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Some recent topics started on our forums |
Really Rather Good Battles In Space
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Images from the beta release of my new real time strategy game, "Really Rather Good Battles In Space" (http://rrgbis.sourceforge.net).
Coding and level design took around 2.5 months of full time work, though I got a head start by reusing lots of c... |
Posted November 18, 2006 8:49:02 PM
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Really Rather Good Battles In Space beta 1 released
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A real time strategy game with fleets of spaceships.
Game website
Screenshots:
Questions:
- does it run?
- does it crash?
- does it run at a sensible speed?
- what are the specs of your computer?
- is it too hard or too easy?
- h... |
Posted November 18, 2006 2:51:05 PM
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Scaling down textures
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Hey, my game eats up lots and lots of video memory, so I wish to give the user an option of scaling down the textures (i.e. a 1024 by 1024 texture could actually be stored at 512*512). What is the standard way of doing this in OpenGL?
Cheers,
J... |
Posted November 5, 2006 3:04:41 PM
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I'm stuck. Short but hard programming problem.
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This is a spaceship:
####>
Each ascii character is, say, 23 pixels by 79 pixels, or generally some awkward number. To make efficient use of power-of-two textures in video memory, it is stored like this:
###
#>0
000
Where 0 is empt... |
Posted November 2, 2006 9:35:58 AM
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Write little scripts to make little ships fly about and shoot each other and stuff
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http://galaxyhack.sourceforge.net |
Posted October 2, 2004 2:49:24 AM
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Sort of finished an AI script based strategy game
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http://galaxyhack.sourceforge.net
The game design was based more on what I thought would be interesting to program than on what I thought would be fun, but maybe someone will find it interesting.
It’s mostly feature complete, but it doees... |
Posted April 26, 2004 11:31:16 PM
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Names for weapons wanted
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Anyone fancy suggesting a name or two or three for my game?
It is set in space, and as with all space combat games I need a big selection of weapons with silly names. Well, not intentionally silly.
I need names for:
- lots and lots of sorts... |
Posted January 10, 2004 2:29:54 AM
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Yet another alt tab question
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I’ve been reading all the previous stuff on this forum about alt-tab issues, and as my game is no Half-Life I quite like the sound of simply reszing the desktop to match my desired resolution and then running in windowed mode.
However,... |
Posted January 16, 2004 9:10:41 PM
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A couple of beginners questions
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I’ve read various general articles around the internet on protocols and network game design and such like, and I’m about to start reading the DirectPlay tutorials.
However, I wonder if anyone could answer a couple of game design q... |
Posted January 2, 2004 9:54:33 AM
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Vector vs linked list
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How often do you have to be deleting an object from a container to make it worth using a linked list?
I’m writing a real time strategy game (sort of), and as such I have a container of sides, each of which has a container of groups, each of... |
Posted December 29, 2003 12:32:50 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Gratuitous Space Battles
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Definitely much better than my efforts. I have to wonder though, is the game's name at all inspired by me? I know people come up with the same ideas independently all the time, I'm just wondering. |
Posted June 15, 2009 4:52:15 PM
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Really Rather Good Battles In Space
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Thanks for the heads up! It seems having a silly title has benefits. |
Posted December 15, 2006 4:09:28 PM
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Tasty Planet
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I think it would rock as a mini game on the Wii, though unfortunately I guess getting it published would be totally impossible. |
Posted December 8, 2006 7:05:11 PM
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Tasty Planet: Eat Everything in the World
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Quote:I keep getting a bug whereby once I am in the game proper (not in the menus) the guy automatically starts moving down and it is impossible to stop moving down.
Quote:Hmmm, never heard of this one. Are you using Mac or Windows? An... |
Posted December 8, 2006 7:00:30 PM
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Tasty Planet: Eat Everything in the World
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I keep getting a bug whereby once I am in the game proper (not in the menus) the guy automatically starts moving down and it is impossible to stop moving down. |
Posted December 5, 2006 1:35:44 PM
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Really Rather Good Battles In Space
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There already is a "demo", the beta release is free to download from http://rrgbis.sourceforge.net, feel free to post feedback on the forum at the above website. |
Posted November 21, 2006 2:32:43 AM
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Primary Cubes 3D launch ( FIXED DOWNLOAD )...
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alld42.dll not found |
Posted November 18, 2006 1:50:03 PM
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Scaling down textures
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Well, I think what I am probably going to do is scale the pixels using a function copied from SDL_gfx before the pixels ever reach OpenGL. |
Posted November 5, 2006 6:38:47 PM
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I'm stuck. Short but hard programming problem.
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After spending an obscene an amount of time on about 10 lines of code, this answer seems to work:
static void BlitGL_htile_hflipped(glSDL_TexInfo *txi,
const SDL_Rect& src_rect, const SDL_Rect& dst_rect, unsigned char alpha, int gl_effect)... |
Posted November 3, 2006 12:34:12 PM
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I'm stuck. Short but hard programming problem.
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It is a little more complicated than that because:
a) not all of the spaceship may be on the screen at once. So, first, you have to use the source_x1 and source_y1 arguments to work out from where to start drawing the image (i.e. if sour... |
Posted November 2, 2006 2:00:13 PM
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View All Replies Made By This User
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