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Get to know Sam Gamgee...  
Full Name Walter O. Krawec
Nickname Sam Gamgee 
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Homepage URL http://www.waltsgames.com 
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Rating 1081  (Rate this user)
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176  
Member Since 3/11/2001 9:34:02 AM
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Some recent topics started on our forums
Longbow Here are a few screenshots of Longbow - a 3D RTS game currently under development. Please keep in mind that the engine is still new and as such a lot of the artwork (especially the units and buildings) are mostly placeholders. Since the engine is s... 
Posted December 21, 2005 1:57:07 AM
Gems Cubed (first DX game) Alpha Hi all, I've been learning DX lately (I've been using OGL up to this point) and inorder to test some of the things I learned I created this small puzzle game. It's basically a standard "match the color gems together and get the high score" type d... 
Posted August 4, 2005 7:44:25 PM
Monitor Refresh Rate Hi, I currently have the option for the user of my game to change the refresh rate the monitor runs at (60Hz - 85Hz). To do this, I have several check boxes where the user can choose a refresh rate. However since not all monitors support all rat... 
Posted June 13, 2005 2:03:52 PM
Armada 2250 Beta Test Hi, The BETA version of Armada 2250: The Rebellion is now available at www.waltsgames.com/armada.php?page=beta. The purpose of this beta test is of course to see how well the game runs on different computer systems, but I would also like to... 
Posted March 18, 2005 4:32:52 PM
What's wrong? Hi, Hands to Quarters has been out for a year now and not only have thousands of people downloaded it, it has also received serveral awards (such as a 4/5 from TuCows.com), and it is also ranked 34'th most popular game from http://www.freelan... 
Posted December 8, 2004 7:31:00 PM
BETA testers needed for Lobby Server I just finished the bulk of my new Lobby Server software, but I need more people to actually test it out. The WaltsGames.com Lobby Server is a new service under development that will allow players of compatible games (such as SPACE) to be able to fi... 
Posted October 8, 2004 6:46:57 PM
Shipping with Winsock DLL Here's a quick and simple question. If I develop an application that uses WinSock for networking (such as a multiplayer game), can I include the Winsock DLL file in my install? Or do I have to simply instruct the user on how to download the la... 
Posted September 26, 2004 12:12:57 AM
Internet Lobby Idea OK, so here's an idea I came up with last night that I thought I'd run by you (much smarter) guys. Basically I was thinking of how to run a game lobby system for an Internet multiplayer game. So the obvious method here is to get a server and run a... 
Posted August 24, 2004 12:08:55 PM
Now available "Hands to Quarters"! Hands to Quarters is now available! For more information, please visit the HQ website at www.waltsgames.com/HQ.html . There you can find more information on Hands to Quarters as well as download the demo version. Thanks for your time, and I w... 
Posted December 8, 2003 4:46:52 PM
"Hands to Quarters" Beta version is available! Hi, The BETA version of Hands to Quarters is now available at http://www.waltsgames.com/HQBeta.html . The purpose of this BETA version is to try and find any and all bugs that are in Hands to Quarters. Keep in mind that this is a BETA version a... 
Posted October 22, 2003 7:02:06 PM
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Some recent replies made on our forums
Is it possible to turn off echo with cin/cout? Isn't getch() a standard C command that should work on Linux? I know it's not C++, but it'll do what you want I should think. 
Posted January 24, 2007 4:54:06 PM
Pointers and Arrays Yup, as the above poster said, those 'for' statements should be something like so: for (int i=0; i < ITEMS; ++i){  
Posted August 22, 2006 6:26:26 PM
A novice Question Try this (using std::string): #include <iostream> #include <string> int main() { std::string name; std::cout << "What is your name?" << std::endl; std::cin >> name; std::cout << "Oh, I see. Yo... 
Posted August 7, 2006 5:34:22 PM
Gamepad support Search MSDN for the joyGetPosEx function. There are of course other ways of doing this (such as through DirectX I think), but this is pretty simple with this function I think... 
Posted June 10, 2006 4:05:57 PM
Creating Tile Maps I would say go for the option of asking the user what size map they want using a dialog box of some sorts before they start making a map. Then additionally if you wanted to, you could have an option to increase the size by simply tacking on n a... 
Posted June 4, 2006 7:30:54 PM
WINMM.LIB Here's some instuctions on how to actually get it all working with express: http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/default.aspx . Hope that helps. Also, the 64 bit version probably didn't work for you as you don't have Win... 
Posted May 16, 2006 2:28:05 PM
Microsoft Visual Studio 2005 Express Free Forever Quote:however I've seen nothing in this article or the original to which it is linked which says the one year time limit Just another link to prove this from the MSDN FAQ: http://msdn.microsoft.com/vstudio/express/support/faq/#pricing. This is... 
Posted April 19, 2006 10:00:41 PM
my game works only on computers with visual studio 2005 Simple way to fix this should be to: load up your project settings, and go to C/C++ -> Code Generation Next change runtime library from Multi-threaded DLL to Multi-threaded and rebuild. That should sove your problem 
Posted March 26, 2006 3:52:59 PM
ATV Rage 2006 That is some very nice terrain you have there, great work! 
Posted March 17, 2006 11:14:46 AM
Is inheritance the right thing to use here? Perhaps I'm confused (it happens a lot:), but can't you just have all your objects inherit from a single base class "CObject" for example. Then you can store a single array/vector what have you of pointers to CObject. These pointers could of course... 
Posted March 3, 2006 5:53:27 PM
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