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Some recent topics started on our forums |
Lost Sector First alpha test version (join alpha test)
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Hello,
Lost Sector - modern squad-based tactical mmorpg.
Finally we reached alpha version, contain engine, some graphical concent, weapons, items, and battles gameplay.
Video Trailer Here: http://www.youtube.com/v/VijfnyVbnTY.
If you want... |
Posted June 28, 2010 11:41:35 AM
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Tactical MMOG - second pre-alpha image
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Here is a first engine screenshot from our squad-based tactical mmorpg. (Dx9, PC)
The project at early engine and content production stage,
to know more visit lost-sector.com.
[Edited by - infernaldesu on January 9, 2010 7:49:32 AM] |
Posted October 19, 2009 1:43:37 PM
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Tactical MMOG - first pre-alpha image
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Here is a first image from our squad-based tactical mmorpg. (PC)
The project at early engine and content production stage,
to know more visit lost-sector.com.
Project require help with positions:
* User Interface Graphic Designer
* Enviro... |
Posted August 31, 2009 10:09:24 AM
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Some recent replies made on our forums |
Lost Sector First alpha test version (join alpha test)
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UPD: added video trailer http://www.youtube.com/v/VijfnyVbnTY.
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Posted September 22, 2010 1:44:12 PM
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Tactical MMOG - second pre-alpha image
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We develop our own dx9 engine from scratch. Environment rendered via shader which compile diffuse + specular + normal + lightmap, reflection if needed. This screenshot does not include normals and specular yet, still working on it. SSAO and post... |
Posted October 23, 2009 8:25:36 AM
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Tactical MMOG - first pre-alpha image
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Here is an answer to all technical questions:
We develop our own 3d engine, Direct3D9 (PC). Maya and our expoter for scene\models. This image may be looks too detailed to be rendered realtime. We use frustum, scene graph optimization. And the actual... |
Posted September 1, 2009 2:55:06 PM
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Tactical MMOG - first pre-alpha image
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Pedigree_D http://lost-sector.com/
F1N1TY, render from maya, we use light maps + normals, so we have the same at the engine.
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Posted August 31, 2009 2:18:53 PM
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