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Some recent topics started on our forums |
Need for Speed 1 remake in XNA
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Need for Speed:XNA is an XNA/C# game I wrote from scratch. It took me about 6 months of work off and on. The code is all mine, but it uses the original Need for Speed data (textures, models, tracks). Information on the file formats was reve... |
Posted March 20, 2009 7:00:21 PM
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PhysX joint stiffness
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Hi,
I've implemented PhysX into a 3d car game, and want to provide colliable objects. In particular, I want to be able to crash into a lamppost and have it bend (where it intersects with the ground).
Ive implemented a Spherical joint between t... |
Posted December 14, 2009 8:46:20 PM
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Some recent replies made on our forums |
Physx in .net
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+1 for PhysX.Net. PhysX itself is pretty great, and the PhysX.Net wrapper has been simple to use and full-featured :) |
Posted March 31, 2010 4:32:02 PM
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Need for Speed 1 remake in XNA
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VladR - have you played the game? All 3 sections of the Alpine track are playable. And I totally agree - thats my favorite track of all time too! |
Posted March 24, 2010 2:55:44 PM
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Need for Speed 1 remake in XNA
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thanks for the comments. Yes it does still need more work, but I got to the point where if I started trying to add modern features like proper shadows, dynamic lighting, more detailed models, no scenery popup etc etc, it wouldn't be NFS1 any more.
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Posted March 14, 2010 7:12:48 PM
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Driving Speed Pro
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Looking good, will be downloading when I get home from work :)
What are you using for the vehicle physics? |
Posted February 3, 2010 4:46:41 PM
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World War II Heroes (Dog Fight)
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Looks cool. Do you have any videos? |
Posted January 10, 2010 11:31:20 PM
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MDX 2.0 DirectSound PrimaryBuffer
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Awesome, thanks! I've been wondering why this doesn't work for ages :)
As for why I'm not just using XNA audio - you can't load arbitary files at runtime and play them. They have to be compiled in at build-time. That just doesn't work for me. |
Posted November 24, 2009 5:48:38 PM
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PhysX vehicle
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You can get slip information on each wheelshape from wheelShape::GetContactData(). LateralImpulse I've found pretty useful for determining how much force is pushing a wheel sideways. Instead of adding a local force to your car to make it slide... |
Posted November 19, 2009 9:35:34 PM
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City Bus. Not Another Bus Silmulator... :D
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Looks great! Downloading demo right now :) |
Posted October 17, 2009 7:51:56 PM
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Need for Speed 1 remake in XNA
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Thanks. I've been checking out you nGene videos - looks fantastic. Thats probably the best water effect I've seen :) |
Posted March 26, 2009 3:14:27 PM
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Creating a menu system with XNA
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I use a similar method to ukdeveloper but a bit more simple.
Each of my 'Screens' implements IScreen (basically Update() and Render()).
So each screen is responsible for its own input and rendering, and switching to other screens. The actual g... |
Posted March 26, 2009 11:31:58 AM
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