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Get to know tweakoz...  
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Nickname tweakoz 
State/Province, Country CA   United States
GD Gathering City Santa Cruz, CA, United States
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Homepage URL http://www.tweakoz.com/portfolio/ 
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Rating 1015  (Rate this user)
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In our forums
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Member Since 8/27/2008 6:26:29 AM
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Some recent topics started on our forums
Multithreading engine design thoughts Hey peeps, Happy new year!. I have been giving a lot of thought to multithreaded engine design a lot lately. The last game I worked on had 3 user created threads (not including system or library generated threads). A game-update thread, a re... 
Posted December 31, 2009 5:22:38 AM
GPU Based 2D Procedural Texturing System This is the 2D procedural texturing system I worked on earlier this year for a Wii/XB360/PC title. The intention was to get decent texture images for particles/special effects at a minimum of storage for use on downloadable titles (WiiWare... 
Posted December 20, 2009 9:15:21 PM
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Some recent replies made on our forums
Tweakable Constants I have been advocating this technique (or at least that of in-editor tweaking) for 10 years now. Every one of my editors since then has been based on this principle. Of course you can only take it so far, ie - you should not change sce... 
Posted January 22, 2010 4:56:18 PM
Storing various game entities. Quote:Original post by Exomoto How do you guys store/segregate your game entities? The prototype I'm currently working on has multiple lists for things like enemies, inanimate objects, different bullet types, explosions, etc. This has served... 
Posted December 31, 2009 8:51:11 AM
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