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Some recent topics started on our forums |
Web 3D engine
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Hello everybody,
is there a good (open source) 3D engine that can publish to the web? I mean that I want to develop a 3D application that someone will be able to interact with it through his browser. Something like QuakeLive.
I don't care about... |
Posted February 16, 2010 3:58:11 AM
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Realtime Ambient Occlusion Demo
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Well, after a LOT of time and effort I ended up in this demo. The model in the screenshots is Happy Buddha model taken from Stanford: http://graphics.stanford.edu/data/3Dscanrep/
You can download a demo that shows the realtime Ambient Occlusion tech... |
Posted February 2, 2009 2:09:00 PM
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Some recent replies made on our forums |
Realtime Ambient Occlusion Demo
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Quote:Original post by Zxex
I know little about programming shaders and stuff for a GPU but i've been into gaming since a child and IQ is what really makes me stay in this hobbie.
What i really dont get about this new ambient occlusion feature sp... |
Posted May 9, 2009 4:39:09 AM
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Realtime Ambient Occlusion Demo
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Quote:Original post by yahastu
summon,
What useful purpose do you envision for real time per-object ambient occlusion now that screen space ambient occlusion effects (which are not performance limited by the number or complexity of objects) have... |
Posted February 4, 2009 6:05:03 PM
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Realtime Ambient Occlusion Demo
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Quote:Original post by spookycat
Wow that is very impressive, runs very nicely on my Ati 4870 at 56fps.
Could you add an option to turn of the Ambient Occlusion and Depth of Field so one can see what effect on fps each effect has?
T... |
Posted February 3, 2009 8:18:25 AM
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Realtime Ambient Occlusion Demo
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Quote:Original post by LockeCole
Wow, I didn't even know this was possible, yet yield better performance than SSAO.
Is there a way to show fps? It seems to run really fast here but with some hic-ups now and then. I have pretty much the same syste... |
Posted February 3, 2009 6:38:27 AM
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Realtime Ambient Occlusion Demo
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Quote:Original post by pudman
What is the basis of your thesis?
What performance is achieved?
In my thesis I create new shaders like Ambient Occlusion and study optimizations and best practices when writing shaders and code (C#) for the latest GPU... |
Posted February 3, 2009 4:24:35 AM
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SSAO
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Hello there,
I 've just published a screenshot from my AO implementation
The effect isn't finished-optimized yet, but I think its really fast and gives nice results, that dont change as you rotate the scene. In a few days I am going to publish d... |
Posted September 22, 2008 8:15:02 AM
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