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Some recent topics started on our forums |
XBEngine Shaders
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Ths is another image of my XNA Based engine (Currently in beta version), which is a demo of shaders.
When I have more time I'll post more information and more screenshots.
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Posted October 26, 2007 3:35:25 PM
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XBEngine
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That's an image of my current project, a XNA based game engine.Features: Skinning, bloom, terrains, sceneGraphs, OCtrees... |
Posted September 24, 2007 1:31:29 PM
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Some recent replies made on our forums |
Best Forests in Games?
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If you want to know about forest in videogames you must find out speedTre (http://www.speedtree.com/), that's a middleware that lets you render large forest.
It's used in a lot of videogames as you can see in the gallery. (http://www.speedtree.com... |
Posted June 5, 2008 8:46:05 AM
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XBEngine Shaders
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Hi everybody,
Some Engine features:
- XNA based
- PC / Xbox 360
- ScenGraphs
- Octrees / Quadtrees
- Render Manager to optimize perfomance
- Light / texture / model / shader/ camera managers
- Rigid body Animation
- Skinning
- Soft Sha... |
Posted March 16, 2008 9:16:32 AM
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XBEngine
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I'm sorry, threre's no site for XBEngine yet and I haven't much time to create one. |
Posted March 16, 2008 8:51:43 AM
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Real-time cloud rendering
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OMFG,
It looks really un-freakin'-believable!
It's Awesome!
I hope to see you soon on ML adding your clouds to XBEngine :p |
Posted November 27, 2007 6:36:06 AM
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XBEngine
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Hi everybody,
I'm enjoying a lot this discussion.
First, I have to thank you for ALL the comments, nice and not so nice ones, all of them have been useful for me, It encourages me to go on.
Secondly, I already know that the inform... |
Posted November 13, 2007 9:32:49 AM
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XBEngine Shaders
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I don't know where the hell you read that but the fact is you're right.
[Edited by - Promit on November 26, 2007 10:13:31 AM] |
Posted November 13, 2007 9:13:17 AM
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