compete with Company of Heroes?
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I’m sorry, but this subject matter doesn’t even make sense. Starcraft 2 has been announced for how many days? How can we even pretend to comment on game play, strategy, and innovation? Why don’t we wait for a game to be released before destru... |
Posted May 23, 2007 11:50:12 PM
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Multi Thread and OpenGL
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Quote:Original post by Farfadet
I'm reading that an openGL app can be CPU or GPU limited ; would multi-threaded rendering not be faster in the first case ?
Yann is referring to just the rendering portion of your code. Your rendering portion of c... |
Posted April 30, 2007 7:53:09 PM
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High dynamic range depth of field
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Quote:Original post by Todo
If that's the case, I'm very curious to find out what specific algorithm you are talking about, and if there is documentation available on it.
I too am interested, the DOF looks very nice. |
Posted April 24, 2007 9:29:03 AM
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View All Replies Made By This User
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