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Some recent topics started on our forums |
Carbon game engine
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These images are all real-time screenshots of projects using the Carbon game engine. For more information, visit www.carbon.net.nz or email enquiries@carbon.net.nz.
Or just post a comment or question here :) |
Posted September 18, 2006 11:20:44 PM
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Some recent replies made on our forums |
Carbon game engine
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How come people keep going on about the content of a website?
My post never made any grandiose claims, and the website is not intended for other developers.
I hereby state that I understand people want more evidence.
More evidence is... |
Posted September 22, 2006 6:48:33 AM
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Carbon game engine
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Ok.
Im really surprised by the amount of vitriol and flaming I am copping here.
We are a small team, but a commercial one. We dont have the money to spend on hugely fancy tech demos yet, and releasing shots of tech running with non-i... |
Posted September 21, 2006 10:00:42 PM
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Carbon game engine
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Mikeman - thats my point too. The real effort here went into the scenegraph, memory managers, texture caching and management, materials system, and so on. As for a complex scene, that bridge has some pretty serious triangle count to it. I agree... |
Posted September 20, 2006 10:22:18 PM
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Carbon game engine
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Karadok, I prefer to deal with business on a case-by-case basis. I have a set licensing package, but that can be offputting to developers with limited means. Conversely, if I am willing to grant special dispensation for "lesser" licenses such as... |
Posted September 19, 2006 11:24:52 AM
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Carbon game engine
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LJ_1102, email me at enquiries@carbon.net.nz - I prefer to have business discussions in private. |
Posted September 19, 2006 8:10:40 AM
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Carbon game engine
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MarneusCalgarXP - yes, the screenshots are running at 1920x1200 at over 80FPS on a middle of the road computer. That is for scenes of around 420,000 polygons, although, if you reduce the LOD factors and son on it will speed up with no visib... |
Posted September 19, 2006 6:38:19 AM
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