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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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Team name:
We Have Explosive
Project name:
Technocracy
Brief description:
In the early 2006, we started working on Akom3D, a shader-based, powerful and fast 3D engine, based on DirectX 9 (soon on DirectX 10 too).
Now the... |
Posted December 2, 2006 2:57:54 PM
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Akom3D - We Have Explosive
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In the early 2006, we started working on Akom3D, a shader-based, powerful and fast 3D engine, based on DirectX 9 (soon on DirectX 10 too).
Now the engine is at a good level; we will release the first beta version on January 2007... |
Posted December 16, 2006 10:48:19 PM
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game data in a zip archive
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First of all sorry for my english :P ... i have a question, i want to pack all my game data in a protected file, is it good to use a zip archive for this?
Thanks in advance ;) |
Posted September 1, 2006 11:28:58 AM
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Direct3D 7 on Source and Call of duty 2
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Hi!
First of all, sorry for my bad english, and sorry if this is a noob question, too. I just want to know what does it mean that the Source Engine supports DirectX 6 up to 9 and CoD 2 supports DirectX 7 for rendering. Do they use old DirectX code... |
Posted August 31, 2006 4:15:21 PM
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Some recent replies made on our forums |
Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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I'm sorry for anyone who tried to send a mail to our address in these days - the mailbox was full and we didn't know that. Thanks to Overture for the information. |
Posted January 9, 2007 7:09:22 AM
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Offering job:don't miss!
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Quote:Original post by reyyy
*BIG UPDATE*
Atlast i have made homepaga you can find it at http://souldevteam.110mb.com, withing month it will change to www.prophecyofwar.com
I only see a Joomla vanilla install there... :(
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Posted January 4, 2007 10:17:29 PM
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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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Quote:Original post by Evil Booger
Wow. I don't even feel worthy of posting here.
Feel free to post suggestions/critics, we love to hear them and improve our work ;) |
Posted December 24, 2006 9:44:06 AM
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Akom3D - We Have Explosive
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Thanks to you guys.
We are currently building a tech demo that we'll release on January - you'll be able to find it on our website, where we'll also put the first beta release of Akom3D.
By the way, you can join the beta-testers group... |
Posted December 22, 2006 2:33:38 PM
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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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You can subscribe here: http://www.wehaveexplosive.com/page.php?id=4&lang=0 |
Posted December 21, 2006 5:57:27 AM
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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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Updates:
- Implemented a Windows\Linux main server that manages all the match registrations. Now when a player wants to create its own server, the game will make a request to the main server that will either accept or deny the request. The main se... |
Posted December 18, 2006 7:30:22 AM
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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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Code updates:
- Console script system implemented. The user can now define his own command scripts to quickly execute operations (e.g. login the game, create a server with a defined name/map/port and post a message in the chat, all with one cli... |
Posted December 15, 2006 1:04:49 PM
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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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updates:
- Online test demo completed, we are now able to create a server, chat with the users that connect, kick or ban (for that session or permanently) them and start a match. Currently a player can move his character and the others will vi... |
Posted December 13, 2006 4:56:05 AM
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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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Quote:Original post by Virtuoso
Are you interested in writers?
I'm sorry, but we are looking for 3d artists only at the moment. |
Posted December 9, 2006 3:41:52 AM
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Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed
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Quote:Original post by Eclipse WHE
[cut] ... limiting the MMO component only at the managerial part of the gameplay.
Yes, we will use a MySQL database for user data (added to "Technology") :) |
Posted December 4, 2006 7:29:03 AM
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