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Get to know Chetanhl...  
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State/Province, Country Delhi   India
GD Gathering City Delhi, Delhi, India
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Member Since 2/10/2008 10:10:10 PM
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Some recent topics started on our forums
Quick tutorials to migrate from DirectX to OpenGL Hi, as a part of my selection process for a company i have to convert a 2D game made by me in DirectX & VC++ to GCC and OpenGL so it can run on LINUX. I have always used ViualStudio as developer Enivornment and have no idea about Linux & Open... 
Posted January 3, 2011 4:26:12 PM
[SOLVED] DirectX Game not working without SDK and VS Hi, I sended a game i made last week using VS 2008 Sp1 (VC++) and DirectX Sdk June 2010. I builded the game using Release Confuguration and Disabled Debug DLL in DirectX Control Panel also. I included directX web Installer so he installed directX a... 
Posted December 26, 2010 1:48:51 PM
[SOLVED] DX9 - Normal Mapping with Multiple Lights I am following Normal Mapping tutorials from this book - "Introduction to 3D Game Programming with DirectX 9.0 Shader Approach" by Frank D Luna. This is the HLSL code came with sample for that chapter - //====================================... 
Posted November 25, 2010 3:45:16 PM
Which scripting language to use ? Hi I am currently implementing Finite State Machines for Game State and AI (learning projects), i also want to embed a scripting language so I can have scripted ai behaviours. I haven't used any scripting language before. Here are some of the featu... 
Posted October 29, 2010 8:27:39 PM
[SOLVED] Shaders - How to Set values of struct array in HLSL from Application ? I have a following structure in my HLSL Shader - struct DirectionalLights { float3 revDirection; float4 ambientColor : COLOR; float4 diffuseColor : COLOR; float4 specularColor : COLOR; }; int numDirLights = 0; DirectionalLights... 
Posted October 21, 2010 9:33:55 AM
Map Editor Design Issues I starting to build a map editor (for 3D worlds) with interface like Valve Hammer Editor, but ofcourse alot simpler in terms of functionality. I want to support following things for now - -4 Window Interface with some quick access buttons o... 
Posted October 14, 2010 9:10:55 PM
[SOLVED] Weird Texture transparency problem Am upgrading my old texture loader code to include features like batching , multitextures,etc. But when i got it working i found a weird texture transparency problem which you can see in following screenshots - I can see things behind... 
Posted September 28, 2010 6:26:56 AM
Vertex Shader isn't working DX9 - Can't initialize a global matrix in vertex shader Hi i am trying to figure out from past 24 hours why my vertex shader code isn't working - Shaders are working in Nvidia Fx Composer. Vertex Shader uniform extern float4x4 worldMat; struct INPUT { float4 pos : POSITION; }; float4 mai... 
Posted September 13, 2010 5:26:11 PM
Software renderer problem - Error in CreateCompatibleBitmap() Hi I am working on a software renderer (wireframe only). After making all that maths library for it am stuk at this GDI function - CreateCompatibleBitmap() I am trying to draw things on a bitmap and then stretch it to client area... 
Posted September 6, 2010 10:58:20 AM
[SOLVED] How can we do this transformation ? Hi, I am using SetTransform(D3DTS_WORLD,&mat) to transform any mesh. I think it just transforms whole world space before rendering a particular mesh. So we have to apply this transformation again and again on each frame render. Is th... 
Posted February 21, 2010 1:06:25 PM
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Some recent replies made on our forums
Quick tutorials to migrate from DirectX to OpenGL ok So am usng GLEW & GLUT that website has all related files i need. Am gonna port my game using VisualStudio only (as its an awesome IDE) then i am gona try running the game on Ubuntu i think. My game contains no other platform specific... 
Posted January 3, 2011 4:59:32 PM
Quick tutorials to migrate from DirectX to OpenGL thanks for a quick reply man. Great website i think it has all i need to learn in openGL also I went through window creation code quickly GLUT really minimizes the setup code so much thats GREAT. But again its using VisualStudio so If i follow GL... 
Posted January 3, 2011 4:40:53 PM
Proper way to use GetKeyboardState() function Oh I should have mentioned it clearly that the function i have provided shouldn't be called while procesing WM_KeyDown Messages but it should be called once per frame or so. And yeah Method provided by shuma-gorath is another way to achieve... 
Posted January 2, 2011 4:20:37 PM
Proper way to use GetKeyboardState() function memcpy should be in the end after all event handling code, just before you return from input event handling function void InputHandler() { BYTE keys[256]; static prevKeys[256]; if(!GetKeyboardState(keys)) { /////Error handling code ... 
Posted January 1, 2011 1:16:23 PM
Proper way to use GetKeyboardState() function You checked if GetKeyboardState() calls failed or succeded ?? try this - if(!GetKeyboardState(keyBuffer)) { ////// some error handling code eg GetLastError() }  
Posted January 1, 2011 2:32:54 AM
Proper way to use GetKeyboardState() function Actually it should be 0xF0. Here's what your code should be : BYTE keys[256]; GetKeyboardState(keys); //check space key if(keys[VK_SPACE]&0xF0)blah(); Also if you want to process KeyPress (not keyDown) type events you can... 
Posted December 31, 2010 10:49:02 AM
[SOLVED] DirectX Game not working without SDK and VS Problem solved. Actually problem was he doesn't have GPU so can't run VS 3.0 and PS 3.0 shaders used. But he reported me that APPLICATION ISN'T STARTING ONLY, so i thought its some VC++ runtime issue or some release configuration i am missin... 
Posted December 27, 2010 12:42:01 AM
Copyrights for design doc AND code? After reading this whole disscussion one thing comes to my mind is "If as a developer we are showing our Game Idea in the form of a small playable demo or video, what we can do to ensure that Company doesn't reject us and make a game out of... 
Posted December 9, 2010 3:19:29 AM
C++ Quick Theory Question[Solved] try this - In Main.cpp declare object or a object pointer as - OBJ object; or OBJ* ptrObject; Now in any file if you need to use it declare it using extern keyword. For example in Core.cpp use this - extern OBJ object; or extern... 
Posted November 30, 2010 5:28:10 AM
Problem with TBN in water rendering Quote: so i define a 3x3 TBN { 1,0,0, 0,-1,0, 0,0,1 } of water plane.( question 1: is this right?) Actually i think you are trying to define TBN in world space then use it to convert lightDir to tangent space which is a wrong way. TBN should be... 
Posted November 26, 2010 1:22:33 PM
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