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Some recent topics started on our forums |
Zero Ballistics - tactical tank game
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Update: (03/31/2008)
We are proud to announce that we have released
the first public beta version of our game!
Please visit our website zeroballistics.quanticode.com for
more information and download the client there! We hope that a lot of
peo... |
Posted October 19, 2007 3:31:32 PM
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Some recent replies made on our forums |
Zero Ballistics - tactical tank game
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Hi all,
we have some news on our homepage, including the name change of our company to QuantiCode and also some new screenshots with improved tank models are available, so please check out:
http://www.quanticode.com
regards,
QuantiCode... |
Posted February 2, 2008 8:59:28 AM
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Zero Ballistics - tactical tank game
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Hello,
we are glad to announce that our first in-game trailer of Zero Ballistics is online!
Check it out at:
http://www.quanticode.com
Please feel free to send us any comments on it.
regards,
Quanticode
[Edited by - Flamin... |
Posted December 11, 2007 9:45:51 AM
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Zero Ballistics - tactical tank game
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Quote:Original post by V-man
How do you generate the lightmaps and where do you store them? Inside your map file or separate?
The terrain lightmap is created by our level editing tool (GROME) and stored separately in a simple image file. Generall... |
Posted November 26, 2007 7:06:27 AM
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Zero Ballistics - tactical tank game
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Quote:Original post by wyrzy
If you use lightmaps for the terrain, how do you handle the terrain casting shadows on the tank or other dynamic objects? I could see this as being a problem, but perhaps this is a naive question as I have not done... |
Posted October 25, 2007 5:31:46 AM
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Zero Ballistics - tactical tank game
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Quote:Original post by Johnny123
What sort of terrain system are you using?
It looks really nice. The grass and trees match the look and feel pretty well.
Thank you.
The terrain rendering is based on Hoppe's paper on geometry clipmap... |
Posted October 22, 2007 8:09:32 AM
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Zero Ballistics - tactical tank game
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Thanks for your questions and enthusiasm! I will try to address each of your questions separately:
Falhar:
Quote:What about more kinds of tanks? I would like to see artilery, reconasaince, repair or supply tanks.
Yes, we have planned to let th... |
Posted October 22, 2007 7:10:03 AM
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Zero Ballistics - tactical tank game
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Hello!
Thank you all for your comments. I'm very glad that you appreciate the level setting and the vegetation, because a lot of effort went into that.
The development of the game so far took about a year and a half, altough it's obviously not c... |
Posted October 19, 2007 6:09:32 PM
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