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Get to know Kobalt64...  
Full Name Luke Johnson
Nickname Kobalt64 
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Member Since 8/23/2006 3:23:06 AM
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Some recent topics started on our forums
Chorus Web Browser Hello, Chorus is my Major Yr 12 Multimedia project. It is built using C#, .Net(Including it's WebBrowser class for the normal html-rendering stuff) and uses SlimDX for graphics. Developers are able to write C# scripts using either ChorusLib2 (A li... 
Posted July 24, 2008 11:41:37 AM
Animation System Hello, I'm currently working on a 2D animation system (C#/SlimDX). I've got things set up so it's used like so: // Inside "Skeleton.cs", to be loaded from an XML file but for now just part of the default rig. mRoot.Joint("RightShoulder"... 
Posted November 15, 2008 6:54:14 AM
3D/(3D/2D)Physics Engine for XNA or SlimDX Hey everyone, I'm developing a top-view game using only sprites but it's really 3D (Textured Quads). I'm looking for a physics engine for either SlimDX or XNA 2.0/3.0 (I don't mind converting between different types of vectors and stuff) that... 
Posted September 5, 2008 2:58:37 AM
Printing an entire project... Hey guys, For my school project I have to print my entire project (about 8000 lines) to show the examiners. Does Visual Studio 2005 have a "Print Project" function? All I can see is the option to print the current page... and that would take forev... 
Posted August 9, 2008 2:43:47 AM
SlimDX Troubles (Or, Direct3D debug runtime troubles) Hello, I'm getting some unexpected errors when running SlimDX with the debug runtimes enabled. Basically, when the debug runtime is enabled it throws an error saying that the mag filter in my shader is unsupported... When it runs perfectly fine us... 
Posted June 13, 2008 9:44:01 AM
Deferred Rendering - Light Position Messed Up. Hello, A few weeks ago I started working on a Rendering Engine which I plan to have a Unified Lighting Model. I decided to take a deferred approach. I took a look at the MDX 2.0 example over at mdxinfo, and I have it "Semi-Working". Theres... 
Posted February 18, 2007 2:16:28 AM
ffs, Pointers. Hey everybody, I recently started using C++ again after using C# for ages, and I can't seem to figure something out. I'm building a Rendering Engine, and the main object (RenderableObject) contains pointers to Position, Scale & Rotation Vector's (... 
Posted January 26, 2007 1:51:00 AM
Particle Effects Hey All, This is how the story goes: Every time I tried making a game, I would get so far, then I would need to implement some special effects (Like particle systems). The only thing is, soon work on the game would stop while I continual... 
Posted December 27, 2006 5:29:19 PM
Singletons: When Not To Use? Hello, In my game, I currently just have anything that I know will need access by alot of things (E.g. Input, Audio, Physics, basically all of the 'Manager' classes) as a Singleton. Is this considered bad? I just don't like passing the Input &... 
Posted September 24, 2006 4:07:50 AM
Faith & Misery (New Team Forming) Introduction: Greetings Everyone! First of all i would just like to say that this is a project mainly focused on having fun and learning about the XNA Framework. As it has only been released recently, it is expected that there will... 
Posted September 4, 2006 5:20:22 AM
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Some recent replies made on our forums
Advice for getting a smartphone The N900 is hands down the best thing out there. I've played around with some of the competing phones and never once did the thought of switching cross my mind. 
Posted November 15, 2010 3:24:51 AM
Sculptris - Adaptive mesh sculpt editor Very cool - I've only ever tried sculpt in Blender myself, and I always wondered why it didn't work more like this... It would be very cool to see something like this in Blender, ever thought of sharing some of your stuff with the Blender people... 
Posted December 21, 2009 8:16:33 AM
Crysis Normal Maps Uh... I'm not sure if this is what you mean (since it's pretty obvious [smile]), but the reason the Crysis normals look different is because the color is inverted? If thats the problem, it's an easy fix. Just open up an image editor and adjust-&... 
Posted October 10, 2009 4:15:24 AM
V for Violence Quote:Original post by Erik Rufelt Then again they were right, about the direction things were going I mean. Today you have not hundreds but hundreds of thousands of both American and other girls going out every weekend, listening not to jazz, but... 
Posted August 31, 2009 9:29:05 AM
Why does web development make so little sense? Quote:Original post by CodaKiller The concept of a web browser seems so simple to me, simply pull the script from the URL using sockets and use a scripting API such as lua or python to interpret it and display visuals with OpenGL. I mean it's 200... 
Posted August 19, 2009 9:49:08 PM
Online Dating I've never used any online dating sites personally, but I have an uncle who lives in a very remote area (Out in the bush) who has, and now he's happily married to someone he met online. I don't think he would have found anyone if it wasn't... 
Posted May 7, 2009 11:16:00 AM
Cult of the Car Model I drive a 280zx, and I wave to other people in Z cars, only because they are so rare around here (I've only seen 1 pre 300zx before, and only a couple of the more modern ones). Like aaron_ds said, most 350z drivers I see are middl... 
Posted April 28, 2009 10:50:33 PM
Any online word processor with history? Wait, Google Apps does remember differences between revisions. Right click the file and select "Revisions"... Or did I misunderstand? 
Posted April 15, 2009 7:21:48 PM
Which 2D game franchise would you want revived? Quote:Original post by MonkeyInBlack or Jetpack (that game was só much fun to edit!). !!! I used to play (and edit) that game all the time when I was a kid! I never could remember what it was called though, thank you! (Actually, that link say... 
Posted April 12, 2009 5:23:27 AM
This is a forum where people can discuss GIMP Quote: I know for sure though that there's hundreds ways how you can word "i need to make adjustments to colors in image", and certainly when you think of it, the chances that you'll think in same words that dialog uses are extremely tiny. Good... 
Posted March 16, 2009 9:50:40 AM
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