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Some recent topics started on our forums |
Solitaire
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this was my 3rd first year project for uni. all it is a game of solitaire which i knocked out in a hurry. quite pround of it since i did it so quickly.
anyway, all comments are welcome
enjoy
download game here:
http://www.yourfilelink.com/g... |
Posted February 3, 2006 3:42:59 PM
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any good books???
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having just read "3D math primer for graphics and game development" im looking for a good book to follow on from this.im looking at "Computer Graphics: Principles and Practice in C" at the mo, but is this a good book? whats it go into? i read th... |
Posted August 31, 2004 8:17:42 PM
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any good books?
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having just read "3D math primer for graphics and game development" im looking for a good book to follow on from this.im looking at "Computer Graphics: Principles and Practice in C" at the mo, but is this a good book? whats it go into? i read th... |
Posted August 31, 2004 7:45:28 PM
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could anyone explain this?
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i was reading a book on 3D maths in c++ and i came across this:
class RotationMatrix
{
public:
...
...
...
Vector3 inertialToObject(const Vector3 &v) const;
Vector3 objectToInertial(const Vector3 &v) const;
};
what does the const a... |
Posted July 3, 2004 2:56:49 PM
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my own 3DS max file?
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Hi,
Im just starting to get the hang of theory behind 3d games.
i want to start using meshes in my programs but i cant find anyfing on 3DS max file formats.
Is it possible to write my own 3DS max file format?If it is, could somene give me sum... |
Posted July 2, 2004 5:07:05 PM
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Cool Pixel Effects??
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Hi, im sort of new to openGL (and programming!) and i need some help.
i want to create effects on the screen that blur pixel values together (like motion blur effects or fading the whole screen to black) but i not sure how to do it. would i use pix... |
Posted March 22, 2004 5:04:16 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Developing for PSP - is it hard?
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I know its not a PSP but my uni course has 20 gamecube dev-kits.
gamecube's API is really easy to learn and i find more fun than programming on the PC.based on what i know of the ps2 i think the api for the psp may be very limited howeve... |
Posted May 19, 2006 5:09:58 PM
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Solitaire
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thanks blew.
ForeverNoobie, i think the frame rate is cos of my system?it was running on a p4 3.4 with 2 GeForce 7800's SLI'd.
btw i love to know what people think of the source code.its messy in places(most places).if anyone could suggest... |
Posted February 4, 2006 7:50:55 AM
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What is the point of using a constant variable?
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whats the difference between using
const int MENUID_QUIT = 1;
and using
#define MENUID_QUIT 1
or is there none? |
Posted November 13, 2005 6:20:49 PM
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Directx 9 input handeling
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Try these links then:
http://www.gamedev.net/reference/articles/article1657.asp
http://www.gamedev.net/reference/articles/article1607.asp
dont worry that there for DX8 they will work fine. |
Posted September 15, 2004 4:22:21 PM
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Directx 9 input handeling
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If you downloaded the DirectX 9 SDK have a look in the DirectX sample browser.try searching the samples for "keyboard" and "mouse". |
Posted September 15, 2004 4:06:54 PM
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Do I have a chance?
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I'm totally sure about this JaZman,but if youre over 19 i think you may have to pay alot to go to college but i wouldnt let that put you off.College becomes worth the effort if you can see what it leads to. |
Posted September 5, 2004 5:20:24 PM
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My first effort ...for your consideration!
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I did something like what you done for my frist game.i was learning C++ at the time as well.for my aliens(well, chickens...) i used a linked list to store the objects.i dont know if thats what youre doing here but if youre not then i think you should... |
Posted September 3, 2004 7:30:25 PM
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could anyone explain this?
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that useful to know!thanks.
one more question.
can u use inline functions in a class, like so:
class blah
{
public:
...
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inline int blah_blah();
}
whenever i've done it the compiler has a fit!
thanks again! |
Posted July 3, 2004 3:32:37 PM
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