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Some recent topics started on our forums |
BulletScript: scripting language for shmups and particle systems
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BulletScript is a language I've been working on, designed for shooting bullets, beams and bombs in shmup-style games. However, it can also be used for generic particle effects.
It's capable of expressing simply a wide variety of effec... |
Posted March 1, 2010 11:37:09 AM
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MSVC generates huge static libs
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The DLLs for my library are small (200k for release, 800k for debug), yet when I compile it statically, this shoots up to 6.5Mb for debug and 9.5 for release. I can't find any setting (VC2005) that could be affecting this, and am surprised that the... |
Posted March 1, 2010 12:59:08 PM
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Assembly languages
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About ten years ago I was doing asm coding, and I've decided to take it up again - more as an intellectual exercise than anything - but I'm somewhat confused as to which instruction set to use. I realised that I really know bugger all about this. S... |
Posted April 17, 2005 5:41:17 PM
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Ray-Ellipsoid intersection
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I'll be blunt. I've spent quite some time on this, but I can't get the details quite right - can anyone point me to some source/pseudo code? I just need an intersection test, no need for intersection point or other details. Preferably the ell... |
Posted March 20, 2005 11:35:23 AM
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A Fraps-like program
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For those who don't know, Fraps is an excellent video-capture program which captures whatever is on your screen to either video or screenshots. It works wonderfully with pretty much any game. Fraps.com.
I'd like to do something similar, but... |
Posted March 13, 2005 8:29:47 PM
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I'd struggle to do this in OpenGL
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Well, maybe not, but it's still damn impressive for Shockwave.
Basically a super-smooth FPS with nice graphics. That said, I've never used Shockwave, so I don't know exactly how impressive it is.... |
Posted March 8, 2005 7:51:20 PM
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Calculating permutations
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Let's say I've an array, 1024 elements long. For simplicity's sake I'll use C.
unsigned char array[1024];
Now, I want to generate all possible permutations of the data in this array. Yes, there are rather a lot - 256^1024, right, or is it 102... |
Posted January 11, 2005 5:03:07 PM
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Non-regular hexagon side lengths
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First off, this isn't homework of any kind (left school a long time ago). It's not strictly programming related, but I need it to create a bit of art for a game.
I'm trying to create, as the title says, something like this -http://img124.exs.cx/i... |
Posted November 24, 2004 2:26:26 PM
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Testing
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I'm writing a simple program with a dedicated server, and I'm trying to think of ways to test it effectively. Obviously you can connect to the server on the same machine via 127.0.0.1, but are there any tricks to simulate various net connection... |
Posted November 23, 2004 8:15:51 PM
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Directory Listing
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I'm trying to find a way to get a directory listing in C/C++. I can't find anything, even in MSDN, but it must be possible. Basically, something that returns a list of pointers to file handles, or something. TIA. |
Posted November 8, 2004 2:19:08 PM
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Some recent replies made on our forums |
BulletScript: scripting language for shmups and particle systems
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Released v1.1
It's more of a maintenance release, though it does have a (small) API-breaking change. Added some minor functionality, sorted out solution files to make compilation easier, and some other stuff.
You can get it from the download p... |
Posted March 5, 2010 4:48:48 PM
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MSVC generates huge static libs
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Quote:Original post by Rubicon
Sounds like one config has the CRT as linkable and the other config has it static.
The bigger one is bigger, but the smaller one means you need to redistribute the MSVC redist anyway, so I always link... |
Posted March 1, 2010 5:15:38 PM
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MSVC generates huge static libs
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Quote:Original post by Codeka
CEGUI generates a 200MB static library for me :) My final exe compiles down to about 3.4MB at the moment, though, so I'm not too worried.
That's release mode. In debug mode, I actually get smaller .libs and larger .e... |
Posted March 1, 2010 4:17:00 PM
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MSVC generates huge static libs
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Quote:Original post by Konfusius
A shot in the dark: template instantiations inside your static libs.
There's very little templated code in the library, certainly not enough to account for the size.
Quote:Original post by Nitage
Comparing .libs... |
Posted March 1, 2010 2:37:49 PM
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Realtime Radiosity Bugs
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It says I don't have OpenGL 2.0, but I have a 6800 with the latest drivers. |
Posted September 15, 2006 7:19:27 AM
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HASTE speedrunning FPS (open source) looking for programmers/artists [UPDATED:movies]
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I'm afraid I can't offer any help, but I think it's potentially a great idea. You should let Speed Demos Archive know about this, if you haven't already. |
Posted September 14, 2006 6:24:11 AM
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GD.Net System Shock 2 Co-oP games.
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SS2 can be a complete pain to get working multiplayer. Hamachi isn't essential, but certainly helps a lot of people. You can drop by #systemshock on StarChat, that's where most of the SS fans hang out. |
Posted August 2, 2006 5:38:24 AM
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BloodRayne hits cinemas
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Shouldn't this thread be in the Humour Portal? |
Posted January 15, 2006 10:58:17 AM
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Your favorite game
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Deus Ex (yet another vote). So here's a pic of my second favourite:
Ultima Underworld II
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Posted December 31, 2005 4:41:06 PM
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I hate christmas
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I dislike receiving presents. Partly because I feel guilty about having wasted things I was 'given' before (like tens of thousands of pounds worth of education), but also because I'm highly likely to get something I don't want.
Simple, 'easy' pre... |
Posted December 24, 2005 9:50:41 AM
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