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Some recent topics started on our forums |
Non-Photorealistic Real-Time Rendering
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Hi:
I would like to present my university final project. It's a application for visualize meshes in obj format with non-photorealistic rendering techniques.
The techniques used are:
- Toon Shading
- Textured Toon Shading
- Colored Silhoue... |
Posted May 1, 2009 9:51:52 AM
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Batch vs Instancing
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Hi:
I am beginning to design the graphic engine of a game i want to do in my spare time. The game engine i'm planing to do will have these features :
- Deferred render
- HDRI
- Normal and Parallax mapping
- Shadow map
There are several f... |
Posted October 15, 2008 5:32:43 AM
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Optimizing feedback buffer output
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Hi:
I try to optimizing the geometry of the feedback buffer output (in OpenGL) for make a vectorial render (PDF,PS, AI, etc.). I try with my algorithm but is very slow. Anyone know an algorithm for this purpose?
Thx
PD: Sry for my english. |
Posted May 6, 2008 12:36:57 PM
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Bump Mapping / Planar Reflections / Blur Effect
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Hi all!!
these are images from my last thecdemo. In this demo, i implement Object Bump Mapping, Planar Reflections and a little blur effect.
Enjoy it.
If u want see more works made by me visit this site ( Spanish Site ) : http://beerss.space... |
Posted March 7, 2008 11:55:28 AM
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Normalization CubeMap vs normalize()
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Hi all!
A few days ago I made a demo of dot3bump. When i made the pixel shader, i used the normalize function instead of normalization cubemap. In some forums i had read that in new graphics cards there aren't differences in performance. Is this t... |
Posted February 18, 2008 5:21:53 AM
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Some recent replies made on our forums |
QT and vs2005
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In Qt 3 the installation program need a enviroment variable with the name INCLUDE. You need to install the PSDK and add the path in this variable.
Good luck. |
Posted November 11, 2008 4:26:18 AM
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Bump Mapping / Planar Reflections / Blur Effect
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Thanks for comment!
For blur effect I render the original image to a texture (1024x768), and then i blur the texture (in two pass) to a new low-resolution texture (640x480) and finally blend the original image with the blur image (original* 0,6 + bl... |
Posted March 7, 2008 1:26:37 PM
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Normalization CubeMap vs normalize()
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Thx for reply!
Is just what I was looking for. |
Posted February 18, 2008 6:47:40 AM
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