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Some recent topics started on our forums |
Quick tutorials to migrate from DirectX to OpenGL
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Hi, as a part of my selection process for a company i have to convert a 2D game made by me in DirectX & VC++ to GCC and OpenGL so it can run on LINUX.
I have always used ViualStudio as developer Enivornment and have no idea about Linux & Open... |
Posted January 3, 2011 4:26:12 PM
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[SOLVED] DirectX Game not working without SDK and VS
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Hi, I sended a game i made last week using VS 2008 Sp1 (VC++) and DirectX Sdk June 2010. I builded the game using Release Confuguration and Disabled Debug DLL in DirectX Control Panel also. I included directX web Installer so he installed directX a... |
Posted December 26, 2010 1:48:51 PM
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[SOLVED] DX9 - Normal Mapping with Multiple Lights
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I am following Normal Mapping tutorials from this book - "Introduction to 3D Game Programming with DirectX 9.0 Shader Approach" by Frank D Luna.
This is the HLSL code came with sample for that chapter -
//====================================... |
Posted November 25, 2010 3:45:16 PM
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Which scripting language to use ?
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Hi I am currently implementing Finite State Machines for Game State and AI (learning projects), i also want to embed a scripting language so I can have scripted ai behaviours.
I haven't used any scripting language before. Here are some of the featu... |
Posted October 29, 2010 8:27:39 PM
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[SOLVED] Shaders - How to Set values of struct array in HLSL from Application ?
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I have a following structure in my HLSL Shader -
struct DirectionalLights
{
float3 revDirection;
float4 ambientColor : COLOR;
float4 diffuseColor : COLOR;
float4 specularColor : COLOR;
};
int numDirLights = 0;
DirectionalLights... |
Posted October 21, 2010 9:33:55 AM
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Map Editor Design Issues
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I starting to build a map editor (for 3D worlds) with interface like Valve Hammer Editor, but ofcourse alot simpler in terms of functionality. I want to support following things for now -
-4 Window Interface with some quick access buttons o... |
Posted October 14, 2010 9:10:55 PM
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[SOLVED] Weird Texture transparency problem
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Am upgrading my old texture loader code to include features like batching , multitextures,etc. But when i got it working i found a weird texture transparency problem which you can see in following screenshots -
I can see things behind... |
Posted September 28, 2010 6:26:56 AM
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Vertex Shader isn't working DX9 - Can't initialize a global matrix in vertex shader
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Hi i am trying to figure out from past 24 hours why my vertex shader code isn't working -
Shaders are working in Nvidia Fx Composer.
Vertex Shader
uniform extern float4x4 worldMat;
struct INPUT
{
float4 pos : POSITION;
};
float4 mai... |
Posted September 13, 2010 5:26:11 PM
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Software renderer problem - Error in CreateCompatibleBitmap()
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Hi
I am working on a software renderer (wireframe only).
After making all that maths library for it am stuk at this GDI function - CreateCompatibleBitmap()
I am trying to draw things on a bitmap and then stretch it to client area... |
Posted September 6, 2010 10:58:20 AM
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[SOLVED] How can we do this transformation ?
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Hi,
I am using SetTransform(D3DTS_WORLD,&mat) to transform any mesh.
I think it just transforms whole world space before rendering a particular mesh.
So we have to apply this transformation again and again on each frame render.
Is th... |
Posted February 21, 2010 1:06:25 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Quick tutorials to migrate from DirectX to OpenGL
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ok So am usng GLEW & GLUT that website has all related files i need.
Am gonna port my game using VisualStudio only (as its an awesome IDE) then i am gona try running the game on Ubuntu i think.
My game contains no other platform specific... |
Posted January 3, 2011 4:59:32 PM
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Quick tutorials to migrate from DirectX to OpenGL
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thanks for a quick reply man. Great website i think it has all i need to learn in openGL also I went through window creation code quickly GLUT really minimizes the setup code so much thats GREAT.
But again its using VisualStudio so If i follow GL... |
Posted January 3, 2011 4:40:53 PM
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Proper way to use GetKeyboardState() function
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Oh I should have mentioned it clearly that the function i have provided shouldn't be called while procesing WM_KeyDown Messages but it should be called once per frame or so.
And yeah Method provided by shuma-gorath is another way to achieve... |
Posted January 2, 2011 4:20:37 PM
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Proper way to use GetKeyboardState() function
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memcpy should be in the end after all event handling code, just before you return from input event handling function
void InputHandler()
{
BYTE keys[256];
static prevKeys[256];
if(!GetKeyboardState(keys))
{
/////Error handling code
... |
Posted January 1, 2011 1:16:23 PM
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Proper way to use GetKeyboardState() function
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You checked if GetKeyboardState() calls failed or succeded ??
try this -
if(!GetKeyboardState(keyBuffer))
{
////// some error handling code eg GetLastError()
}
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Posted January 1, 2011 2:32:54 AM
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Proper way to use GetKeyboardState() function
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Actually it should be 0xF0.
Here's what your code should be :
BYTE keys[256];
GetKeyboardState(keys);
//check space key
if(keys[VK_SPACE]&0xF0)blah();
Also if you want to process KeyPress (not keyDown) type events you can... |
Posted December 31, 2010 10:49:02 AM
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[SOLVED] DirectX Game not working without SDK and VS
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Problem solved.
Actually problem was he doesn't have GPU so can't run VS 3.0 and PS 3.0 shaders used.
But he reported me that APPLICATION ISN'T STARTING ONLY, so i thought its some VC++ runtime issue or some release configuration i am missin... |
Posted December 27, 2010 12:42:01 AM
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Copyrights for design doc AND code?
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After reading this whole disscussion one thing comes to my mind is
"If as a developer we are showing our Game Idea in the form of a small playable demo or video, what we can do to ensure that Company doesn't reject us and make a game out of... |
Posted December 9, 2010 3:19:29 AM
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C++ Quick Theory Question[Solved]
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try this -
In Main.cpp declare object or a object pointer as -
OBJ object;
or
OBJ* ptrObject;
Now in any file if you need to use it declare it using extern keyword.
For example in Core.cpp use this -
extern OBJ object;
or
extern... |
Posted November 30, 2010 5:28:10 AM
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Problem with TBN in water rendering
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Quote: so i define a 3x3 TBN { 1,0,0, 0,-1,0, 0,0,1 } of water plane.( question 1: is this right?)
Actually i think you are trying to define TBN in world space then use it to convert lightDir to tangent space which is a wrong way.
TBN should be... |
Posted November 26, 2010 1:22:33 PM
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View All Replies Made By This User
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