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Get to know chipmeisterc...  
Full Name Chris Cheetham
Nickname chipmeisterc 
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Job Title Gameplay Engineer 
Job Description Programming 
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188  
Member Since 9/3/2006 12:54:06 PM
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Some recent topics started on our forums
XNA Level Editor Thought I would quickly upload some screen shots of the level editor I am currently developing for XNA. I currently have about a weeks worth of experience with the language ( come from a c++ background ) and no experience with windows forms progra... 
Posted June 26, 2008 10:31:15 AM
Planet Rendering Quad Trees size issues Hi Guys, Just been playing around when not at work making real games brushing up on a bit of c# and xna. I have put together a pretty cool quad tree terrain renderer. The code renders 6 terrains presented as a cube, the verticies of which... 
Posted September 16, 2010 5:51:56 AM
Coordinate systems, real world to XYZ Hi guys, I am looking at writing an app to display real world terrain data relative to a gps position. The idea would be to combine DEM or similar imaging data to generate a height map for the terrain then overlay sattellite imagery as the textur... 
Posted February 23, 2010 8:46:07 AM
MySQL / Database/ tables question Hi guys, quick question for all you database wizards..cant get my head around this one. Lets suppose I have 3 tables. Player - Playerid, name, points Player Items - PlayerId, ItemId Items - ItemID, strength, health. Ok all made up... 
Posted January 12, 2010 12:54:49 PM
c# with online database Hi Guys, Had a spark of inspiration for a cool piece of sofware which I would like to write. I'm a gameplay Programmer by day, and now it looks like im going to database programmer by night, only I have no idea where to start so maybe you gu... 
Posted January 9, 2010 8:39:43 PM
Verlet - 'Rigid bodies' inverting. Hi guys, So I have been playing recently with verlet to simulate a body attached to rope. The simulation is constructed by a verlet rope attached to the body. The body is also represented by a verlet mesh. Each node in the mesh has a joint att... 
Posted June 24, 2009 9:22:41 AM
software renderer Hey guys, got a bit of free time (not much) so decided I'd have a go at writing a basic software renderer, not planning on taking it very far, aslong as I can rasterise and light some tris, and have them spinning / moving around then i'll be hap... 
Posted December 3, 2008 11:30:32 AM
Physics of flight (Angle of Attack) Hi guys, I am currently developing a little 3d flight sim to help futher my understanding of the principles of flight and make a nice training app for my ppl, and I am trying to generate the lift equations over the wings. The formula I am using is... 
Posted September 21, 2008 10:24:07 AM
XNA timestep integration etc issues. Hi guys I am playing about with XNA and trying to get an object to fall under gravity with realistic results. I am treating 1 unit as 1 meter. [code] //At the start of each frame i clear the force which is going //to b... 
Posted September 20, 2008 1:01:24 PM
XNA - -y = up? Hey guys, Kind of confused, currently integrating the JigLibX physics api into my xna project, which is pretty interesting with no documentation, anyways I seem to be getting fairly far with it. However gravity appears to be pulling my object upwa... 
Posted June 9, 2008 6:40:24 PM
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Some recent replies made on our forums
EvoFx Engine Technology Demo Congrats on sticking with developing your engine for so long however I have to burst in and say your clouds really look nothing like real clouds... Suggest you see here.. http://www.gamedev.net/community/forums/topic.asp?topic_id=580565 G... 
Posted September 28, 2010 7:09:45 AM
Planet Rendering Quad Trees size issues Thanks guys, I have had a look through the ROAM technique but I don't think its really all that different from the Quad Tree system I already have. I should point out that all my height data is being generated via a height map, however I am sto... 
Posted September 16, 2010 10:09:23 AM
Rope Physics Verlet ;) 
Posted August 22, 2010 7:58:42 PM
Coordinate systems, real world to XYZ Thanks for the replies and the links! Alot to get started with there. I will no doubt have some more questions in a couple of days! :D  
Posted February 25, 2010 8:23:22 AM
Coordinate systems, real world to XYZ Thanks Buckeye, I managed to dig up some info on both the GoogleEarth and FlightGear implementations. Both of which seem to do something very similar to what you have mentioned, essentially breaking it up into 'plates' and working from there. So... 
Posted February 23, 2010 12:07:29 PM
MySQL / Database/ tables question Thanks guys, not been able to try it out until now but that worked a treat, not sure I entirely understand quite what the INNER JOIN is doing, but I understood the syntax enough to implement it and get it all working. Thanks again :)  
Posted January 16, 2010 11:50:30 AM
c# with online database Thanks ernow, useful article! Bit late to have a play with that now, but will let you know how I get on during the week! 
Posted January 10, 2010 5:53:57 PM
c# with online database Thanks for the advice guys!! The more I think about it it seems the three tier approach is the way to go. This will abstract all the database querying from my app, meaning should I wish to port the software to different platforms I dont have to re... 
Posted January 10, 2010 12:11:03 PM
Distance to Edge of Circle const Vector3 lkToPointFromCenterOfCircle = lPoint - lCenterOfCircle; F32 lfDistanceFromCenter = lkToPointFromCenterOfCircle.Length(); F32 lfLerpValue = lfDistanceFromCenter / skfRadius; lfLerpValue = FClamp( lfLerpValue, 0.f, 1.f ); lOutpu... 
Posted November 24, 2009 10:48:17 AM
Distance to Edge of Circle You may need to be a little more specific, but if you are just looking for the distance from the edge of the circle to the point then simply do the following. 1/ Get a vector from center of circle to your point. 2/ Grab its length. 3/ Subtract l... 
Posted November 24, 2009 8:26:50 AM
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