|
Some recent topics started on our forums |
Seamless hexagon textures
|
So I'm making a game with a regular hexagon map. Now the difficulty is in creating seamless tiles. With square tiles, I can make the tile in Photoshop, then use Offset to correct the edges, but I can't do the same with hexagons.
I was wondering... |
Posted November 9, 2010 5:15:53 AM
|
VBOs & glew undefined references
|
I can get Immediate Mode & Vertex Arrays to work, but not VBOs.
#include <stdlib.h>
#define GLEW_STATIC
#include <GL/glew.h>
#include <stdio.h>
#include "sdl.h"
const int NODRAW = 0;
const int IMMEDIATE = 1;
const int... |
Posted November 11, 2010 1:50:41 AM
|
GLEW + GLUT = no luck
|
Okay so the below code compiles nicely, but when I uncomment the first line, then it doesn't. I'm using glut-3.7.6-bin.zip from http://www.xmission.com/~nate/glut.html and glew-1.5.5-win32.zip (Windows 32-bit) from http://glew.sourceforge.net/ and f... |
Posted August 23, 2010 2:21:03 PM
|
Arbitary Rule Changing
|
In many games, the rules are changed mid game.
The best example of this is Magic: The Gathering - the golden rule is if there's a conflict, then the card is right.
I'm wondering how to program this into a game.
Consider an RPG where you have equ... |
Posted October 21, 2009 2:39:37 AM
|
Programming Music
|
What do you listen to when your programming?
I find myself listening to stuff from rpgmp3.com, The Nerdy Show and LoadingReadyRun podcasts. Also I seem to like remixes.
Does music help you program, or does it hinder you.
I know if I have to t... |
Posted October 19, 2009 11:10:42 AM
|
Fluid Interactions with Rigid Bodies
|
I'm trying to make a puzzle game. I'm wondering how I'd firstly represent, and secondly draw fluids, in a realtime, interactive manner.
Think of you have a pool filled with water, and you have a U shaped bucket in it. As you add rocks to the buc... |
Posted October 16, 2009 3:12:28 AM
|
Sharing variables with external systems
|
While trying to get an external physics engine to work with my sandbox, I encountered a problem, which I can see that if I don't think about it now, I'm going to run into problems in the future.
I'm programming in Java, using Slick to draw, and th... |
Posted September 11, 2009 5:15:52 AM
|
Java Game Development
|
So I was working through some tutorials from www.cokeandcode.com , and I found out that some of the code had to be refactored. The code was from 2003, I was wondering, what's today's API for making 3d and 2d Java?
I want to start on the righ... |
Posted February 10, 2009 12:13:29 PM
|
Home Server
|
Hey all,
I've been wanting to buy my own server that I can keep in the corner, next to the router. Before I started looking for one, I'd thought I'd ask the experts.
What I want to get is something that I can play around on, and lear... |
Posted February 10, 2009 12:09:53 PM
|
Java Game Development - 2d and 3d
|
Hallo,
Okay, so I'm somewhat experienced with programming C/C++ and SDL/OpenGL.
After a course of Java in uni, which only covered a very small amount of actual programming, I decided to learn Java for myself, online. I have downloade... |
Posted December 21, 2008 2:46:27 AM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
VBOs & glew undefined references
|
NetBeans via MinGW |
Posted November 11, 2010 3:44:42 AM
|
Source Code Control
|
GIT: http://git-scm.com/
Its distributed (so you don't have to worry about not having an internet connection to some server) |
Posted October 21, 2010 8:46:41 AM
|
How to statically link GLEW using MinGW?
|
The above works for NetBeans, using MinGW. Someone else with more experience on Code:Blocks will have to help you out. |
Posted October 1, 2010 7:56:55 PM
|
How to statically link GLEW using MinGW?
|
Something like this:
[SOURCE]
#include <stdlib.h>
#define GLEW_STATIC
#include <GL/glew.h>
int main(int argc, char** argv) {
glewInit();
if (!glewIsSupported("GL_VERSION_2_0")) {
fprintf(stderr, "OpenGL 2.0 not... |
Posted October 1, 2010 9:33:04 AM
|
Planning to Write an AI Article But-
|
Don't be discouraged,
Its hard to garner support before you've written anything. My suggestion is to write a short article (part 1), and see how people respond to it. They can give you writing advice that can improve your further work.
What y... |
Posted September 23, 2010 11:26:56 AM
|
Planning to Write an AI Article But-
|
I'd like to put my thumbs up. Look forward to reading it. |
Posted September 22, 2010 11:46:11 PM
|
C++ for game development?
|
@ApochPiQ
Could you suggest a resource for learning these sorts of things? Preferably not experience or university. Most books I've found on the subject really don't cover the things you've mentioned. |
Posted August 16, 2010 7:01:52 AM
|
Arbitary Rule Changing
|
Thanks for the ideas Atrix256. I was actually taking more from a code design point of view.
So you're suggesting something like this, Konfusius:
[SOURCE]
class Action {
Execute();
}
class Buff {
Modify(Action);
}
class Actor... |
Posted October 21, 2009 4:05:37 AM
|
Fluid Interactions with Rigid Bodies
|
Thanks for your reply Relfos.
I'm working in 2d now, but I'm interested in how you'd make it work in 3d.
Should I just model the fluid as heaps of rigid circles? That doesn't feel right... I saw this (http://www.youtube.com/watch?v=V1xiVyJ3EOM)... |
Posted October 18, 2009 11:08:51 PM
|
Java Game Dev Help!
|
I found these: http://www.cokeandcode.com/tutorials to be quite informative.
And have a look here: http://java.sun.com/docs/books/tutorial/ for java tutorials.
But as many will tell you, don't make a game engine, make games! |
Posted September 13, 2009 8:28:32 PM
|
View All Replies Made By This User
|