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Get to know fkane...  
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Nickname fkane 
State/Province, Country WA   United States
GD Gathering City Sammamish, WA, United States
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Homepage URL http://www.sundog-soft.com/ 
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Rating 1049  (Rate this user)
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23  
Member Since 7/27/2006 12:20:03 AM
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Some recent topics started on our forums
Volumetric Clouds with GPU Ray-Casting in SilverLining 2.0 We've released version 2.0 of SilverLining, our C++ library for real-time, physically-based rendering of the sky, 3D volumetric clouds, and weather effects. This new release features a new type of cloud - stratocumulus - rendered used GPU ray-casting... 
Posted October 13, 2010 12:14:31 PM
SilverLining Sky SDK Version 1.95 of our SilverLining Sky and Weather SDK is now out, available at the Sundog Software website. SilverLining renders physically-based skies, 3D volumetric clouds, and weather effects for any given time, location, and conditions. These scre... 
Posted February 16, 2010 5:39:15 PM
SilverLining Sky & Weather SDK Supports HDR, GLSL SilverLining Sky & Weather SDK Supports HDR, GLSLPosted by: Frank Kane at February 16, 2010 10:19:20 AMSeattle, WA -- Sundog Software today released a new version of its popular "SilverLining" software, used for creating realistic skies, clouds, and... 
Posted February 16, 2010 10:19:20 AM
SilverLining skies and 3D clouds We recently released version 1.91 of SilverLining™, our C++ middleware for real-time rendering of the sky and everything in it. This latest release features improvements to cumulonimbus and stratus clouds, and smoother transitions into space-ba... 
Posted December 20, 2009 12:00:04 PM
Emergent Partners With Sundog for Sky Effects Emergent Partners With Sundog for Sky Effects Posted by: Sundog Software, LLC at December 1, 2009 12:41:44 AMFOR IMMEDIATE RELEASE Emergent Partners With Sundog for Sky Effects Sundog’s SilverLining™ brings simulated skies, clouds, and... 
Posted December 2, 2009 12:41:44 AM
SilverLining 3D Clouds, Sky, and Precipitation SilverLining is an SDK for C++ developers for rendering physically-based skies, clouds, and precipitation effects in real-time, which I've been refining over the past 3 years. It supports OpenGL, DirectX 9, and DirectX 10, and runs on Windows, L... 
Posted June 14, 2009 2:37:54 AM
SilverLining 3D Clouds and Sky SDK adds Linux suport, 20% performance boost SilverLining 3D Clouds and Sky SDK adds Linux suport, 20% performance boostPosted by: Sundog Software at June 6, 2009 12:00:37 PMSilverLining 3D Clouds and Sky SDK Announces Linux Support, 20% Faster Performance Sammamish, WA, June 6 2009 - Sundo... 
Posted June 6, 2009 12:00:37 PM
SilverLining 1.5 - 3D Clouds and Sky Sundog Software announces version 1.5 of its real-time 3D cloud and sky library, SilverLining. In addition to providing physically-based clouds of various types and an accurate simulation of the sky and tone-mapped natural lighting, version 1.5 adds... 
Posted July 10, 2008 1:37:18 PM
SilverLining 1.5 Adds Precipitation to 3D Clouds and Sky SilverLining 1.5 Adds Precipitation to 3D Clouds and SkyPosted by: Sundog Software at July 8, 2008 10:41:58 PMSAMMAMISH, WASHINGTON, July 8, 2008: Sundog Software announces version 1.5 of its real-time 3D cloud and sky library, SilverLining. In addit... 
Posted July 8, 2008 1:41:58 AM
SilverLining 3D Cloud and Sky SDK 1.087 Over at Sundog Software, we have released version 1.087 of SilverLining, our SDK for real-time cloud and sky rendering for DirectX9 and OpenGL C++ Windows developers. This latest version improves performance, memory footprint, and visual quality,... 
Posted February 15, 2007 4:45:58 PM
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Some recent replies made on our forums
SilverLining Sky SDK Thanks! When we talk about rendering the planets, that's just from the viewpoint of the Earth. They're points, like the stars, although we accurately color them and give them the appropriate brightness and position depending on the time and p... 
Posted February 19, 2010 12:17:28 AM
SilverLining skies and 3D clouds Thanks for the support folks! Constructive feedback's always welcome. But yes, we're a very small company, proud of what we've created, and always seeking to make it better.  
Posted December 22, 2009 9:49:15 AM
Projection matrix from 6 arbitrary frustum planes? Eric Lengyel's article might be helpful: http://www.terathon.com/code/oblique.html Also see his powerpoint on "projection matrix tricks:" http://www.terathon.com/gdc07_lengyel.ppt  
Posted November 4, 2008 11:17:30 PM
Projection matrix from 6 arbitrary frustum planes? Even if you have skew, shear, off center, whatever you want to call it, it turns out to be pretty easy. What you want is to get the left, right, top, bottom, near, and far values (let's call them l, r, t, b, zn, zf) to pass into something like glF... 
Posted October 25, 2008 1:41:22 PM
SilverLining 3D Cloud and Sky SDK 1.087 The demo app renders using OpenGL, and OpenGL support on some older graphics drivers is pretty dodgy. We've tested SilverLining on a wide variety of systems and cards using the latest video drivers - so if updating your drivers doesn't help... 
Posted February 16, 2007 1:07:48 PM
SilverLining 3D Cloud and Sky SDK 1.087 The renderer plug-ins are implemented as DLL's and bound at runtime. Any data or objects your renderer needs may be passed via a void pointer when initializing the plug-in. Alternately, all of the calls into the plug-in are centralized in a Renderer... 
Posted February 15, 2007 8:44:23 PM
SilverLining real-time 3D clouds & sky SDK Thanks for the bug report... if you're willing to work with us on troubleshooting the above anomaly, I think we can identify it pretty quickly. SilverLining did go through rigorous QA on a variety of systems, operating systems, and graphics... 
Posted August 24, 2006 9:50:58 AM
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