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Get to know Leo_E_49...  
Full Name Laurence Emms
Nickname Leo_E_49 
State/Province, Country CA   United States
GD Gathering City Stanford, CA, United States
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Current Occupation
Job Title Student 
Job Description MS Computer Science, Stanford University 
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Rating 1085  (Rate this user)
Number Of Posts
In our forums
421  
Member Since 8/19/2005 1:23:16 PM
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Some recent topics started on our forums
My Demo Reel Hi Folks, I've just made a demo reel of a few of my projects in my undergrad and graduate degrees so I thought I might share it with you all. So, here you go: http://www.youtube.com/watch?v=eXSTKazdn5E I attended the BSc (Hons) Computer Game... 
Posted October 18, 2009 7:15:32 PM
ARCO Update Here's an update on my team's Prototype Games Development project, ARCO, which we did for the third year of our BSc (Hons) Computer Games Technology at the University of Abertay Dundee. (Previously discussed here) The engine is completely home-g... 
Posted May 21, 2006 1:49:34 PM
Discrete Mathematics I'm looking to self-learn the fundamentals of discrete mathematics in preparation for an application for a masters degree in CS. Can anyone recommend me good introductory texts on the various subjects which make up the field of discrete mathemat... 
Posted May 20, 2007 9:40:11 AM
URGENT: 3D free boundary flow problem I've been working on a 3D free boundary flow simulation for the past three months for my honours thesis and it's due soon. The problem is I can't seem to find the 63 boundary conditions for free boundary flow in 3D. The rest of my simulation, in... 
Posted April 27, 2007 7:54:01 AM
Weird shader texture access behaviour Here's a shader I wrote for 3D fluid advection, which includes two functions for bilinear and trilinear interpolations: // Fluid3DAdvectFS.txt // Laurence Emms 2007 // NOTE: Complete, check and update uniforms // Standard uniforms unifor... 
Posted April 13, 2007 5:53:03 PM
Major problem with glUniform SOLVED I'm having major problems with my uniform variables being completely random and inaccurate. It seems that they are either not being set or are not functioning properly. Whenever I hard code the values for each uniform, my shaders work. Here's a sa... 
Posted April 11, 2007 4:42:12 PM
NV_float_buffer problem This is a separate topic from my other query so I thought I should put it in a separate thread. I'm having problems using NV_float_buffer. When I use it to render a texture, it turns completely white, although I've checked and the GL_NV_float_buffer... 
Posted April 11, 2007 4:55:39 PM
Strange behaviour of FBOs I'm developing a fluid dynamics program for my dissertation and I'm getting some strange artifacts with FBOs. Here's the original glCopyTexSubImage2D screenshot: Original Here's the FBO version: FBO The shaders are all the same and not... 
Posted March 26, 2007 5:38:26 PM
glCopyTexImage2D Problem SOLVED When I copy a texture onto itself, it causes the texture to go white. I'm wondering whether anyone can help me solve this problem. I'm attempting to modify the texture using a shader and use the texture as feedback into the shader but I can't ev... 
Posted March 7, 2007 2:15:48 PM
Determining contact points in 3D collision detection I'm looking for a good explanation or resource of how to generate a complete set of contact points in a continuous 3D collision detection algorithm with spheres, capsules, AABBs and OBBs, colliding these with arbitrary convex meshes (for level collis... 
Posted February 2, 2007 11:14:02 AM
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Some recent replies made on our forums
Why do you like programming Unlike physical construction, like with mechanical engineering or robotics, computer graphics have virtually no constraints. I like this a great deal. :) 
Posted April 29, 2010 2:37:06 AM
THE best tools for Quote:Original post by Promit P.S. I hear ScummVM based games are actually very reliably write once run anywhere. Far more portable than probably any other environment in existence. Interesting... What do you think makes ScummVM based games... 
Posted October 25, 2009 3:41:51 AM
OpenGL vs. DirectX? I learned mostly from the OpenGL Superbible. It's a good resource to have handy too. I think that when it comes to learning about games, writing from scratch may be educational but I agree that starting with an existing game engine will be easier... 
Posted October 25, 2009 3:33:21 AM
My Demo Reel Sounds good. Thanks for the advice. I don't really know anyone else who is applying for this kind of job in my degree program so I don't really have the chance here to talk to other people about the sort of thing to put in a demo reel. Most of my cla... 
Posted October 18, 2009 10:42:37 PM
My Demo Reel Thanks for the advice. I'll swap the space shooter to the front of the video for the ones I submit when I'm applying for jobs. :) I did the 2D art for these projects myself. I only really included the 2D game because it's a networked ga... 
Posted October 18, 2009 10:21:13 PM
MMO topic: Is MMO still appropriate? Quote:Original post by Merluche Why hasn't any game that I know of offered yet an experience about having to interfere into someone else's online avatar? Why isn't there a quest to go and HELP someone? or Block someone from doing something? I m... 
Posted February 6, 2008 10:00:48 AM
Project Gevno: MMORPG - Game Designers required. I see you've thought this through. My advice to you is invest in a desktop machine with a fast hard drive and a good ethernet port, find someone who can handle Linux or FreeBSD and install either of them on the machine as the stand-in server. Th... 
Posted February 6, 2008 9:48:25 AM
Modern C++ standards/conventions... I wonder how C++0x is going to affect all of these standards and best practices. I'm looking forward to all the new features to be added but it'll take a while to change my coding style accordingly... 
Posted February 6, 2008 9:39:15 AM
3d point-in-triangle algorithm Oh right, I thought he already knew that the point was on the plane of the triangle. In that case, it's probably best to try both out if necessary and profile to see which is faster. 
Posted February 6, 2008 9:37:02 AM
My Video game addiction 4 hours isn't that long, I used to go 6-8 without stopping back in the day. :p What I used to do back in uni was only play on the weekends and only after I got some work done that day. I use games to relax and unwind so it's not a b... 
Posted February 6, 2008 9:26:41 AM
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