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Some recent topics started on our forums |
Luabind/lua: calling a function from a specific script
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Hey guys!
I need to load a function from a specific script. What i need to do is something like this:
Load a bunch of script files
luaL_dofile(m_luaState, script1Path);
luaL_dofile(m_luaState, script2Path);
luaL_dofile(m_luaSt... |
Posted October 13, 2008 2:59:29 PM
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Cross platform gui toolkit and licence
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Hello everybody!
Please provide me with a little help. I want to develop an application that i will be selling, in at least two version.
Sell it without source code, and sell it with source code.
The problem that im facing is that i dont k... |
Posted August 28, 2008 5:07:01 AM
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Squirel - passing varibles between scripts
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Hi guys.
Do you know if its posible and if it is, how can i pass varibles between squirel scripts?
So i have like this -
script 1
///////
variable varA;
///////////
script 2
varible B = script1.varA;
can i do something like... |
Posted August 21, 2008 2:44:41 AM
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Games for windows Live and Opengl
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Hello guys
Im a little confused about Games for windows Live. How does things work with this? And most importantly a game done with OpenGL can be included in Games for Windows Live or microsoft wants all the games to be directx only?
Thank... |
Posted July 24, 2008 9:28:16 AM
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multiplatform C++ librari for file upload and download
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Hello there
I need a multiplatform library (Windows, Linux, Mac OS) for C++ that lets me upload a file to a ftp and download a file from a ftp. Do you guys know any?
Thanks alot |
Posted July 22, 2008 5:43:07 AM
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Grid based map editor in openGL
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Hi there
Can you guys point me in some direction. I wanna do a map editor sort of like warcraft 3 map editor - or starcraft - only in 3D. So i need to know whats the best way to do this becouse i need to do cooling on it two.
So becou... |
Posted May 22, 2008 2:46:00 PM
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Passing a string to a callback function
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Hello
Maybe you could help me with this.
I have this function
Function(void(COpenGL::*Callback)());
what i want to do is to pass to this function a string.
so im thinking something like this
string funcString = "COpenGL::Need... |
Posted May 16, 2008 3:04:19 AM
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Tokamak problem with objects going throw each other
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Hi there,
Im using tokamak to do 2d collision. I know its not the ideal way for doing 2d physics.But im almost there and tokamak is good for what i need. The problem im facing is like this.
in the update function im puting all objects at positi... |
Posted April 22, 2008 2:06:14 PM
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When puting the code to a static library the program crash in msvcr80.dll
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Hi there
I put my code in a static lib - and then link it to my program - it compiles fine but when it starts running it crashes in msvcr80.dll.
Can you guys tell me what could be the problem?
Thanks alot |
Posted April 1, 2008 8:55:39 AM
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index VBO with 2 index array ? is that posible?
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Hello there
Im having trouble rendering my object with index VBO. I use the 3ds max importer from gameTutorials class (if any one knows that). The problem im facing is like this.
i have this arrays
vertexes
Normals
texturesUV
Pro... |
Posted March 8, 2008 1:03:40 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
LNK2005 error [C++]
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you are defining those structures multiple times - basically you are including a header file multiple time. For instance
file A - includes file C
file B - includes file A and file C
so when the compiler gets to file B it tries to redefine wha... |
Posted November 24, 2009 10:42:49 AM
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QT vs GTK
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QT for sure - better documentation |
Posted April 20, 2009 3:22:42 AM
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header file problem
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Ok - you have two solutions that i can see up front. One - move global variables in lighs.h - then lights.cpp and meshes.h and meshes.cpp will have access to them. Second make globals.h and put all your global variables there - and then include t... |
Posted October 31, 2008 8:06:06 AM
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header file problem
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Im not realy sure since i dont really see the code - but if lights is included in Meshes, why not declare g_pd3dDevice in lights? If Meshes.cpp - contaings a class "class Meshes" do a forward declaration or something. If you show me your code i can h... |
Posted October 31, 2008 7:55:07 AM
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C++/STL - Slow? SOLVED
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Hi
I can tell you that using arrays over std::vector is faster. I tested this a while back. |
Posted October 31, 2008 4:53:18 AM
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Cross-platform way to get files and folders inside a given folder
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I agree with SiCrane - WxWidget its what you need. Easy to use and very powerfull. |
Posted October 23, 2008 11:42:26 AM
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Luabind/lua: calling a function from a specific script
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thanks alot - i will look into it |
Posted October 18, 2008 6:58:10 AM
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Cross platform gui toolkit and licence
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Thanks alot for the help guys. I think im going to use wxWidget :) |
Posted August 28, 2008 6:48:30 AM
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Cross platform gui toolkit and licence
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I most centainly dont undestand the GPL
So if i make a program that uses gtk or wxwidget (dont make any modifications to them - only use the library to make interface) i can sell my software with and without the source code. all i have to do... |
Posted August 28, 2008 6:08:44 AM
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I am a opengl beginner, I have a question about MATRIX.
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I suggest you look into Quaternions - there are alot of good tutorials out there
Good luck
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Posted August 21, 2008 3:28:43 AM
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View All Replies Made By This User
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