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Some recent replies made on our forums |
Is there any way for extremely efficient collission detection.?
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Not specific to OpenGL; moving to Graphics Programming and Theory. |
Posted January 4, 2011 7:15:41 PM
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[MMO] NEW Adventure MMO: Torradin- Looking for dev team members!
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All post in Help Wanted are required to follow the mandatory template. Your post is not the exception to the rule. |
Posted January 2, 2011 12:09:08 PM
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Simple OpenGL Questions
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Depends on how you learn it. It is a waste if you just memorize syntax and what you need to type to make OpenGL to do something. If you instead learn the concept behind everything, then the concepts stays the mostly the same but you just have to... |
Posted December 30, 2010 8:05:57 PM
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Simple OpenGL Questions
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It means you won't be able to use that code if you create an OpenGL 3.2 or later rendering context. But you need to explicitly make one, so it's not like your current code will suddenly start to not work anymore.
But deprecated in that contex... |
Posted December 30, 2010 2:58:50 PM
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Simple OpenGL Questions
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Quote:Original post by yukina
My first question is why does everything have to be between -1.0 and 1.0 on the z-axis? When part or all of my object goes past that boundary it disappears. I understand that if it comes to close to the view it wou... |
Posted December 29, 2010 3:17:00 PM
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WinMain violates RAII (when code crashes)
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Subsystem (console or windows) and entry point (main or WinMain) are independent parameters. The default projects in Visual Studio defaults to main for the console subsystem and WinMain for the windows subsystem, but you can change these to whatever... |
Posted December 28, 2010 8:46:27 AM
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Copy Constructor
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Because the default copy constructor may not do what you want it to do. For example, if your structure contains indirect references, such as handles and pointers, the indirect references themselves may be copied but you want to copy the referenced re... |
Posted December 24, 2010 7:43:17 AM
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[OpenGL ES] Using glDrawElements with Integer index data
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Quote:Original post by mhagain
Quote:Original post by regnar
Quote:Original post by mhagain
it's perfectly possible to create a GL_UNSIGNED_SHORT buffer with more than 65536 elements
No, no, the problem was that you can only index vertice... |
Posted December 22, 2010 2:49:14 PM
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GLfloat array pointer, read from .txt
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If g_vertices is of type GLfloat **, then g_vertices[i] is of type GLfloat *, and there are no overloads for the formatted input stream operator that reads a pointer to a GLfloat. You need to make it a pointer, not a double pointer, and allocate an a... |
Posted December 17, 2010 10:19:19 AM
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OpenGL window AND Console window?
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Make a normal console project, and set up your OpenGL window as usual. There's nothing special about it. |
Posted December 15, 2010 8:27:54 PM
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