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Some recent topics started on our forums |
Dinner Date
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You play as the subconsciousness of Julian Luxemburg, waiting for his date to arrive. You listen in on his thoughts while tapping the table, looking at the clock and eventually reluctantly starting to eat...
I have been working on Dinner... |
Posted August 19, 2010 10:32:27 PM
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Task-based multithreading and Windows messages
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Hello all!
I'm currently developing a task-based multithreading engine; meaning that many threads crunch away at a 'pool' of tasks that have to be done.
However, I've ran into some problems with the windows handling for messages. Because in the... |
Posted September 28, 2008 5:08:16 PM
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SDL + OpenGL adapters + resolutions
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Hi everybody,
I'm a DirectX convert now using SDL + OpenGL, so I was wondering about these two things that I have not found much info on just yet. For reference, I'm just using SDL and OpenGL, no other libraries.
1. Can I check which monit... |
Posted August 3, 2008 9:39:11 AM
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Release a mutex owned by a different thread (Windows)
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Hi, I have a small problem that I'd like to fix elegantly.
I have written a mutex wrapper-class that allows multiple read-locks at the same time. It does this by locking an internal mutex the first time a read-lock is requested and unlocking it th... |
Posted July 24, 2007 12:15:10 AM
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(HLSL) Arrays in Pixelshaders
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Hi all, I had a short question.
Without going into the why (it's a complex thing) I'm wondering whether the following is possible. Basically I have a texture where the R, G and B elements point to a lookup element. The R and G elements are an X an... |
Posted May 27, 2007 1:47:30 PM
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Some recent replies made on our forums |
Dinner Date
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Quote:Original post by MZP
Amazing, I can't wait to play it! Gorgeous visuals as well, but mainly the game concept is very intriguing.
Quote:Original post by Hannesnisula
Looks really nice! I really like how some build everything from scratch, g... |
Posted August 22, 2010 5:49:40 AM
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Dinner Date
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Thank you for your replies!
Quote:Original post by Instigator
Great work! But I've always found waiting for the date the most boring part of the date. So why wait for an animated date? I know I shouldn't judge a game before playing but do you min... |
Posted August 20, 2010 5:27:13 AM
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Task-based multithreading and Windows messages
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Thanks for your reply...
Firstly, I agree there is no reason to multi-thread the message handling - why I wanted to handle them in multiple threads was because I had the repeating task that handled input that resceduled itself, but each time it co... |
Posted September 28, 2008 6:15:48 PM
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When to use exceptions and when to use return values
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My personal preference is to use exceptions because this means you can handle thrown errors elswhere but the calling function as well as provide a lot more data.
If you want to return meaningful error data (even on release builds this can be... |
Posted August 30, 2008 8:59:06 AM
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What to use in place of DirectInput?
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Ironic, really, I already made threads around DirectInput... I was going away from DirectInput anyway, did not work on Vista properly (which is horrid).
Could anyone tell me what the matching functions would be for elements such as 'SetCooper... |
Posted February 28, 2008 3:27:18 AM
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(HLSL) Arrays in Pixelshaders
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Thanks for your quick reply! I'm targeting ps_2_0 by using HDR, so I'm glad to hear it works on that. I will test it further.
I was wondering about the texture option after I posted, but it'd mean that every pixel read from an indice would ta... |
Posted May 27, 2007 2:38:07 PM
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