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Get to know Vipagames...  
Full Name  
Nickname Vipagames 
State/Province, Country Elblag   Poland
GD Gathering City Elblag, Elblag, Poland
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Homepage URL http://www.vipagames.pl 
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Rating 1043  (Rate this user)
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24  
Member Since 10/11/2008 1:16:49 PM
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Some recent topics started on our forums
Seditio: In articulo mortis Shoot'em up game (freely) based on the game "Raiden" (originally created by Seibu Kaihatsu in 1990) but with some enhancements. Description? Five, long levels, two upgradeable weapons, rockets, shields, bombs, many enemies and huge bosses. Do w... 
Posted December 16, 2010 12:33:56 PM
Godrays Simple postprocess rays made by radial blur. 
Posted June 22, 2010 4:01:20 PM
Air Aces: Pacific final graphics. Air Aces: Pacific comes with a new approach to the arcade PC dogfighting games. The game is focused on providing as many impressions and sensations as possible from the very beginning. In Air Aces: Pacific the player has he possibility to take p... 
Posted May 3, 2010 3:59:11 PM
Air Aces: Pacific Air Aces: Pacific seems to be final game name. Screens from beta. 
Posted March 9, 2010 11:57:39 AM
World War II Heroes Explosion based on flares system. On this screen on about 1K flares. Flares has been left by elements of exploding structure which are simpply leaves behind. Every flare is turned to camera point. On explosion there are four types of... 
Posted January 21, 2010 9:21:59 AM
World War II Heroes (Dog Fight) Progress... About 50% of game is finished. But still 50% to do... 
Posted January 7, 2010 12:18:46 PM
Dog Fight It is bit similar to, American and Japanese conflict which later broke up to Pearl Harbour. Game is fully based on OpenGL basics. No shaders, OpenGL 1.3 only. Demo available soon on vipagames.pl. 
Posted November 9, 2009 4:10:48 PM
Random terrain generator. Random island generated in 25 seconds. Of course it's realtime, including real life vegetation and water positioning. There is no effects and predefined scripts, only island geometry is random generated. Everything other is based on sophic... 
Posted October 20, 2009 1:09:51 PM
City Bus. Not Another Bus Silmulator... :D Game based on Police Destruction Street framework. City Bus is NOT a bus simulator. If you want to follow rules, drive safely and without upsetting your passengers - find another game. If you want to rampage through the city, ignoring traffic... 
Posted October 16, 2009 6:32:59 PM
Police: Destruction Street Police: Destruction Street is very fast arcade game. City streets are overrun by criminals - there are escaped convicts on every corner, and every driver on the road is crazy. Catch them all, and bring back the order. 
Posted October 13, 2008 3:34:15 PM
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Some recent replies made on our forums
Seditio: In articulo mortis Quote:Original post by YoYoFreakCJ The leaves are just black triangles. The scrolling speed could also increase a little. It just feels too slow to me. Shadows are just another models. Just black triangles :).It's fake, i know, but it's all i c... 
Posted December 18, 2010 11:47:13 AM
Seditio: In articulo mortis Some assets are made by others and not for commercial use. Some just found on the web. Code - use it if you can (not well commented, not commented at all ;) ). models: *Costi*, Guillaume LeTaeron, 3DRT, some are mine (Vipa). music: DavidKBD g... 
Posted December 17, 2010 12:47:52 PM
Godrays Quote:Original post by phresnel This looks pretty cool, yet easy to implement. May I mention though that without clouds, your god-rays-implementation becomes basically invalid. It is a nice hack, but be aware that such rays are basically the volu... 
Posted June 26, 2010 4:43:47 AM
Godrays This is post process effect. All bright areas on the sky are rendered normally and the rest (terrain, trees...) is drawn in black. Effect is copied into texture. After final rendering pass, this texture is applied on screen with radial blur... 
Posted June 23, 2010 10:33:47 AM
Air Aces: Pacific final graphics. Thank you very much for all your comments. We know there are still some things to do with the game, especially with sound. About the terrain and trees, we are still working over the details. Due the amount of trees on the map, are rather not... 
Posted May 6, 2010 8:35:50 AM
Esenthel Engine - DirectX 11 Tesselation Wow! Do you sometimes sleep... or eat? 
Posted April 30, 2010 3:03:36 AM
World War II Heroes It's different, because every flare is dependent on others. In regular systems every particle is simulated independently. Effects are clearly visible - look on the yollow ones - they are fucused together with one another. 
Posted January 21, 2010 1:39:11 PM
World War II Heroes (Dog Fight) One, from older version: http://www.youtube.com/watch?v=scAkhBSJfnU This is lowdetail gfx on the movie. On the screen - high detail. Max details will be done in this week. 
Posted January 11, 2010 4:00:18 AM
Dog Fight Quote:Original post by Dim_Yimma_H Looks very nice, props for using fixed-function. Yeah, about the water, is it rendered using an alpha-blended texture and stencil reflection? Yes it is. It is simply and quick to do. Quote:Original post by sz... 
Posted November 12, 2009 1:59:44 AM
Random terrain generator. ArenMook: It takes 25 seconds, however good effects we will have on even second frame. More time you spend, more real island will be. That is no erosion right now, but that is no problem to add. mikfig: it is implementation of rain model. Si... 
Posted October 21, 2009 2:31:17 AM
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