|
Some recent topics started on our forums |
1944 D-Day : Operation Overlord
|
1944 Game Website
Frantic Games has been working hard to develop an accurate and compelling WW2 game, that doesnt simply focus on one unit or squad but covers the entire scope of key Operations.
Using key technologies such as
Real... |
Posted October 9, 2005 4:15:10 PM
|
Data Driven Game Framework + Sandbox Project
|
Team name:
No Team Name as yet
Project name:
No Project Name as yet
One Line Pitch:
"Create a technology independent CryEngine2.0 Sandbox + ToolChain for indie developers"
Brief description:
I am currently developing a Data Driven Game S... |
Posted June 11, 2008 7:00:39 AM
|
Loading Vector Graphics (eg: SVG)
|
Before I jump straight into this I thought I would ask first. Has anyone got any experience with Loading Vector Graphics and Rendering them with Direct X?
I was considering: http://librsvg.sourceforge.net/
To get the the Vector Image Loaded,... |
Posted May 15, 2008 4:12:07 AM
|
Reading Flash into an Engine
|
I know scale form is capable of doing this, but I was wondering if anyone knows of any lighweight middleware or tools which can read Flash into engines?
I've searched and googled a good bit but unfortunately it's all muddled with Flash Based Engin... |
Posted April 7, 2008 9:41:42 AM
|
1944 D-Day : Seeking Gameplay Programmers & Other Roles
|
Frantic Games
-------------------------
Frantic Games
We are currently developing a site, but we have kept a low profile until now, and as such don't require a detailed site for our team.
-------------------------
Forums and Media Sectio... |
Posted July 20, 2007 9:41:44 AM
|
Contract Pack / Resource
|
I remember there was a contract template pack that you could purchase for around $250. It covered all manner of different areas. But for the life of me I cannot seem to find the address.
Anyone hav ethe link (it was directly related to gamedevelop... |
Posted May 28, 2007 1:05:35 AM
|
Best Open Source Tools for artists
|
I know there are loads of engines currently available out there, that have loads of tools being created for them.
What I want to do, is basically try my hand at them and determine which are the most effective. Refactor them for the engine I am cur... |
Posted September 7, 2006 11:08:15 PM
|
1944 D-Day : Looking for Programmers (Images & QuickTime Movies Inside)
|
Frantic Games
-------------------------
Frantic Games
Currently being developed into a full E-Commerce Solution
-------------------------
Forums and Media Section Regularly Updated.
-------------------------
Email us
Brief descr... |
Posted July 31, 2006 11:23:50 PM
|
1944 D-Day : July Update
|
1944 D-Day : Operation Overlord
1944 D-Day Operation Overlord is the simulation of an event. It does not strive to tell the story of one unit or one squad. Instead it endeavors to tell the story of the battle. The game at its core is dr... |
Posted August 1, 2006 2:47:39 PM
|
Blocking Calls until the GPU is Idle
|
I was wondering if anyone knew how to do this. Basically I have my profiler attempting to synch my CPU and GPU so that I can stabilize the engine.
Anyway I have something like:
void BlockUntilGPUIdle()
{
pDevice->BlockUntilIdle();
}
... |
Posted August 10, 2006 1:24:57 AM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
WWII "Make Something Unreal" Mod
|
Red Orchestra won this competition previously and while I am aware your concept is different. It is based on the eastern front and WW2, which may make it more challenging for you to get the attention.
I just thought I would point this out enc... |
Posted May 27, 2008 7:15:40 AM
|
Loading Vector Graphics (eg: SVG)
|
Yeah, I have it working with WPF, which from what I investigated appears as if it was built ontop of a DX Layer (To what extent I should really investigate further). I just wanted to move it from the WPF layer down to the DX Layer making it more... |
Posted May 15, 2008 7:14:41 AM
|
2 proposed policy changes - feedback wanted
|
Going to try and post this again as it appears my earlier post did not go through.
I believe a sticky thread of active projects maintained by a moderator or high up community member.
This sticky thread would contain a list of active projects. N... |
Posted March 19, 2008 4:19:19 PM
|
Experienced Programmer looking for Established MMORPG
|
Hi Tim
Just sent you a PM. |
Posted March 13, 2008 1:07:01 PM
|
Delphi and C Programmer looking for a project.
|
Sent you a PM. |
Posted February 10, 2008 7:03:43 AM
|
1944 D-Day : Seeking Gameplay Programmers & Other Roles
|
Cheers.
More emails sent out to those replied, along with NDA's and Trial Tasks.
We are looking to get around 5 programmers of varying levels who can dedicate a minimum of around 6 months development time. We expect a minimum of 4 hours develop... |
Posted August 18, 2007 3:55:58 AM
|
1944 D-Day : Seeking Gameplay Programmers & Other Roles
|
By Office I mean a fully functional Office, lightbulbs, wiring, secretary, coke machine, coffee machine etc.
Ireland and Australia are the larger ones, while Paris is more like a loft. The Toronto and Texas ones are not up and running ye... |
Posted August 17, 2007 9:43:33 AM
|
1944 D-Day : Seeking Gameplay Programmers & Other Roles
|
We are in the middle of setting up several small offices tailored to specfic skills.
These include:
Ireland, Paris, Australia, Texas, Toronto.
Ireland is the core office, where we are a fully registered business and have the principal addres... |
Posted August 17, 2007 8:47:55 AM
|
1944 D-Day : Seeking Gameplay Programmers & Other Roles
|
All going well hopefully, cheers for the support.
We are still looking for programmers (no musicians, or composers). Development is going very well, and the content and engine will give any programmer a very solid portfolio piece. We also have pla... |
Posted August 17, 2007 2:54:19 AM
|
1944 D-Day : Seeking Gameplay Programmers & Other Roles
|
Quote:Original post by BigChippa
OK!!! i have heard enough i can already tell this game has what it takes to be one of thos great games to be talked about and played for years to come...
and i just have to be part of this...
i have to. ok i... |
Posted August 16, 2007 8:34:06 AM
|
View All Replies Made By This User
|