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Get to know Neoecs...  
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Rating 1034  (Rate this user)
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Member Since 4/26/2005 7:05:42 AM
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Some recent topics started on our forums
Porting, Unix -- Windows How do I port my network code to Windows? For example, my code can look like this http://beej.us/guide/bgnet/examples/server.c (from an tutorial, not my code) Then I add the WSAinitialize stuff and deinitialize, change the close() to closesock... 
Posted February 20, 2006 11:46:05 AM
GLUT linker errors. When I'm compiling an NeHe example, using Dev-Cpp and GLUT I get alot of linker errors: [Linker error] undefined reference to `__glutInitWithExit@12' And so on, you know ;) What to do? 
Posted August 6, 2005 5:19:31 PM
WinApi *poof* [Edited by - Neoecs on April 28, 2007 9:39:05 AM] 
Posted July 13, 2005 4:12:43 PM
DirectX window handler Is there any library like GLUT for DirectX? Do I need to know WinApi? 
Posted July 13, 2005 11:36:05 AM
GLUT Barebone Is this a good barebone code? #include <windows.h> #include <gl/glut.h> #pragma comment(linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"") bool init(void) { glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f,... 
Posted July 12, 2005 5:01:31 PM
How did you learn.. How did you learn OpenGL/DirectX? What did you know before you started learning? WinApi? C++? What guides did you use? Did you use any additional librarys like GLUT? Please tell, detailed, how you learned. Thanks. 
Posted July 12, 2005 6:04:21 AM
SDL window How can I use OpenGL in a window that i initiated with SDL? Mayby the question is "How can I keep a window on the screen"... I dont know, but I guess the answer is in some document but I haven't seen it. Can I have an example? Here's the s... 
Posted May 3, 2005 11:58:51 AM
Questions I have a few questions I want answers on. 1) How big is a heightmap? 2) Can I make big heightmaps? 3) How big? 4) How does an heightmap maker algorithm work? Theory: making four vars, max height, min height, tops and not_tops. T... 
Posted May 1, 2005 1:57:20 PM
Pong I have earlier programmed in Allegro and it was very easy, now I want to move up to something more professional, still crossplatform. I choosed OpenGL and it seemed hard. So, can i have the sourcecode for a Pong game, it would be helpful to se how in... 
Posted April 26, 2005 7:31:23 AM
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Some recent replies made on our forums
Porting, Unix -- Windows Threads sounds *hard*, so mayby I will just stick to Unix for the server. Or is Threads mayby better (faster, more stable)? I'm thinking about making som really small MMORPG, should I use forks or threads? 
Posted February 20, 2006 3:44:37 PM
Porting, Unix -- Windows Ok. Should I use CreateProcess() for that? How should I do to make it do the same as fork()? I've tried with all arguments NULL, but that crashes the server when I do a connect. (I'm making an httpd.) 
Posted February 20, 2006 3:15:51 PM
GLUT linker errors. Sorry for tripleposting, but, I really need help with this... Thanks. Fixed! "To use GLUT with DevC++ 1. Add the includes to the include folder. 2. Put the libs in the library folder 3. put glut32.dll in windows or windows/system or windows/... 
Posted August 7, 2005 6:53:16 AM
GLUT linker errors. I think I found something... I linked with libglu32.lib and then all errors gone away... But one... C:\Documents and Settings\*\Skrivbord\ProjectX\Makefile.win [Build Error] [ProjectX.exe] Error 1 "Error 1"... That's the most descriptiv... 
Posted August 6, 2005 5:35:12 PM
GLUT linker errors. Glut.lib, yes. 
Posted August 6, 2005 5:28:31 PM
Best Way to Make Grass Dakiar, a screenshot would be nice. :) 
Posted July 15, 2005 2:32:12 PM
Pixelknights are recruiting! Swedish programmer needed. Then I might be interested. I will think about it. 
Posted July 14, 2005 9:24:21 AM
WinApi Well, it doesn't matter anymore. Thanks anyway! 
Posted July 13, 2005 4:50:01 PM
WinApi I thought this line does that: GetCursorPos((LPPOINT)&pos); How should I do? I dont know much WinApi, I'm just making this fix for a friend :P 
Posted July 13, 2005 4:36:40 PM
WinApi Now I get --------------------Configuration: Mouseinvert - Win32 Debug-------------------- Compiling... main.cpp C:\Mouseinvert_1.0\main.cpp(22) : warning C4700: local variable 'pos' used without having been initialized Linking... Mouseinve... 
Posted July 13, 2005 4:29:49 PM
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